Fixed a bug causing an early stop of tree traversal.
Fixes #2112. PiperOrigin-RevId: 681804470 Change-Id: I15a6f010db1a97931438fa6d8fd1d5cda6863c32
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Copybara-Service
parent
249c4b3f4f
commit
dfd1f8fefc
+19
-15
@@ -1274,7 +1274,7 @@ mjCBase* mjCBody::FindObject(mjtObj type, std::string _name, bool recursive) {
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template <class T>
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mjsElement* mjCBody::GetNext(std::vector<T*>& list, const mjsElement* child, bool recursive) {
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mjsElement* mjCBody::GetNext(const std::vector<T*>& list, const mjsElement* child, bool* found) {
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if (list.empty()) {
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// no children
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return nullptr;
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@@ -1288,15 +1288,14 @@ mjsElement* mjCBody::GetNext(std::vector<T*>& list, const mjsElement* child, boo
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for (unsigned int i = 0; i < list.size()-1; i++) {
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// next child is in this body
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if (list[i]->spec.element == child) {
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*found = true;
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return list[i+1]->spec.element;
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}
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}
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if (recursive && list.back()->spec.element == child) {
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// next child is in next body
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for (int i=0; i<(int)bodies.size(); i++) {
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return bodies[i]->NextChild(NULL, child->elemtype, true);
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}
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if (list.back()->spec.element == child) {
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// next child is in another body
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*found = true;
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}
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return nullptr;
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@@ -1305,7 +1304,7 @@ mjsElement* mjCBody::GetNext(std::vector<T*>& list, const mjsElement* child, boo
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// get next child of given type
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mjsElement* mjCBody::NextChild(mjsElement* child, mjtObj type, bool recursive) {
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mjsElement* mjCBody::NextChild(const mjsElement* child, mjtObj type, bool recursive, bool* found) {
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if (type == mjOBJ_UNKNOWN) {
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if (!child) {
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throw mjCError(this, "child type must be specified if no child element is given");
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@@ -1316,29 +1315,34 @@ mjsElement* mjCBody::NextChild(mjsElement* child, mjtObj type, bool recursive) {
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throw mjCError(this, "child element is not of requested type");
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}
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bool found_ = false;
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if (!found) {
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found = &found_;
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}
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mjsElement* candidate = nullptr;
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switch (type) {
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case mjOBJ_BODY:
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case mjOBJ_XBODY:
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candidate = GetNext(bodies, child, recursive);
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candidate = GetNext(bodies, child, found);
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break;
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case mjOBJ_JOINT:
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candidate = GetNext(joints, child, recursive);
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candidate = GetNext(joints, child, found);
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break;
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case mjOBJ_GEOM:
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candidate = GetNext(geoms, child, recursive);
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candidate = GetNext(geoms, child, found);
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break;
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case mjOBJ_SITE:
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candidate = GetNext(sites, child, recursive);
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candidate = GetNext(sites, child, found);
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break;
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case mjOBJ_CAMERA:
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candidate = GetNext(cameras, child, recursive);
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candidate = GetNext(cameras, child, found);
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break;
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case mjOBJ_LIGHT:
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candidate = GetNext(lights, child, recursive);
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candidate = GetNext(lights, child, found);
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break;
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case mjOBJ_FRAME:
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candidate = GetNext(frames, child, recursive);
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candidate = GetNext(frames, child, found);
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break;
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default:
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throw mjCError(this,
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@@ -1349,7 +1353,7 @@ mjsElement* mjCBody::NextChild(mjsElement* child, mjtObj type, bool recursive) {
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if (!candidate && recursive) {
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for (int i=0; i<(int)bodies.size(); i++) {
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candidate = bodies[i]->NextChild(child, type, true);
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candidate = bodies[i]->NextChild(*found ? nullptr : child, type, recursive, found);
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if (candidate) {
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return candidate;
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}
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