Make switch statements over enums in engine source use a typed expression to support compiler checking of full coverage.
PiperOrigin-RevId: 556854229 Change-Id: I36a5d146d776e10b946e2f9b51ace4ef3866471b
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Copybara-Service
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@@ -266,7 +266,7 @@ static void convert2D(mjtNum* res, int action, mjtNum dx, mjtNum dy, const mjtNu
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mjtNum vec[3];
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// construct 3D vector
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switch (action) {
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switch ((mjtMouse) action) {
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case mjMOUSE_ROTATE_V:
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vec[0] = dy;
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vec[1] = 0;
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@@ -316,7 +316,7 @@ void mjv_moveCamera(const mjModel* m, int action, mjtNum reldx, mjtNum reldy,
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}
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// process action
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switch (action) {
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switch ((mjtMouse) action) {
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case mjMOUSE_ROTATE_V:
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case mjMOUSE_ROTATE_H:
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cam->azimuth -= reldx * 180.0;
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@@ -384,7 +384,7 @@ void mjv_movePerturb(const mjModel* m, const mjData* d, int action, mjtNum reldx
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convert2D(vec, action, reldx, reldy, forward);
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// process action
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switch (action) {
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switch ((mjtMouse) action) {
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case mjMOUSE_MOVE_V:
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case mjMOUSE_MOVE_H:
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mju_addToScl3(pert->refpos, vec, pert->scale);
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@@ -463,7 +463,7 @@ void mjv_moveModel(const mjModel* m, int action, mjtNum reldx, mjtNum reldy,
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mju_normalize3(roomright);
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// process action
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switch (action) {
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switch ((mjtMouse) action) {
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case mjMOUSE_ROTATE_V:
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case mjMOUSE_ROTATE_H:
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// construct rotation vector
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