Delete mentions of MuJoCo 2.0 in the docs.
PiperOrigin-RevId: 578501679 Change-Id: Ie1fdd1d11d2e1e12b3f9f1e59bd4da705b3a7c7e
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@@ -35,7 +35,7 @@ Thread
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to process Tasks asynchronously. To enable use in MuJoCo, create a ThreadPool and assign it to the thread_pool field
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in mjData.
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UI framework
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The UI framework (new in MuJoCo 2.0) is written in C. UI elements are rendered in OpenGL. It has its own event
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The UI framework is written in C. UI elements are rendered in OpenGL. It has its own event
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mechanism and abstract hooks for keyboard and mouse input. The code samples use it with GLFW, but it can also be used
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with other window libraries.
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@@ -108,7 +108,7 @@ illustration of the concepts in that guide.
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This code sample is a fully-featured interactive simulator. It opens an OpenGL window using the platform-independent
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GLFW library, and renders the simulation state in it. There is built-in help, simulation statistics, profiler, sensor
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data plots. The model file can be specified as a command-line argument, or loaded at runtime using drag-and-drop
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functionality. As of MuJoCo 2.0, this code sample uses the native UI to render various controls, and provides an
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functionality. This code sample uses the native UI to render various controls, and provides an
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illustration of how the new UI framework is intended to be used. Below is a screen-capture of ``simulate`` in action:
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.. youtube:: 0ORsj_E17B0
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