Delete mentions of MuJoCo 2.0 in the docs.

PiperOrigin-RevId: 578501679
Change-Id: Ie1fdd1d11d2e1e12b3f9f1e59bd4da705b3a7c7e
This commit is contained in:
Yuval Tassa
2023-11-01 06:43:32 -07:00
committed by Copybara-Service
parent 893c404230
commit e82cb9f420
4 changed files with 21 additions and 23 deletions
+1 -1
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@@ -35,7 +35,7 @@ Thread
to process Tasks asynchronously. To enable use in MuJoCo, create a ThreadPool and assign it to the thread_pool field
in mjData.
UI framework
The UI framework (new in MuJoCo 2.0) is written in C. UI elements are rendered in OpenGL. It has its own event
The UI framework is written in C. UI elements are rendered in OpenGL. It has its own event
mechanism and abstract hooks for keyboard and mouse input. The code samples use it with GLFW, but it can also be used
with other window libraries.
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@@ -108,7 +108,7 @@ illustration of the concepts in that guide.
This code sample is a fully-featured interactive simulator. It opens an OpenGL window using the platform-independent
GLFW library, and renders the simulation state in it. There is built-in help, simulation statistics, profiler, sensor
data plots. The model file can be specified as a command-line argument, or loaded at runtime using drag-and-drop
functionality. As of MuJoCo 2.0, this code sample uses the native UI to render various controls, and provides an
functionality. This code sample uses the native UI to render various controls, and provides an
illustration of how the new UI framework is intended to be used. Below is a screen-capture of ``simulate`` in action:
.. youtube:: 0ORsj_E17B0