Mocap bodies are the weld root of their own kinematic subtree.
PiperOrigin-RevId: 960212286 Change-Id: Ibeff129c3110576c8846c76ba6ab756f23c0fa2e
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@@ -2090,7 +2090,10 @@ defined. Its body name is automatically defined as "world".
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time step. The size of these arrays is adjusted by the compiler so as to match the number of mocap bodies in the
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model. This mechanism can be used to stream motion capture data into the simulation. Mocap bodies can also be moved
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via mouse perturbations in the interactive visualizer, even in dynamic simulation mode. This can be useful for
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creating props with adjustable position and orientation.
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creating props with adjustable position and orientation. Mocap bodies are the weld root of their own kinematic
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subtree rather than being welded to the world: their children receive standard parent-child collision filtering,
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they do not generate contacts with static geometry, and contact with a mocap body wakes
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:ref:`sleeping<Sleeping>` bodies. See :ref:`mocap bodies<CMocap>` for more details.
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.. _body-pos:
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