Mocap bodies are the weld root of their own kinematic subtree.
PiperOrigin-RevId: 960212286 Change-Id: Ibeff129c3110576c8846c76ba6ab756f23c0fa2e
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@@ -1300,6 +1300,8 @@ criteria:
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- It comes into contact with an awake tree. Waking due to contact leads to collision detection being run *twice*, but
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only on the timestep when it occurs. This is required in order to detect contacts inside the island and between the
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island and the world, which were skipped in the first run when it was deemed asleep.
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- It comes into contact with a :ref:`mocap body<CMocap>`, or is connected to one by an active equality constraint.
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Mocap bodies count as awake, since the user can move them at any time.
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- It is connected to an awake tree by an active equality constraint or limited tendon.
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- It is connected by an equality constraint to a sleeping tree in a different island. For this to occur, the equality
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must have been disabled when both trees were put to sleep.
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