Encapsulate mjCMesh data, apply Google C++ naming convention to class members (See https://google.github.io/styleguide/cppguide.html#Variable_Names), and fix a couple of typos.
PiperOrigin-RevId: 553129088 Change-Id: Ic515154220af472f4fc90ca9ade92d86b205cc94
This commit is contained in:
+109
-56
@@ -15,7 +15,9 @@
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#ifndef MUJOCO_SRC_USER_USER_OBJECTS_H_
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#define MUJOCO_SRC_USER_USER_OBJECTS_H_
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#include <array>
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#include <map>
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#include <optional>
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#include <string>
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#include <vector>
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@@ -518,42 +520,93 @@ class mjCLight : public mjCBase {
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// Describes a mesh
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class mjCMesh: public mjCBase {
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friend class mjCDef;
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friend class mjCGeom;
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friend class mjCBody;
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friend class mjCSkin;
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friend class mjCModel;
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friend class mjXWriter;
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public:
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mjCMesh(mjCModel* = 0, mjCDef* = 0);
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~mjCMesh();
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// public getters
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const std::string& content_type() const { return content_type_; }
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const std::string& file() const { return file_; }
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const double* refpos() const { return refpos_; }
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const double* refquat() const { return refquat_; }
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const double* scale() const { return scale_; }
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bool smoothnormal() const { return smoothnormal_; }
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// public getters for user data
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const std::vector<float>& uservert() const { return uservert_; }
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const std::vector<float>& usernormal() const { return usernormal_; }
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const std::vector<float>& usertexcoord() const { return usertexcoord_; }
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const std::vector<int>& userface() const { return userface_; }
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// mesh properites computed by Compile
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const double* boxsz_volume() const { return boxsz_volume_; }
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const double* aabb() const { return aabb_; }
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// number of vertices, normals, texture coordinates, and faces
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int nvert() const { return nvert_; }
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int nnormal() const { return nnormal_; }
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int ntexcoord() const { return ntexcoord_; }
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int nface() const { return nface_; }
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// return size of graph data in ints
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int szgraph() const { return szgraph_; }
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// bounding volume hierarchy tree
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const mjCBoundingVolumeHierarchy& tree() { return tree_; }
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// general setters
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void set_file(const std::string& file);
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void set_scale(std::array<double, 3> scale);
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void set_smoothnormal(bool smoothnormal);
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void set_needhull(bool needhull);
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// setters used in reading XML attributes (no-op if empty optional)
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void set_content_type(std::optional<std::string>&& content_type);
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void set_file(std::optional<std::string>&& file);
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void set_refpos(std::optional<std::array<double, 3>> refpos);
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void set_refquat(std::optional<std::array<double, 4>> refquat);
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void set_scale(std::optional<std::array<double, 3>> scale);
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void set_uservert(std::optional<std::vector<float>>&& uservert);
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void set_usernormal(std::optional<std::vector<float>>&& usernormal);
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void set_usertexcoord(std::optional<std::vector<float>>&& usertexcoord);
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void set_userface(std::optional<std::vector<int>>&& userface);
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void Compile(int vfs_provider); // compiler
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double* GetPosPtr(mjtMeshType type); // get position
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double* GetQuatPtr(mjtMeshType type); // get orientation
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double* GetInertiaBoxPtr(mjtMeshType type); // get inertia box
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double& GetVolumeRef(mjtMeshType type); // get volume
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void FitGeom(mjCGeom* geom, double* meshpos); // approximate mesh with simple geom
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bool HasTexcoord() const; // texcoord not null
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void CopyVert(float* arr) const; // copy vert data into array
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void CopyNormal(float* arr) const; // copy normal data into array
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void CopyFace(int* arr) const; // copy face data into array
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void CopyFaceNormal(int* arr) const; // copy face normal data into array
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void CopyFaceTexcoord(int* arr) const; // copy face texcoord data into array
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void CopyTexcoord(float* arr) const; // copy texcoord data into array
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void CopyGraph(int* arr) const; // copy graph data into array
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// returns a bounding volume given a face
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mjCBoundingVolume GetBoundingVolume(int faceid);
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std::string content_type; // content type of file
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std::string file; // mesh file
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double refpos[3]; // reference position (translate)
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double refquat[4]; // reference orientation (rotate)
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double scale[3]; // rescale mesh
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bool smoothnormal; // do not exclude large-angle faces from normals
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std::vector<float> uservert; // user vertex data
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std::vector<float> usernormal; // user normal data
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std::vector<float> usertexcoord; // user texcoord data
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std::vector<int> userface; // user vertex indices
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std::vector<int> userfacenormal; // user normal indices
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std::vector<int> userfacetexcoord; // user texcoord indices
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std::vector< std::pair<int, int> > useredge; // user half-edge data
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private:
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mjCMesh(mjCModel* = 0, mjCDef* = 0); // constructor
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~mjCMesh(); // destructor
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void Compile(int vfs_provider); // compiler
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std::string content_type_; // content type of file
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std::string file_; // mesh file
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double refpos_[3]; // reference position (translate)
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double refquat_[4]; // reference orientation (rotate)
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double scale_[3]; // rescale mesh
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bool smoothnormal_; // do not exclude large-angle faces from normals
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std::vector<float> uservert_; // user vertex data
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std::vector<float> usernormal_; // user normal data
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std::vector<float> usertexcoord_; // user texcoord data
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std::vector<int> userface_; // user vertex indices
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std::vector<int> userfacenormal_; // user normal indices
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std::vector<int> userfacetexcoord_; // user texcoord indices
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std::vector< std::pair<int, int> > useredge_; // user half-edge data
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void LoadOBJ(mjResource* resource); // load mesh in wavefront OBJ format
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void LoadSTL(mjResource* resource); // load mesh in STL BIN format
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void LoadMSH(mjResource* resource); // load mesh in MSH BIN format
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@@ -572,43 +625,43 @@ class mjCMesh: public mjCBase {
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bool exactmeshinertia);
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// mesh properties that indicate a well-formed mesh
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std::pair<int, int> invalidorientation; // indices of invalid edge; -1 if none
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bool validarea; // false if the area is too small
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int validvolume; // 0: volume is too small, -1: volume is negative
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bool valideigenvalue; // false if inertia eigenvalue is too small
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bool validinequality; // false if inertia inequality is not satisfied
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bool processed; // false if the mesh has not been processed yet
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std::pair<int, int> invalidorientation_; // indices of invalid edge; -1 if none
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bool validarea_; // false if the area is too small
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int validvolume_; // 0: volume is too small, -1: volume is negative
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bool valideigenvalue_; // false if inertia eigenvalue is too small
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bool validinequality_; // false if inertia inequality is not satisfied
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bool processed_; // false if the mesh has not been processed yet
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// mesh properties computed by Compile
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double pos_volume[3]; // CoM position
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double pos_surface[3]; // CoM position
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double quat_volume[4]; // inertia orientation
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double quat_surface[4]; // inertia orientation
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double boxsz_volume[3]; // half-sizes of equivalent inertia box (volume)
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double boxsz_surface[3]; // half-sizes of equivalent inertia box (surface)
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double aabb[6]; // axis-aligned bounding box
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double volume; // volume of the mesh
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double surface; // surface of the mesh
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double pos_volume_[3]; // CoM position
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double pos_surface_[3]; // CoM position
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double quat_volume_[4]; // inertia orientation
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double quat_surface_[4]; // inertia orientation
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double boxsz_volume_[3]; // half-sizes of equivalent inertia box (volume)
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double boxsz_surface_[3]; // half-sizes of equivalent inertia box (surface)
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double aabb_[6]; // axis-aligned bounding box
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double volume_; // volume of the mesh
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double surface_; // surface of the mesh
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// mesh data to be copied into mjModel
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int nvert; // number of vertices
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int nnormal; // number of normals
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int ntexcoord; // number of texcoords
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int nface; // number of faces
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int szgraph; // size of graph data in ints
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float* vert; // vertex data (3*nvert), relative to (pos, quat)
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float* normal; // vertex normal data (3*nnormal)
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double* center; // face circumcenter data (3*nface)
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float* texcoord; // vertex texcoord data (2*ntexcoord or NULL)
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int* face; // face vertex indices (3*nface)
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int* facenormal; // face normal indices (3*nface)
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int* facetexcoord; // face texcoord indices (3*nface)
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int* graph; // convex graph data
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int nvert_; // number of vertices
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int nnormal_; // number of normals
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int ntexcoord_; // number of texcoords
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int nface_; // number of faces
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int szgraph_; // size of graph data in ints
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float* vert_; // vertex data (3*nvert), relative to (pos, quat)
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float* normal_; // vertex normal data (3*nnormal)
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double* center_; // face circumcenter data (3*nface)
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float* texcoord_; // vertex texcoord data (2*ntexcoord or NULL)
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int* face_; // face vertex indices (3*nface)
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int* facenormal_; // face normal indices (3*nface)
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int* facetexcoord_; // face texcoord indices (3*nface)
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int* graph_; // convex graph data
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bool needhull; // needs convex hull for collisions
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bool needhull_; // needs convex hull for collisions
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mjCBoundingVolumeHierarchy tree; // bounding volume hierarchy
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std::vector<double> face_aabb; // bounding boxes of all faces
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mjCBoundingVolumeHierarchy tree_; // bounding volume hierarchy
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std::vector<double> face_aabb_; // bounding boxes of all faces
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};
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