diff --git a/include/mujoco/mjrender.h b/include/mujoco/mjrender.h index 89c79f0e..8c68f230 100644 --- a/include/mujoco/mjrender.h +++ b/include/mujoco/mjrender.h @@ -108,7 +108,7 @@ struct mjrContext_ { // custom OpenGL context // texture objects and info int ntexture; // number of allocated textures - int textureType[100]; // type of texture (mjtTexture) + int textureType[100]; // type of texture (mjtTexture) (ntexture) unsigned int texture[100]; // texture names // displaylist starting positions @@ -129,10 +129,10 @@ struct mjrContext_ { // custom OpenGL context // skin VBOs int nskin; // number of skins - unsigned int* skinvertVBO; // skin vertex position VBOs - unsigned int* skinnormalVBO; // skin vertex normal VBOs - unsigned int* skintexcoordVBO; // skin vertex texture coordinate VBOs - unsigned int* skinfaceVBO; // skin face index VBOs + unsigned int* skinvertVBO; // skin vertex position VBOs (nskin) + unsigned int* skinnormalVBO; // skin vertex normal VBOs (nskin) + unsigned int* skintexcoordVBO; // skin vertex texture coordinate VBOs (nskin) + unsigned int* skinfaceVBO; // skin face index VBOs (nskin) // character info int charWidth[127]; // character widths: normal and shadow diff --git a/include/mujoco/mjvisualize.h b/include/mujoco/mjvisualize.h index a3e99128..b11abb7e 100644 --- a/include/mujoco/mjvisualize.h +++ b/include/mujoco/mjvisualize.h @@ -268,20 +268,20 @@ struct mjvScene_ { // abstract scene passed to OpenGL renderer // abstract geoms int maxgeom; // size of allocated geom buffer int ngeom; // number of geoms currently in buffer - mjvGeom* geoms; // buffer for geoms - int* geomorder; // buffer for ordering geoms by distance to camera + mjvGeom* geoms; // buffer for geoms (ngeom) + int* geomorder; // buffer for ordering geoms by distance to camera (ngeom) // skin data int nskin; // number of skins - int* skinfacenum; // number of faces in skin - int* skinvertadr; // address of skin vertices - int* skinvertnum; // number of vertices in skin - float* skinvert; // skin vertex data - float* skinnormal; // skin normal data + int* skinfacenum; // number of faces in skin (nskin) + int* skinvertadr; // address of skin vertices (nskin) + int* skinvertnum; // number of vertices in skin (nskin) + float* skinvert; // skin vertex data (nskin) + float* skinnormal; // skin normal data (nskin) // OpenGL lights int nlight; // number of lights currently in buffer - mjvLight lights[mjMAXLIGHT]; // buffer for lights + mjvLight lights[mjMAXLIGHT]; // buffer for lights (nlight) // OpenGL cameras mjvGLCamera camera[2]; // left and right camera