Add headless EGL/OSMesa OpenGL UI context rendering for web viewer
PiperOrigin-RevId: 957060514 Change-Id: I8a0df22255c5a938d18e172c638a8c83dfe64b1b
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// Copyright 2026 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// The web viewer's headless Studio UI.
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//
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// This pybind11 module provides a HeadlessUi class that:
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// 1. Creates a headless ImGui context (no window, no renderer).
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// 2. Connects as a netimgui client, streaming ImGui draw data to a remote
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// viewer (the browser's web_client, bridged through web_server.py).
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// 3. Receives input events from the remote viewer and injects them into
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// the ImGui context.
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#include <chrono>
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#include <cstdint>
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#include <string>
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#include <string_view>
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#include <thread>
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#include <vector>
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#include <imgui.h>
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#include <implot.h>
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#include "experimental/platform/ux/fonts.h"
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#include <NetImgui_Api.h>
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#include "google/logging.h"
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#include <pybind11/pybind11.h>
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#include <pybind11/stl.h>
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namespace py = pybind11;
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// Headless ImGui + netimgui viewer for the MuJoCo web viewer.
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//
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// This class manages a headless ImGui context that streams its draw data
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// via the netimgui protocol to a remote viewer. Unlike the NativeViewer's
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// Viewer class (native_viewer.cc), this does NOT create a window, initialize
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// a renderer, or handle mouse/keyboard input directly. All rendering and
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// input handling happens on the remote client (web_client.cc in the browser).
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//
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// The lifecycle follows the SampleNoBackend pattern:
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// Client_Startup() — create context, load fonts, init NetImgui
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// Client_Connect() — manage connection state (called each frame)
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// Client_Shutdown() — release resources
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// Initialize the Dear ImGui Context and the NetImgui library.
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// Based on SampleNoBackend::Client_Startup() from
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// netimgui/Code/Sample/SampleNoBackend/SampleNoBackend.cpp
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static bool Client_Startup(ImGuiContext*& context,
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const std::string& assets_dir) {
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IMGUI_CHECKVERSION();
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context = ImGui::CreateContext();
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ImGui::SetCurrentContext(context);
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ImPlot::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
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io.IniFilename = nullptr;
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io.ConfigDpiScaleFonts = true;
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io.ConfigDpiScaleViewports = true;
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io.DisplaySize = ImVec2(1400, 720);
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// Disable ImGui auto-repeat in headless mode since the browser handles key
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// repeat at the OS level, avoiding the frame amplification issue where many
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// frames with identical key-down states trigger unwanted repeats.
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io.KeyRepeatDelay = 9999.0f;
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// Initialize the main viewport's DPI scale. Without this, the headless
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// context leaves DpiScale at 0.0f (no platform backend sets it), which
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// triggers an assertion in ImGui::SetCurrentViewport() when
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// BeginMainMenuBar() is called.
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ImGuiViewport* main_vp = ImGui::GetMainViewport();
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if (main_vp) {
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main_vp->DpiScale = 1.0f;
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}
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ImGui::StyleColorsLight();
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// The Studio font set shared with the native viewer and the browser client.
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mujoco::platform::AddStudioFonts([&assets_dir](std::string_view filename) {
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return mujoco::platform::LoadFontAsset(assets_dir, filename);
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});
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if (!NetImgui::Startup()) {
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LOG(Error, "NetImgui::Startup() failed");
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return false;
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}
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return true;
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}
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// Release resources.
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// Based on SampleNoBackend::Client_Shutdown() from
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// netimgui/Code/Sample/SampleNoBackend/SampleNoBackend.cpp
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static void Client_Shutdown(ImGuiContext*& context) {
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NetImgui::Shutdown();
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ImPlot::DestroyContext();
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if (context) {
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ImGui::DestroyContext(context);
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context = nullptr;
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}
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}
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// Manage connection to the netimgui proxy.
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// Based on SampleNoBackend::Client_Connect() from
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// netimgui/Code/Sample/SampleNoBackend/SampleNoBackend.cpp
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static void Client_Connect(const char* title, int port) {
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bool connected = NetImgui::IsConnected();
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bool pending = NetImgui::IsConnectionPending();
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if (!connected && !pending) {
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static std::chrono::steady_clock::time_point last_reconnect_time =
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std::chrono::steady_clock::now();
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const std::chrono::steady_clock::time_point now =
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std::chrono::steady_clock::now();
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if (now - last_reconnect_time > std::chrono::seconds(1)) {
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last_reconnect_time = now;
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VLOG(1, "Retrying ConnectToApp...");
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NetImgui::ConnectToApp(title, "127.0.0.1", port);
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}
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}
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static bool last_connected = false;
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if (connected != last_connected) {
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VLOG(1, "Status change: Connected=%s", connected ? "true" : "false");
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last_connected = connected;
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}
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}
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class HeadlessUi {
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public:
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HeadlessUi(const std::string& title, int port, const std::string& assets_dir)
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: title_(title), port_(port) {
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if (!Client_Startup(context_, assets_dir)) {
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return;
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}
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VLOG(1, "Calling ConnectToApp('%s', '127.0.0.1', %d)", title_.c_str(),
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port_);
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bool connect_result =
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NetImgui::ConnectToApp(title_.c_str(), "127.0.0.1", port_);
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VLOG(1, "ConnectToApp returned: %s", connect_result ? "true" : "false");
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VLOG(1, "IsConnected: %s, IsConnectionPending: %s",
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NetImgui::IsConnected() ? "true" : "false",
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NetImgui::IsConnectionPending() ? "true" : "false");
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}
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~HeadlessUi() { Client_Shutdown(context_); }
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bool NewFrame() {
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py::gil_scoped_release no_gil;
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ImGui::SetCurrentContext(context_);
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static int frame_count = 0;
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frame_count++;
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// Returns true with an active ImGui frame once a browser is connected and
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// ready. Returns false (no frame) while no browser is connected so the
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// caller's loop keeps running and can drain messages (e.g., to respond to
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// an ExitEvent for shutdown).
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std::chrono::steady_clock::time_point last_signal_check =
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std::chrono::steady_clock::now();
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while (true) {
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// While no browser is connected, periodically check for
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// Python signals so Ctrl+C interrupts the wait instead of hanging.
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const std::chrono::steady_clock::time_point now =
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std::chrono::steady_clock::now();
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if (now - last_signal_check > std::chrono::milliseconds(200)) {
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last_signal_check = now;
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py::gil_scoped_acquire acquire;
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if (PyErr_CheckSignals() != 0) {
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throw py::error_already_set();
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}
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}
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Client_Connect(title_.c_str(), port_);
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if (!NetImgui::IsConnected()) {
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// Not connected; return false so the caller's loop is not blocked.
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is_drawing_remote_ = false;
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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return false;
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}
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bool new_frame_result = NetImgui::NewFrame(false);
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is_drawing_remote_ = new_frame_result;
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if (!new_frame_result) {
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// Connected but NetImgui not ready for a draw — wait and retry.
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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continue;
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}
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break;
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}
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VLOG(1, "Frame %d: DrawingRemote=%s", frame_count,
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is_drawing_remote_ ? "Y" : "N");
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return true;
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}
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void EndFrame() {
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py::gil_scoped_release no_gil;
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ImGui::SetCurrentContext(context_);
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static int end_frame_count = 0;
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end_frame_count++;
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if (!is_drawing_remote_) {
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// No frame was started — nothing to end.
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return;
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}
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VLOG(1, "EndFrame %d: sending remote draw data", end_frame_count);
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NetImgui::EndFrame();
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}
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// Uploads an RGB/RGBA image to the browser over the NetImgui texture
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// channel so handlers can display it with imgui.Image(). Returns the
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// texture id to use (allocates one when tex_id == 0). This is the UI-link
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// counterpart of the native renderer's UploadImage.
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uintptr_t UploadImage(uintptr_t tex_id, const py::bytes& pixels, int width,
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int height, int bpp) {
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if (tex_id == 0) {
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tex_id = next_tex_id_++;
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}
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std::string data = pixels;
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if (width <= 0 || height <= 0 ||
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data.size() < static_cast<size_t>(width) * height * bpp) {
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LOG(Error, "UploadImage: bad dimensions %dx%dx%d for %zu bytes", width,
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height, bpp, data.size());
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return tex_id;
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}
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// NetImgui transfers RGBA8; expand RGB if needed.
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std::vector<uint8_t> rgba;
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const void* upload_data = data.data();
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if (bpp == 3) {
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rgba.resize(static_cast<size_t>(width) * height * 4);
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for (size_t p = 0; p < static_cast<size_t>(width) * height; ++p) {
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rgba[p * 4 + 0] = data[p * 3 + 0];
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rgba[p * 4 + 1] = data[p * 3 + 1];
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rgba[p * 4 + 2] = data[p * 3 + 2];
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rgba[p * 4 + 3] = 255;
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}
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upload_data = rgba.data();
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} else if (bpp != 4) {
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LOG(Error, "UploadImage: unsupported bpp %d (expected 3 or 4)", bpp);
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return tex_id;
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}
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py::gil_scoped_release no_gil;
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ImGui::SetCurrentContext(context_);
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NetImgui::SendDataTexture(
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static_cast<ImTextureID>(tex_id), const_cast<void*>(upload_data),
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static_cast<uint16_t>(width), static_cast<uint16_t>(height),
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NetImgui::eTexFormat::kTexFmtRGBA8);
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return tex_id;
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}
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intptr_t GetContext() const { return reinterpret_cast<intptr_t>(context_); }
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// The ImPlot context created alongside the ImGui context. Python must pass
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// this to ux.set_implot_context: extension modules each hold their own copy
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// of the ImPlot globals, so the context pointer has to be shared explicitly
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// (same pattern as get_context/set_imgui_context).
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intptr_t GetImPlotContext() const {
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return reinterpret_cast<intptr_t>(ImPlot::GetCurrentContext());
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}
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private:
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std::string title_;
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int port_;
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ImGuiContext* context_ = nullptr;
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bool is_drawing_remote_ = false;
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// User texture ids start well above the ids ImGui's managed texture system
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// (font atlas) hands out, so the two can never collide in the browser's
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// texture map.
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uintptr_t next_tex_id_ = 0x10000;
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};
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PYBIND11_MODULE(headless_ui, m, pybind11::mod_gil_not_used()) {
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m.doc() = "MuJoCo web viewer headless Studio UI, streamed via NetImgui";
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py::class_<HeadlessUi>(m, "HeadlessUi")
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.def(py::init<const std::string&, int, const std::string&>(),
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py::arg("title"), py::arg("port") = 8888, py::arg("assets_dir") = "")
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.def("new_frame", &HeadlessUi::NewFrame,
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"Starts a headless ImGui frame, returning True once the frame is "
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"active. When a browser is viewing the page (via the URL printed "
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"at startup), this returns at the browser's requested frame rate. "
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"When no browser is viewing, it returns False (no frame) after a "
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"short wait, so the caller's loop keeps running and can shut down.")
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.def("end_frame", &HeadlessUi::EndFrame)
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.def("get_context", &HeadlessUi::GetContext)
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.def("get_implot_context", &HeadlessUi::GetImPlotContext)
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.def("upload_image", &HeadlessUi::UploadImage);
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}
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