combining shapes into one class

This commit is contained in:
Abhishek Joshi
2024-04-04 21:10:15 -04:00
parent 09bc73e117
commit f1fa9c0b8b
5 changed files with 205 additions and 340 deletions
+45 -282
View File
@@ -15,7 +15,12 @@
from typing import List, Optional, Tuple
import mujoco
import mujoco.usd.utils
# import mujoco.usd.utils
# import mujoco.usd.shapes as shapes_component
import utils as utils_component
import shapes as shapes_component
import numpy as np
# TODO: b/288149332 - Remove once USD Python Binding works well with pytype.
@@ -217,7 +222,7 @@ class USDMesh:
UsdShade.MaterialBindingAPI(self.usd_mesh).Bind(mtl)
def update(self, pos: np.ndarray, mat: np.ndarray, visible: bool, frame: int):
transformation_mat = mujoco.usd.utils.create_transform_matrix(
transformation_mat = utils_component.create_transform_matrix(
rotation_matrix=mat, translation_vector=pos
).T
self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
@@ -234,12 +239,14 @@ class USDPrimitiveMesh:
def __init__(
self,
mesh_config: List[dict],
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
self.mesh_config = mesh_config
self.stage = stage
self.geom = geom
self.obj_name = obj_name
@@ -251,6 +258,40 @@ class USDPrimitiveMesh:
self.prim_mesh = None
self.transform_op = Gf.Matrix4d(1.)
_, self.prim_mesh = shapes_component.mesh_generator(mesh_config)
xform_path = f"/World/{self.obj_name}_Xform"
mesh_path = f"{xform_path}/{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_mesh = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_prim = stage.GetPrimAtPath(mesh_path)
self.prim_mesh.translate(-self.prim_mesh.get_center())
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
[3 for _ in range(mesh_facenum)]
)
self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
# setting mesh uv properties
mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(mesh_texcoord)
self.texcoords.SetIndices(Vt.IntArray([i for i in range(mesh_facenum * 3)]))
self._set_refinement_properties()
# setting attributes for the shape
self._attach_material()
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
def _set_refinement_properties(self):
self.usd_prim.GetAttribute("subdivisionScheme").Set("none")
@@ -365,7 +406,7 @@ class USDPrimitiveMesh:
UsdShade.MaterialBindingAPI(self.usd_mesh).Bind(mtl)
def update(self, pos: np.ndarray, mat: np.ndarray, visible: bool, frame: int):
transformation_mat = mujoco.usd.utils.create_transform_matrix(
transformation_mat = utils_component.create_transform_matrix(
rotation_matrix=mat, translation_vector=pos
).T
self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
@@ -377,284 +418,6 @@ class USDPrimitiveMesh:
else:
self.usd_prim.GetAttribute("visibility").Set("invisible", frame)
class USDCapsule(USDPrimitive):
def __init__(
self,
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
super().__init__(stage, geom, obj_name, rgba, texture_file)
xform_path = f"/World/Capsule_Xform_{obj_name}"
capsule_path = f"{xform_path}/Capsule_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_primitive_shape = UsdGeom.Capsule.Define(stage, capsule_path)
self.usd_prim = stage.GetPrimAtPath(capsule_path)
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
self.scale_op = self.usd_xform.AddScaleOp()
# setting attributes for the shape
self._set_size_attributes()
self._attach_material()
# self._set_refinement_properties()
def _set_size_attributes(self):
self.usd_primitive_shape.GetRadiusAttr().Set(float(self.geom.size[0]))
self.usd_primitive_shape.GetHeightAttr().Set(
float(self.geom.size[2] * 2)
) # mujoco gives the half length
class USDEllipsoid(USDPrimitive):
def __init__(
self,
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
super().__init__(stage, geom, obj_name, rgba, texture_file)
xform_path = f"/World/Ellipsoid_Xform_{obj_name}"
ellipsoid_path = f"{xform_path}/Ellipsoid_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_primitive_shape = UsdGeom.Sphere.Define(stage, ellipsoid_path)
self.usd_prim = stage.GetPrimAtPath(ellipsoid_path)
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
self.scale_op = self.usd_xform.AddScaleOp()
# setting attributes for the shape
self._set_size_attributes()
self._attach_material()
# self._set_refinement_properties()
def _set_size_attributes(self):
self.scale_op.Set(Gf.Vec3d(self.geom.size.tolist()))
class USDCubeMesh(USDPrimitiveMesh):
def __init__(
self,
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
super().__init__(stage, geom, obj_name, rgba, texture_file)
xform_path = f"/World/CubeMesh_Xform_{obj_name}"
mesh_path = f"{xform_path}/CubeMesh_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_mesh = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_prim = stage.GetPrimAtPath(mesh_path)
self.prim_mesh = o3d.geometry.TriangleMesh.create_box(
width=self.geom.size[0] * 2,
height=self.geom.size[1] * 2,
depth=self.geom.size[2] * 2,
)
self.prim_mesh.translate(-self.prim_mesh.get_center())
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
[3 for _ in range(mesh_facenum)]
)
self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
# setting mesh uv properties
mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(mesh_texcoord)
self.texcoords.SetIndices(Vt.IntArray([i for i in range(mesh_facenum * 3)]))
self._set_refinement_properties()
# setting attributes for the shape
self._attach_material()
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
class USDSphereMesh(USDPrimitiveMesh):
def __init__(
self,
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
super().__init__(stage, geom, obj_name, rgba, texture_file)
xform_path = f"/World/SphereMesh_Xform_{obj_name}"
mesh_path = f"{xform_path}/SphereMesh_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_mesh = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_prim = stage.GetPrimAtPath(mesh_path)
self.prim_mesh = o3d.geometry.TriangleMesh.create_sphere(
radius=float(self.geom.size[0]), create_uv_map=True
)
self.prim_mesh.translate(-self.prim_mesh.get_center())
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
[3 for _ in range(mesh_facenum)]
)
self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
# setting mesh uv properties
mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(mesh_texcoord)
self.texcoords.SetIndices(Vt.IntArray([i for i in range(mesh_facenum * 3)]))
self._set_refinement_properties()
# setting attributes for the shape
self._attach_material()
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
class USDCylinderMesh(USDPrimitiveMesh):
def __init__(
self,
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
super().__init__(stage, geom, obj_name, rgba, texture_file)
xform_path = f"/World/CylinderMesh_Xform_{obj_name}"
mesh_path = f"{xform_path}/CylinderMesh_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_mesh = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_prim = stage.GetPrimAtPath(mesh_path)
self.prim_mesh = o3d.geometry.TriangleMesh.create_cylinder(
radius=self.geom.size[0],
height=self.geom.size[2] * 2,
create_uv_map=True,
)
self.prim_mesh.translate(-self.prim_mesh.get_center())
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
[3 for _ in range(mesh_facenum)]
)
self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
# setting mesh uv properties
mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(mesh_texcoord)
self.texcoords.SetIndices(Vt.IntArray([i for i in range(mesh_facenum * 3)]))
self._set_refinement_properties()
# setting attributes for the shape
self._attach_material()
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
class USDPlaneMesh(USDPrimitiveMesh):
def __init__(
self,
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
super().__init__(stage, geom, obj_name, rgba, texture_file)
xform_path = f"/World/Plane_Xform_{obj_name}"
plane_path = f"{xform_path}/PlaneMesh_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_mesh = UsdGeom.Mesh.Define(stage, plane_path)
self.usd_prim = stage.GetPrimAtPath(plane_path)
self.prim_mesh = o3d.geometry.TriangleMesh.create_box(
width=self.geom.size[0] * 2 if self.geom.size[0] > 0 else 100,
height=self.geom.size[1] * 2 if self.geom.size[1] > 0 else 100,
depth=0.001,
create_uv_map=True,
map_texture_to_each_face=True,
)
self.prim_mesh.translate(-self.prim_mesh.get_center())
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
[3 for _ in range(mesh_facenum)]
)
self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
# setting mesh uv properties
mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(mesh_texcoord)
self.texcoords.SetIndices(Vt.IntArray([i for i in range(mesh_facenum * 3)]))
self._set_refinement_properties()
# setting attributes for the shape
self._attach_material()
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
class USDSphereLight:
def __init__(
@@ -732,7 +495,7 @@ class USDCamera:
def update(self, cam_pos: np.ndarray, cam_mat: np.ndarray, frame: int):
transformation_mat = mujoco.usd.utils.create_transform_matrix(
transformation_mat = utils_component.create_transform_matrix(
rotation_matrix=cam_mat, translation_vector=cam_pos
).T
self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)