Fix body category check for mocap body descendants in visualization.

PiperOrigin-RevId: 856179240
Change-Id: I29f4758fee0ff3b16d0b9f452c28e640b5558993
This commit is contained in:
Yuval Tassa
2026-01-14 06:05:55 -08:00
committed by Copybara-Service
parent d387578783
commit f3ad0eff2b
2 changed files with 15 additions and 2 deletions
+2 -2
View File
@@ -153,9 +153,9 @@ static void mixcolor(float rgba[4], const float ref[4], int flg1, int flg2) {
}
// a body is static if it is welded to the world and is not a mocap body
// a body is static if it is welded to the world and is not a mocap body or descendant thereof
static int bodycategory(const mjModel* m, int bodyid) {
if (m->body_weldid[bodyid] == 0 && m->body_mocapid[bodyid] == -1) {
if (m->body_weldid[bodyid] == 0 && m->body_mocapid[m->body_rootid[bodyid]] == -1) {
return mjCAT_STATIC;
} else {
return mjCAT_DYNAMIC;