Allow models without numerical suffixes.
This is important for MJPC, where some element special names (e.g., a site called "trace0", or different custom numeric fields) are used. PiperOrigin-RevId: 502338391 Change-Id: I632b5d633c92b82b60160daeeb169693225640a3
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Copybara-Service
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d022cd1a31
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f3c966796f
@@ -327,6 +327,9 @@ public class MjGlobalSettings : MonoBehaviour {
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[Tooltip("Scales the force applied by the mouse spring.")]
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[Tooltip("Scales the force applied by the mouse spring.")]
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public float MouseSpringStiffness = 100;
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public float MouseSpringStiffness = 100;
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[Tooltip("If false, numerical suffixes will be aded to ensure name uniqueness.")]
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public bool UseRawGameObjectNames;
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public MjOptionStruct GlobalOptions = MjOptionStruct.Default;
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public MjOptionStruct GlobalOptions = MjOptionStruct.Default;
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public MjSizeStruct GlobalSizes = MjSizeStruct.Default;
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public MjSizeStruct GlobalSizes = MjSizeStruct.Default;
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@@ -51,15 +51,15 @@ public class MjcfGenerationContext {
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return _meshAssets[mesh];
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return _meshAssets[mesh];
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}
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}
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// Generates a Unique name for the specified component.
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// Uniqueness of names is required for every type independently.
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// The per-type uniqueness will be guaranteed by the combination of information used:
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// - name of the host GameObject.
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// - number of names that have been generated to date.
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public string GenerateName(Component comp) {
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public string GenerateName(Component comp) {
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var name = $"{comp.gameObject.name}_{_numGeneratedNames}";
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var settings = MjGlobalSettings.Instance;
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_numGeneratedNames++;
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if (settings?.UseRawGameObjectNames ?? false) {
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return name;
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return comp.gameObject.name;
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} else {
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var name = $"{comp.gameObject.name}_{_numGeneratedNames}";
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_numGeneratedNames++;
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return name;
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}
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}
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}
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private void GenerateConfigurationMjcf(XmlElement mjcf) {
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private void GenerateConfigurationMjcf(XmlElement mjcf) {
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