updating geom visibility logic; fixing infinite plane texture bug; adding frame skip arg to demo

This commit is contained in:
Abhishek Joshi
2024-05-04 13:47:02 -05:00
parent 2d6c263687
commit f6ee435005
3 changed files with 86 additions and 50 deletions
+34 -15
View File
@@ -16,8 +16,10 @@ from typing import List, Optional, Tuple
import mujoco
import mujoco.usd.utils as utils_component
import mujoco.usd.shapes as shapes_component
# import mujoco.usd.utils as utils_component
# import mujoco.usd.shapes as shapes_component
import utils as utils_component
import shapes as shapes_component
import numpy as np
@@ -80,6 +82,8 @@ class USDMesh:
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
self.last_visible_frame = -2 # not an arbitary value, forces difference greater than 1 for visibility on 0th frame
def get_facetexcoord_ranges(self, nmesh, arr):
facetexcoords_ranges = [0]
running_sum = 0
@@ -224,13 +228,18 @@ class USDMesh:
rotation_matrix=mat, translation_vector=pos
).T
self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
self.update_visibility(visible, frame)
if visible and frame - self.last_visible_frame > 1:
# non consecutive visible frames
self.update_visibility(False, max(0, self.last_visible_frame))
self.update_visibility(True, frame)
if visible:
self.last_visible_frame = frame
def update_visibility(self, visible: bool, frame: int):
if visible:
self.usd_prim.GetAttribute("visibility").Set("inherited", frame)
else:
self.usd_prim.GetAttribute("visibility").Set("invisible", frame)
visibility_setting = "inherited" if visible else "invisible"
self.usd_prim.GetAttribute("visibility").Set(visibility_setting, frame)
class USDPrimitiveMesh:
@@ -290,6 +299,8 @@ class USDPrimitiveMesh:
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
self.last_visible_frame = -2
def _set_refinement_properties(self):
self.usd_prim.GetAttribute("subdivisionScheme").Set("none")
@@ -298,14 +309,17 @@ class USDPrimitiveMesh:
assert self.prim_mesh
x_scale, y_scale = self.geom.texrepeat
mesh_texcoord = np.array(self.prim_mesh.triangle_uvs)
mesh_facetexcoord = np.asarray(self.prim_mesh.triangles)
x_multiplier, y_multiplier = 1, 1
if self.geom.texuniform:
x_multiplier, y_multiplier = self.geom.size[:2]
# x_multiplier, y_multiplier = self.geom.size[:2]
if "box" in self.mesh_config:
x_multiplier, y_multiplier = self.mesh_config["box"]["width"], self.mesh_config["box"]["height"]
elif "sphere" in self.mesh_config:
x_multiplier, y_multiplier = self.mesh_config["sphere"]["radius"], self.mesh_config["sphere"]["radius"]
mesh_texcoord[:, 0] *= x_scale * x_multiplier
mesh_texcoord[:, 1] *= y_scale * y_multiplier
@@ -408,13 +422,18 @@ class USDPrimitiveMesh:
rotation_matrix=mat, translation_vector=pos
).T
self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
self.update_visibility(visible, frame)
if visible and frame - self.last_visible_frame > 1:
# non consecutive visible frames
self.update_visibility(False, max(0, self.last_visible_frame))
self.update_visibility(True, frame)
if visible:
self.last_visible_frame = frame
def update_visibility(self, visible: bool, frame: int):
if visible:
self.usd_prim.GetAttribute("visibility").Set("inherited", frame)
else:
self.usd_prim.GetAttribute("visibility").Set("invisible", frame)
visibility_setting = "inherited" if visible else "invisible"
self.usd_prim.GetAttribute("visibility").Set(visibility_setting, frame)
class USDSphereLight:
+9 -3
View File
@@ -3,7 +3,8 @@ from tqdm import tqdm
from pathlib import Path
import mujoco
from mujoco.usd import exporter
# from mujoco.usd import exporter
import exporter as exporter
def generate_usd_trajectory(args):
@@ -20,12 +21,12 @@ def generate_usd_trajectory(args):
# step through the model for length steps
for i in tqdm(range(args.length)):
mujoco.mj_step(m, d)
for i in range(args.steps_per_frame):
mujoco.mj_step(m, d)
exp.update_scene(d)
exp.save_scene(filetype=args.export_extension)
if __name__ == "__main__":
parser = argparse.ArgumentParser()
@@ -55,6 +56,11 @@ if __name__ == "__main__":
default="usd",
help='extension of exported file (can be usd, usda, or usdc)')
parser.add_argument('--steps_per_frame',
type=int,
default=1,
help='number of frames to skip for each rendering step')
args = parser.parse_args()
generate_usd_trajectory(args)
+43 -32
View File
@@ -16,8 +16,10 @@ import os
import mujoco
import mujoco.usd.shapes as shapes_module
import mujoco.usd.component as component_module
# import mujoco.usd.shapes as shapes_module
# import mujoco.usd.component as component_module
import shapes as shapes_module
import component as component_module
import numpy as np
import scipy
@@ -102,7 +104,8 @@ class USDExporter:
self.frame_count = 0 # maintains how many times we have saved the scene
self.updates = 0
self.geom_name2usd = {}
self.geom_names = set()
self.geom_refs = {}
# initializing rendering requirements
self.renderer = mujoco.Renderer(model, height, width, max_geom)
@@ -215,7 +218,7 @@ class USDExporter:
)
img_path = os.path.join(
relative_path, texture_file_name
) # relative path, TODO: switch back to this
)
self.texture_files.append(img_path)
@@ -232,9 +235,9 @@ class USDExporter:
def _load_geom(self, geom: mujoco.MjvGeom):
geom_name = self._get_geom_name(geom.objtype, geom.objid)
geom_name = self._get_geom_name(geom)
assert geom_name not in self.geom_name2usd
assert geom_name not in self.geom_names
texture_file = self.texture_files[geom.texid] if geom.texid != -1 else None
@@ -263,42 +266,30 @@ class USDExporter:
texture_file=texture_file,
)
self.geom_name2usd[geom_name] = usd_geom
self.geom_names.add(geom_name)
self.geom_refs[geom_name] = usd_geom
def _update_geoms(self):
geom_names = set(self.geom_name2usd.keys())
for i in range(self.scene.ngeom):
geom = self.scene.geoms[i]
geom_name = mujoco.mj_id2name(self.model, geom.objtype, geom.objid)
if not geom_name:
geom_name = "None"
geom_name += f"_{geom.objid}"
# iterate through all geoms in the scene and makes update
for i in range(self.scene.ngeom):
geom = self.scene.geoms[i]
geom_name = self._get_geom_name(geom.objtype, geom.objid)
geom_name = self._get_geom_name(geom)
if geom_name not in self.geom_name2usd:
self._load_geom(geom)
if self.geom_name2usd[geom_name]:
self.geom_name2usd[geom_name].update_visibility(False, 0)
if "tendon" in geom_name:
# we handle tendon geoms separately to avoid naming conflicts
pass
else:
if geom_name not in self.geom_names:
# load a new object into USD
self._load_geom(geom)
if self.geom_name2usd[geom_name]:
self.geom_name2usd[geom_name].update(
self.geom_refs[geom_name].update(
pos=geom.pos,
mat=geom.mat,
visible=geom.rgba[3] > 0,
frame=self.updates,
)
if geom_name in geom_names:
geom_names.remove(geom_name)
for geom_name in geom_names:
if self.geom_name2usd[geom_name]:
self.geom_name2usd[geom_name].update_visibility(False, self.updates)
def _load_lights(self):
# initializes an usd light object for every light in the scene
@@ -399,15 +390,35 @@ class USDExporter:
def save_scene(self, filetype: str = "usd"):
assert filetype in ["usd", "usda", "usdc"]
self.stage.SetEndTimeCode(self.frame_count)
# post-processing for visibility of geoms in scene
for _, geom_ref in self.geom_refs.items():
geom_ref.update_visibility(False, geom_ref.last_visible_frame+1)
self.stage.Export(
f"{self.output_directory_root}/{self.output_directory_name}/frames/frame_{self.frame_count}_.{filetype}"
)
if self.verbose:
print(termcolor.colored(f"Completed writing frame_{self.frame_count}.{filetype}", "green"))
def _get_geom_name(self, objtype, objid):
geom_name = mujoco.mj_id2name(self.model, objtype, objid)
def _get_geom_name(self, geom):
# adding id as part of name for USD file
geom_name = mujoco.mj_id2name(self.model, geom.objtype, geom.objid)
if not geom_name:
geom_name = "None"
geom_name += f"_{objid}"
geom_name += f"_id{geom.objid}"
# adding additional naming information to differentiate between geoms and tendons
if geom.objtype == mujoco.mjtObj.mjOBJ_GEOM:
geom_name += "_geom"
elif geom.objtype == mujoco.mjtObj.mjOBJ_TENDON:
geom_name += "_tendon"
return geom_name
# for debugging purposes, prints all geoms in scene including those part of tendons
def _print_scene_geom_info(self):
for i in range(self.scene.ngeom):
geom = self.scene.geoms[i]
geom_name = self._get_geom_name(geom)
print(i, geom_name)