Add support for global custom numeric fields.

PiperOrigin-RevId: 495865065
Change-Id: I59ed65e84a0bcaa90220b938ed34fdc26165aa09
This commit is contained in:
Tom Erez
2022-12-16 07:02:47 -08:00
committed by Copybara-Service
parent 516d13d678
commit f70403d00a
6 changed files with 90 additions and 93 deletions
+47 -26
View File
@@ -143,32 +143,18 @@ public struct MjcfOptionFlag {
[Serializable]
public struct MjSizeStruct {
public int Njmax;
public int Nconmax;
public int Nstack;
public String Memory;
public static MjSizeStruct Default = new MjSizeStruct() {
Njmax = 0,
Nconmax = 0,
Nstack = 0
Memory = "-1"
};
public void ParseMjcf(XmlElement mjcf) {
var localDefault = MjSizeStruct.Default;
Njmax = (int)mjcf.GetFloatAttribute("njmax", localDefault.Njmax);
Nconmax = (int)mjcf.GetFloatAttribute("nconmax", localDefault.Nconmax);
Nstack = (int)mjcf.GetFloatAttribute("nstack", localDefault.Nstack);
Memory = mjcf.GetAttribute("memory", localDefault.Memory);
}
public XmlElement ToMjcf(XmlElement mjcf) {
if (Njmax > 0) {
mjcf.SetAttribute("njmax", $"{Njmax}");
}
if (Nconmax > 0) {
mjcf.SetAttribute("nconmax", $"{Nconmax}");
}
if (Nstack > 0) {
mjcf.SetAttribute("nstack", $"{Nstack}");
}
mjcf.SetAttribute("memory", $"{Memory}");
return mjcf;
}
}
@@ -327,6 +313,13 @@ public struct MjOptionStruct {
}
}
[Serializable]
public class NumericEntry {
public String Name;
[Tooltip("Space-separated list of floats.")]
public String Data;
}
public class MjGlobalSettings : MonoBehaviour {
[Tooltip("Filename for the generated scene XML.")]
@@ -339,6 +332,8 @@ public class MjGlobalSettings : MonoBehaviour {
public MjSizeStruct GlobalSizes = MjSizeStruct.Default;
public List<NumericEntry> CustomNumeric = new List<NumericEntry>() {};
public static MjGlobalSettings Instance {
get {
if (_instance == null) {
@@ -365,18 +360,44 @@ public class MjGlobalSettings : MonoBehaviour {
}
}
public void ParseOptionSizeMjcf(XmlElement option, XmlElement size) {
if (option != null) {
GlobalOptions.ParseMjcf(option);
public void ParseGlobalMjcfSections(XmlElement mujocoNode) {
var optionNode = mujocoNode.SelectSingleNode("option") as XmlElement;
var sizeNode = mujocoNode.SelectSingleNode("size") as XmlElement;
var customNode = mujocoNode.SelectSingleNode("custom") as XmlElement;
if (optionNode != null) {
GlobalOptions.ParseMjcf(optionNode);
}
if (size != null) {
GlobalSizes.ParseMjcf(size);
if (sizeNode != null) {
GlobalSizes.ParseMjcf(sizeNode);
}
if (customNode != null) {
foreach (var childNode in customNode.ChildNodes) {
var child = childNode as XmlElement;
if (child.Name == "numeric") {
var numeric = new NumericEntry();
numeric.Name = child.GetAttribute("name");
numeric.Data = child.GetAttribute("data");
CustomNumeric.Add(numeric);
}
}
}
}
public void OptionSizeToMjcf(XmlElement option, XmlElement size) {
GlobalOptions.ToMjcf(option);
GlobalSizes.ToMjcf(size);
public void GlobalsToMjcf(XmlElement mjcf) {
var doc = mjcf.OwnerDocument;
var optionMjcf = (XmlElement)mjcf.AppendChild(doc.CreateElement("option"));
GlobalOptions.ToMjcf(optionMjcf);
var sizeMjcf = (XmlElement)mjcf.AppendChild(doc.CreateElement("size"));
GlobalSizes.ToMjcf(sizeMjcf);
var customMjcf = (XmlElement)mjcf.AppendChild(doc.CreateElement("custom"));
foreach (var numeric in CustomNumeric) {
var numericMjcf = (XmlElement)customMjcf.AppendChild(doc.CreateElement("numeric"));
numericMjcf.SetAttribute("name", numeric.Name);
// TODO: add validation that data is a space-separated list of floating numbers?
numericMjcf.SetAttribute("data", numeric.Data);
}
}
}
}
+17 -22
View File
@@ -133,30 +133,25 @@ public class MjcfImporter {
}
}
protected virtual void ParseRoot(GameObject parentObject, XmlElement parentNode) {
protected virtual void ParseRoot(GameObject rootObject, XmlElement mujocoNode) {
// This makes no references nor being referred into, so it can be parsed whenever.
var optionNode = parentNode.SelectSingleNode("option") as XmlElement;
var sizeNode = parentNode.SelectSingleNode("size") as XmlElement;
if (optionNode != null || sizeNode != null) {
var globalsObject = CreateGameObjectInParent("Global Settings", parentObject);
var settingsComponent = globalsObject.AddComponent<MjGlobalSettings>();
settingsComponent.ParseOptionSizeMjcf(optionNode, sizeNode);
}
var globalsObject = CreateGameObjectInParent("Global Settings", rootObject);
var settingsComponent = globalsObject.AddComponent<MjGlobalSettings>();
settingsComponent.ParseGlobalMjcfSections(mujocoNode);
// This makes references to assets.
var worldBodyNode = parentNode.SelectSingleNode("worldbody") as XmlElement;
ParseBodyChildren(parentObject, worldBodyNode);
var worldBodyNode = mujocoNode.SelectSingleNode("worldbody") as XmlElement;
ParseBodyChildren(rootObject, worldBodyNode);
// This section references bodies, must be parsed after worldbody.
var excludeNode = parentNode.SelectSingleNode("contact") as XmlElement;
var excludeNode = mujocoNode.SelectSingleNode("contact") as XmlElement;
if (excludeNode != null) {
var excludesParentObject = CreateGameObjectInParent("excludes", parentObject);
var excludesParentObject = CreateGameObjectInParent("excludes", rootObject);
foreach (var child in excludeNode.OfType<XmlElement>()) {
if (child.Name != "exclude") {
Debug.LogWarning(
$"Only 'exclude' is supported - {child.Name} isn't supported yet.",
parentObject);
rootObject);
} else {
_modifiers.ApplyModifiersToElement(child);
CreateGameObjectWithUniqueName<MjExclude>(excludesParentObject, child);
@@ -165,9 +160,9 @@ public class MjcfImporter {
}
// This section references joints/sites/geoms, must be parsed after worldbody.
var tendonNode = parentNode.SelectSingleNode("tendon") as XmlElement;
var tendonNode = mujocoNode.SelectSingleNode("tendon") as XmlElement;
if (tendonNode != null) {
var tendonsParentObject = CreateGameObjectInParent("tendons", parentObject);
var tendonsParentObject = CreateGameObjectInParent("tendons", rootObject);
foreach (var child in tendonNode.OfType<XmlElement>()) {
if (child.Name == "fixed") {
CreateGameObjectWithUniqueName<MjFixedTendon>(tendonsParentObject, child);
@@ -180,9 +175,9 @@ public class MjcfImporter {
}
// This section references worldbody elements + tendons, must be parsed after them.
var equalityNode = parentNode.SelectSingleNode("equality") as XmlElement;
var equalityNode = mujocoNode.SelectSingleNode("equality") as XmlElement;
if (equalityNode != null) {
var equalitiesParentObject = CreateGameObjectInParent("equality constraints", parentObject);
var equalitiesParentObject = CreateGameObjectInParent("equality constraints", rootObject);
foreach (var child in equalityNode.OfType<XmlElement>()) {
var equalityType = ParseEqualityType(child);
_modifiers.ApplyModifiersToElement(child);
@@ -191,9 +186,9 @@ public class MjcfImporter {
}
// This section references joints and tendons, must be parsed after worldbody and tendon.
var actuatorNode = parentNode.SelectSingleNode("actuator") as XmlElement;
var actuatorNode = mujocoNode.SelectSingleNode("actuator") as XmlElement;
if (actuatorNode != null) {
var actuatorsParentObject = CreateGameObjectInParent("actuators", parentObject);
var actuatorsParentObject = CreateGameObjectInParent("actuators", rootObject);
foreach (var child in actuatorNode.OfType<XmlElement>()) {
_modifiers.ApplyModifiersToElement(child);
CreateGameObjectWithUniqueName<MjActuator>(actuatorsParentObject, child);
@@ -201,9 +196,9 @@ public class MjcfImporter {
}
// This section references tendons, actuators and worldbody elements, must be parsed last.
var sensorNode = parentNode.SelectSingleNode("sensor") as XmlElement;
var sensorNode = mujocoNode.SelectSingleNode("sensor") as XmlElement;
if (sensorNode != null) {
var sensorParentObject = CreateGameObjectInParent("sensors", parentObject);
var sensorParentObject = CreateGameObjectInParent("sensors", rootObject);
foreach (var child in sensorNode.OfType<XmlElement>()) {
_modifiers.ApplyModifiersToElement(child);
var sensorType = ParseSensorType(child);
+1 -1
View File
@@ -74,7 +74,7 @@ public class MjcfGenerationContext {
var settings = MjGlobalSettings.Instance;
if (settings) {
settings.OptionSizeToMjcf(optionMjcf, null);
settings.GlobalsToMjcf(mjcf);
}
}