Add support for global custom numeric fields.
PiperOrigin-RevId: 495865065 Change-Id: I59ed65e84a0bcaa90220b938ed34fdc26165aa09
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Copybara-Service
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516d13d678
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f70403d00a
@@ -133,30 +133,25 @@ public class MjcfImporter {
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}
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}
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protected virtual void ParseRoot(GameObject parentObject, XmlElement parentNode) {
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protected virtual void ParseRoot(GameObject rootObject, XmlElement mujocoNode) {
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// This makes no references nor being referred into, so it can be parsed whenever.
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var optionNode = parentNode.SelectSingleNode("option") as XmlElement;
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var sizeNode = parentNode.SelectSingleNode("size") as XmlElement;
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if (optionNode != null || sizeNode != null) {
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var globalsObject = CreateGameObjectInParent("Global Settings", parentObject);
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var settingsComponent = globalsObject.AddComponent<MjGlobalSettings>();
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settingsComponent.ParseOptionSizeMjcf(optionNode, sizeNode);
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}
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var globalsObject = CreateGameObjectInParent("Global Settings", rootObject);
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var settingsComponent = globalsObject.AddComponent<MjGlobalSettings>();
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settingsComponent.ParseGlobalMjcfSections(mujocoNode);
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// This makes references to assets.
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var worldBodyNode = parentNode.SelectSingleNode("worldbody") as XmlElement;
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ParseBodyChildren(parentObject, worldBodyNode);
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var worldBodyNode = mujocoNode.SelectSingleNode("worldbody") as XmlElement;
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ParseBodyChildren(rootObject, worldBodyNode);
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// This section references bodies, must be parsed after worldbody.
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var excludeNode = parentNode.SelectSingleNode("contact") as XmlElement;
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var excludeNode = mujocoNode.SelectSingleNode("contact") as XmlElement;
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if (excludeNode != null) {
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var excludesParentObject = CreateGameObjectInParent("excludes", parentObject);
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var excludesParentObject = CreateGameObjectInParent("excludes", rootObject);
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foreach (var child in excludeNode.OfType<XmlElement>()) {
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if (child.Name != "exclude") {
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Debug.LogWarning(
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$"Only 'exclude' is supported - {child.Name} isn't supported yet.",
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parentObject);
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rootObject);
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} else {
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_modifiers.ApplyModifiersToElement(child);
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CreateGameObjectWithUniqueName<MjExclude>(excludesParentObject, child);
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@@ -165,9 +160,9 @@ public class MjcfImporter {
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}
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// This section references joints/sites/geoms, must be parsed after worldbody.
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var tendonNode = parentNode.SelectSingleNode("tendon") as XmlElement;
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var tendonNode = mujocoNode.SelectSingleNode("tendon") as XmlElement;
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if (tendonNode != null) {
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var tendonsParentObject = CreateGameObjectInParent("tendons", parentObject);
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var tendonsParentObject = CreateGameObjectInParent("tendons", rootObject);
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foreach (var child in tendonNode.OfType<XmlElement>()) {
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if (child.Name == "fixed") {
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CreateGameObjectWithUniqueName<MjFixedTendon>(tendonsParentObject, child);
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@@ -180,9 +175,9 @@ public class MjcfImporter {
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}
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// This section references worldbody elements + tendons, must be parsed after them.
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var equalityNode = parentNode.SelectSingleNode("equality") as XmlElement;
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var equalityNode = mujocoNode.SelectSingleNode("equality") as XmlElement;
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if (equalityNode != null) {
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var equalitiesParentObject = CreateGameObjectInParent("equality constraints", parentObject);
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var equalitiesParentObject = CreateGameObjectInParent("equality constraints", rootObject);
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foreach (var child in equalityNode.OfType<XmlElement>()) {
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var equalityType = ParseEqualityType(child);
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_modifiers.ApplyModifiersToElement(child);
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@@ -191,9 +186,9 @@ public class MjcfImporter {
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}
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// This section references joints and tendons, must be parsed after worldbody and tendon.
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var actuatorNode = parentNode.SelectSingleNode("actuator") as XmlElement;
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var actuatorNode = mujocoNode.SelectSingleNode("actuator") as XmlElement;
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if (actuatorNode != null) {
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var actuatorsParentObject = CreateGameObjectInParent("actuators", parentObject);
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var actuatorsParentObject = CreateGameObjectInParent("actuators", rootObject);
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foreach (var child in actuatorNode.OfType<XmlElement>()) {
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_modifiers.ApplyModifiersToElement(child);
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CreateGameObjectWithUniqueName<MjActuator>(actuatorsParentObject, child);
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@@ -201,9 +196,9 @@ public class MjcfImporter {
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}
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// This section references tendons, actuators and worldbody elements, must be parsed last.
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var sensorNode = parentNode.SelectSingleNode("sensor") as XmlElement;
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var sensorNode = mujocoNode.SelectSingleNode("sensor") as XmlElement;
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if (sensorNode != null) {
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var sensorParentObject = CreateGameObjectInParent("sensors", parentObject);
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var sensorParentObject = CreateGameObjectInParent("sensors", rootObject);
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foreach (var child in sensorNode.OfType<XmlElement>()) {
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_modifiers.ApplyModifiersToElement(child);
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var sensorType = ParseSensorType(child);
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