Refactor VFS logic out of ResourceProvider plugin code.
PiperOrigin-RevId: 561302536 Change-Id: I952f9e76e85a7e3a111e0338f307378a6ff58197
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Copybara-Service
parent
215433f5f7
commit
f86e8b449f
+10
-9
@@ -23,6 +23,7 @@
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#include "lodepng.h"
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#include <mujoco/mjmodel.h>
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#include <mujoco/mjplugin.h>
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// forward declarations of all mjC/X classes
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class mjCError;
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@@ -173,7 +174,7 @@ class mjCBase {
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public:
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// load resource if found (fallback to OS filesystem)
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mjResource* LoadResource(std::string filename, int provider);
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mjResource* LoadResource(std::string filename, const mjVFS* vfs);
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// Get and sanitize content type from raw_text if not empty, otherwise parse
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// content type from resource_name; throw on failure
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@@ -572,7 +573,7 @@ class mjCMesh: public mjCBase {
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void set_usertexcoord(std::optional<std::vector<float>>&& usertexcoord);
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void set_userface(std::optional<std::vector<int>>&& userface);
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void Compile(int vfs_provider); // compiler
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void Compile(const mjVFS* vfs); // compiler
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double* GetPosPtr(mjtMeshType type); // get position
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double* GetQuatPtr(mjtMeshType type); // get orientation
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double* GetInertiaBoxPtr(mjtMeshType type); // get inertia box
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@@ -696,7 +697,7 @@ class mjCSkin: public mjCBase {
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private:
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mjCSkin(mjCModel* = 0); // constructor
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~mjCSkin(); // destructor
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void Compile(int vfs_provider); // compiler
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void Compile(const mjVFS* vfs); // compiler
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void LoadSKN(mjResource* resource); // load skin in SKN BIN format
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int matid; // material id
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@@ -723,7 +724,7 @@ class mjCHField : public mjCBase {
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private:
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mjCHField(mjCModel* model); // constructor
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~mjCHField(); // destructor
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void Compile(int vfs_provider); // compiler
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void Compile(const mjVFS* vfs); // compiler
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void LoadCustom(mjResource* resource); // load from custom format
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void LoadPNG(mjResource* resource); // load from PNG format
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@@ -768,15 +769,15 @@ class mjCTexture : public mjCBase {
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private:
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mjCTexture(mjCModel*); // constructor
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~mjCTexture(); // destructior
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void Compile(int vfs_provider); // compiler
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void Compile(const mjVFS* vfs); // compiler
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void Builtin2D(void); // make builtin 2D
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void BuiltinCube(void); // make builtin cube
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void Load2D(std::string filename, int vfs_provider); // load 2D from file
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void LoadCubeSingle(std::string filename, int vfs_provider); // load cube from single file
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void LoadCubeSeparate(int vfs_provider); // load cube from separate files
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void Load2D(std::string filename, const mjVFS* vfs); // load 2D from file
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void LoadCubeSingle(std::string filename, const mjVFS* vfs); // load cube from single file
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void LoadCubeSeparate(const mjVFS* vfs); // load cube from separate files
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void LoadFlip(std::string filename, int vfs_provider, // load and flip
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void LoadFlip(std::string filename, const mjVFS* vfs, // load and flip
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std::vector<unsigned char>& image,
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unsigned int& w, unsigned int& h);
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