Add light softness: spotlight edge softness for physically-based rendering.

The new spotlight attribute softness (real in [0, 1], default 0) is the
fraction of the cone, measured inward from the cutoff, over which
intensity falls to zero. It is used by physically-based lighting models;
the Phong model's corresponding knob remains exponent.

The filament renderer previously hardcoded the inner cone angle to 0,
making the entire beam penumbra: the shader attenuates by the squared
smoothstep ((cos(theta) - cos(outer)) / (cos(inner) - cos(outer)))^2, so
a cutoff-25 spot delivered its rated candela only exactly on-axis and
about a third of it averaged over the light pool, with the deficit
shrinking as the cutoff widens. The inner angle is now
(1 - softness) * cutoff, so at the default the light delivers its full
intensity everywhere inside the cone and illuminance follows E = I/d^2
independent of the cutoff. Setting softness to 1 reproduces the previous
appearance exactly (verified bit-identical), which is the migration path
for models tuned against the old behavior.

The filament light type also changes from FOCUSED_SPOT to SPOT. With
intensity given in candela and the cone set at build time the two types
produce identical output (FOCUSED_SPOT's power-conserving rescale only
applies when the cone changes after the intensity is set), but SPOT
guarantees that candela never rescales with cone angle should the cone
ever become runtime-editable.

Verified with headless renders under a linear tone mapper against an
equal-candela point light at cutoffs 25/45/80: softness 0 gives
spot/point luminance ratio 1.000 at all sampled angles inside the cone;
softness 0.2 is flat over the inner 80% of the cone; softness 1 matches
the previous renderer with zero linear-pixel difference. XML round-trip
and the [0, 1] compile-time check verified. Introspect and wasm bindings
regenerated.

PiperOrigin-RevId: 959334706
Change-Id: I0f0729781899880de1729ea9b3d8c055d715a025
This commit is contained in:
Yuval Tassa
2026-08-04 18:11:03 -07:00
committed by Copybara-Service
parent 92261d9095
commit f9a00bd5b5
27 changed files with 118 additions and 15 deletions
+1
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@@ -2986,6 +2986,7 @@ void mjv_makeLights(const mjModel* m, const mjData* d, mjvScene* scn) {
f2f(thislight->attenuation, m->light_attenuation+3*i, 3);
thislight->exponent = m->light_exponent[i];
thislight->cutoff = m->light_cutoff[i];
thislight->softness = m->light_softness[i];
}
// copy colors
+10 -4
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@@ -60,7 +60,9 @@ Light::Light(filament::Engine* engine, const mjrfLightParams& params)
filament::LightManager::Type type;
switch (params.type) {
case mjLIGHT_SPOT:
type = filament::LightManager::Type::FOCUSED_SPOT;
// SPOT rather than FOCUSED_SPOT: MJCF intensity is candela, which must
// not rescale with the cone angle.
type = filament::LightManager::Type::SPOT;
break;
case mjLIGHT_DIRECTIONAL:
type = filament::LightManager::Type::DIRECTIONAL;
@@ -77,9 +79,13 @@ Light::Light(filament::Engine* engine, const mjrfLightParams& params)
builder.color(ReadFloat3(params.color));
builder.intensityCandela(params.intensity);
builder.castShadows(params.cast_shadows);
if (type == filament::LightManager::Type::FOCUSED_SPOT) {
builder.spotLightCone(0,
params.spot_cone_angle * std::numbers::pi / 180.0f);
if (type == filament::LightManager::Type::SPOT) {
// The light delivers its full intensity inside the inner cone, so that
// illuminance follows E = I/d^2, and falls to zero over the outer
// softness fraction of the cone angle.
const float outer = params.spot_cone_angle * std::numbers::pi / 180.0f;
const float inner = (1.0f - params.spot_softness) * outer;
builder.spotLightCone(inner, outer);
}
if (type != filament::LightManager::Type::DIRECTIONAL) {
builder.falloff(params.range);
+1
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@@ -85,6 +85,7 @@ void mjrf_defaultLightParams(mjrfLightParams* params) {
params->cast_shadows = true;
params->range = 10.0f;
params->spot_cone_angle = 180.f;
params->spot_softness = 0.0f;
params->bulb_radius = 0.0f;
params->shadow_map_size = 2048;
params->vsm_blur_width = 0.0f;
@@ -178,6 +178,7 @@ void ModelLights::Prepare() {
params.shadow_map_size = default_shadow_map_size;
if (params.type == mjLIGHT_SPOT) {
params.spot_cone_angle = model->light_cutoff[i];
params.spot_softness = model->light_softness[i];
}
auto light_obj = CreateLight(ctx, params);
+1
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@@ -3163,6 +3163,7 @@ void mjCModel::CopyTree(mjModel* m) {
m->light_range[lid] = pl->range;
mjuu_copyvec(m->light_attenuation+3*lid, pl->attenuation, 3);
m->light_cutoff[lid] = pl->cutoff;
m->light_softness[lid] = pl->softness;
m->light_exponent[lid] = pl->exponent;
mjuu_copyvec(m->light_ambient+3*lid, pl->ambient, 3);
mjuu_copyvec(m->light_diffuse+3*lid, pl->diffuse, 3);
+5
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@@ -4594,6 +4594,11 @@ void mjCLight::Compile(void) {
throw mjCError(this, "zero direction in light");
}
// check softness range
if (softness < 0 || softness > 1) {
throw mjCError(this, "light softness must be in [0, 1]");
}
// get targetbodyid and texid
ResolveReferences(model);
}
+2
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@@ -1495,6 +1495,7 @@
<xs:attribute name="range" type="xs:float" default="10"/>
<xs:attribute name="attenuation" type="float3" default="1 0 0"/>
<xs:attribute name="cutoff" type="xs:float" default="45"/>
<xs:attribute name="softness" type="xs:float" default="0"/>
<xs:attribute name="exponent" type="xs:float" default="10"/>
<xs:attribute name="ambient" type="float3"/>
<xs:attribute name="diffuse" type="float3" default="0.7 0.7 0.7"/>
@@ -2273,6 +2274,7 @@
<xs:attribute name="range" type="xs:float" default="10"/>
<xs:attribute name="attenuation" type="float3" default="1 0 0"/>
<xs:attribute name="cutoff" type="xs:float" default="45"/>
<xs:attribute name="softness" type="xs:float" default="0"/>
<xs:attribute name="exponent" type="xs:float" default="10"/>
<xs:attribute name="ambient" type="float3"/>
<xs:attribute name="diffuse" type="float3" default="0.7 0.7 0.7"/>
+1
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@@ -394,6 +394,7 @@ static const mjXDefaultEntry kDefaults_mjsLight[] = {
{"range", (int)offsetof(mjsLight, range), 1, 1, 1, 0, {10.0}},
{"attenuation", (int)offsetof(mjsLight, attenuation), 1, 3, 3, 0, {1.0, 0.0, 0.0}},
{"cutoff", (int)offsetof(mjsLight, cutoff), 1, 1, 1, 0, {45.0}},
{"softness", (int)offsetof(mjsLight, softness), 1, 1, 1, 0, {0.0}},
{"exponent", (int)offsetof(mjsLight, exponent), 1, 1, 1, 0, {10.0}},
{"ambient", (int)offsetof(mjsLight, ambient), 1, 3, 0, 0, {0}},
{"diffuse", (int)offsetof(mjsLight, diffuse), 1, 3, 3, 0, {0.7, 0.7, 0.7}},
+1
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@@ -426,6 +426,7 @@ inline constexpr mjXAttr kLightAttrs[] = {
{"range", mjXAttr::kFloat, 1, true, false, false, false, (int)offsetof(mjsLight, range)},
{"attenuation", mjXAttr::kFloat, 3, true, false, false, false, (int)offsetof(mjsLight, attenuation)},
{"cutoff", mjXAttr::kFloat, 1, true, false, false, false, (int)offsetof(mjsLight, cutoff)},
{"softness", mjXAttr::kFloat, 1, true, false, false, false, (int)offsetof(mjsLight, softness)},
{"exponent", mjXAttr::kFloat, 1, true, false, false, false, (int)offsetof(mjsLight, exponent)},
{"ambient", mjXAttr::kFloat, 3, true, false, false, false, (int)offsetof(mjsLight, ambient)},
{"diffuse", mjXAttr::kFloat, 3, true, false, false, false, (int)offsetof(mjsLight, diffuse)},
+4 -4
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@@ -92,8 +92,8 @@ std::vector<const char*> MJCF[] = {
"axisangle", "xyaxes", "zaxis", "euler", "mode", "focal", "focalpixel", "principal",
"principalpixel", "sensorsize", "user"},
{"light", "?", "directional", "type", "castshadow", "active", "pos", "dir", "bulbradius",
"intensity", "range", "attenuation", "cutoff", "exponent", "ambient", "diffuse",
"specular", "mode"},
"intensity", "range", "attenuation", "cutoff", "softness", "exponent", "ambient",
"diffuse", "specular", "mode"},
{"pair", "?", "condim", "friction", "solref", "solreffriction", "solimp", "gap", "margin",
"adhesion"},
{"equality", "?", "active", "solref", "solimp"},
@@ -204,8 +204,8 @@ std::vector<const char*> MJCF[] = {
"pos", "quat", "axisangle", "xyaxes", "zaxis", "euler", "mode", "target", "focal",
"focalpixel", "principal", "principalpixel", "sensorsize", "user"},
{"light", "*", "name", "class", "directional", "type", "castshadow", "active", "pos",
"dir", "bulbradius", "intensity", "range", "attenuation", "cutoff", "exponent",
"ambient", "diffuse", "specular", "mode", "target", "texture"},
"dir", "bulbradius", "intensity", "range", "attenuation", "cutoff", "softness",
"exponent", "ambient", "diffuse", "specular", "mode", "target", "texture"},
{"plugin", "*", "plugin", "instance"},
{"<"},
{"config", "*", "key", "value"},
+1
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@@ -1117,6 +1117,7 @@ element light : mjsLight {
range : float = 10
attenuation : float[3] = {1, 0, 0}
cutoff : float = 45
softness : float = 0
exponent : float = 10
ambient : float[3]
diffuse : float[3] = {0.7, 0.7, 0.7}