Add intensity and range parameters to lights.
PiperOrigin-RevId: 758603199 Change-Id: I74e88bdfeedd9224e84d953f237d68eca79e6cb7
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Copybara-Service
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@@ -845,6 +845,8 @@ struct mjModel_ {
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mjtByte* light_directional; // directional light (nlight x 1)
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mjtByte* light_castshadow; // does light cast shadows (nlight x 1)
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float* light_bulbradius; // light radius for soft shadows (nlight x 1)
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float* light_intensity; // intensity, in candela (nlight x 1)
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float* light_range; // range of effectiveness (nlight x 1)
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mjtByte* light_active; // is light on (nlight x 1)
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mjtNum* light_pos; // position rel. to body frame (nlight x 3)
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mjtNum* light_dir; // direction rel. to body frame (nlight x 3)
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