Add intensity and range parameters to lights.
PiperOrigin-RevId: 758603199 Change-Id: I74e88bdfeedd9224e84d953f237d68eca79e6cb7
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@@ -396,7 +396,9 @@ typedef struct mjsLight_ { // light specification
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mjtByte active; // is light active
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mjtByte directional; // is light directional or spot
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mjtByte castshadow; // does light cast shadows
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double bulbradius; // bulb radius, for soft shadows
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float bulbradius; // bulb radius, for soft shadows
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float intensity; // intensity, in candelas
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float range; // range of effectiveness
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float attenuation[3]; // OpenGL attenuation (quadratic model)
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float cutoff; // OpenGL cutoff
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float exponent; // OpenGL exponent
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