Add intensity and range parameters to lights.
PiperOrigin-RevId: 758603199 Change-Id: I74e88bdfeedd9224e84d953f237d68eca79e6cb7
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Copybara-Service
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a6c3a287d6
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fa95fe0c59
@@ -5433,6 +5433,8 @@ public unsafe struct mjModel_ {
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public byte* light_directional;
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public byte* light_castshadow;
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public float* light_bulbradius;
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public float* light_intensity;
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public float* light_range;
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public byte* light_active;
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public double* light_pos;
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public double* light_dir;
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@@ -6077,6 +6079,8 @@ public unsafe struct mjvLight_ {
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public byte directional;
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public byte castshadow;
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public float bulbradius;
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public float intensity;
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public float range;
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}
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[StructLayout(LayoutKind.Sequential)]
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@@ -6357,6 +6361,8 @@ public unsafe struct model {
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public byte* light_directional;
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public byte* light_castshadow;
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public float* light_bulbradius;
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public float* light_intensity;
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public float* light_range;
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public byte* light_active;
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public float* light_attenuation;
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public float* light_cutoff;
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