Implement RenderableManager.
Similar to LightManager, the RenderableManager manages renderables based on an mjModel and its mjData. PiperOrigin-RevId: 941510745 Change-Id: I97b44cc857f136aa7c90ceb85a42e299fc759b73
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// Copyright 2026 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MUJOCO_SRC_RENDER_FILAMENT_SUPPORT_MESH_UTIL_H_
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#define MUJOCO_SRC_RENDER_FILAMENT_SUPPORT_MESH_UTIL_H_
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#include <vector>
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#include <math/vec4.h>
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#include <mujoco/mujoco.h>
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#include <mujoco/mjrfilament.h>
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#include "render/filament/mjrfilament_cpp.h"
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namespace mujoco {
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// Creates a mjrfMesh for the given flex object.
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UniquePtr<mjrfMesh> CreateFlexMesh(mjrfContext* ctx, const mjModel* model,
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const mjData* data, int flex_id,
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int flex_layer, bool smooth_skinning,
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bool generate_edges, bool generate_vertices);
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// Creates a mjrfMesh for the given skin object.
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UniquePtr<mjrfMesh> CreateSkinMesh(mjrfContext* ctx, const mjModel* model,
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const mjData* data, int skin_id);
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// Populates the set of points that define the given tendon. Points are
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// added in pairs, representing the start and end of a segment of the tendon.
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// The w-component of the point stores the width/radius of the tendon.
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void GatherSpatialTendonPoints(const mjModel* model, const mjData* data,
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int tendon_id,
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std::vector<filament::math::float4>& points);
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} // namespace mujoco
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#endif // MUJOCO_SRC_RENDER_FILAMENT_SUPPORT_MESH_UTIL_H_
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