Implement RenderableManager.
Similar to LightManager, the RenderableManager manages renderables based on an mjModel and its mjData. PiperOrigin-RevId: 941510745 Change-Id: I97b44cc857f136aa7c90ceb85a42e299fc759b73
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// Copyright 2026 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MUJOCO_SRC_EXPERIMENTAL_FILAMENT_COMPAT_RENDERABLE_MANAGER_H_
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#define MUJOCO_SRC_EXPERIMENTAL_FILAMENT_COMPAT_RENDERABLE_MANAGER_H_
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#include <optional>
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#include <vector>
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#include <math/vec4.h>
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#include <mujoco/mjdata.h>
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#include <mujoco/mjrfilament.h>
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#include <mujoco/mjvisualize.h>
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#include <mujoco/mujoco.h>
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#include "render/filament/mjrfilament_cpp.h"
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#include "render/filament/support/model_objects.h"
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namespace mujoco {
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// Manages Renderable entities for an mjrfScene.
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class RenderableManager {
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public:
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// Populates the mjrScene with the renderables from the model.
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RenderableManager(mjrfContext* ctx, mjrfScene* scene,
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ModelObjects* model_objects);
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~RenderableManager();
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// Updates the state of the renderables in the scene.
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void Update(const mjData* data);
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// Returns the renderable corresponding to the given model object.
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mjrfRenderable* GetRenderable(mjtObj obj_type, int obj_index);
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// Returns the default material (as defined in the mjModel) for the given
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// object. Useful if you want to "reset" the material of a renderable back
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// to its default.
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mjrfMaterial GetDefaultMaterial(mjtObj obj_type, int obj_index);
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// Marks the given object as "selected", unmarking any previously selected
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// object.
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void SelectObject(mjtObj obj_type, int obj_index);
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// Sets the visibility of all renderables of the given type. If `group` is
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// specified, only applies to renderables in that group.
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void SetVisibility(mjtObj obj_type, bool visible,
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std::optional<int> group = std::nullopt);
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// Applies the visualization options to the renderables in the scene.
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void Apply(const mjvOption& vopts);
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private:
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void AddGeomGeoms();
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void AddSiteGeoms();
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void AddFlexGeoms();
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void AddSkinGeoms();
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void AddSliderCrankGeoms();
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void UpdateSpatialTendons(const mjData* data, int tendon_id);
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void AppendSegmentToTendon(int tendon_id);
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void RemoveSegmentFromTendon(int tendon_id);
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void UpdateSliderCranks(const mjData* data, int actuator_id, int index);
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int GetSegmentationId(mjtObj obj_type, int obj_index);
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mjrfRenderable* GetSelectedRenderable();
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mjrfContext* ctx_;
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mjrfScene* scene_;
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ModelObjects* model_objects_;
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mjvOption vopts_;
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std::vector<UniquePtr<mjrfRenderable>> geoms_;
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std::vector<UniquePtr<mjrfRenderable>> sites_;
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std::vector<UniquePtr<mjrfRenderable>> flexes_;
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std::vector<UniquePtr<mjrfRenderable>> skins_;
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std::vector<UniquePtr<mjrfRenderable>> sliders_;
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std::vector<UniquePtr<mjrfRenderable>> cranks_;
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std::vector<std::vector<UniquePtr<mjrfRenderable>>> tendons_;
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std::vector<UniquePtr<mjrfMesh>> flex_meshes_;
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std::vector<UniquePtr<mjrfMesh>> skin_meshes_;
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std::vector<filament::math::float4> point_cache_;
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mjtObj selected_obj_type_ = mjOBJ_UNKNOWN;
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int selected_obj_index_ = -1;
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};
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} // namespace mujoco
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#endif // MUJOCO_SRC_EXPERIMENTAL_FILAMENT_COMPAT_RENDERABLE_MANAGER_H_
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