Optimize and robustify asset prefetching and material loading.

- Parallelize asset prefetching (max 4 workers) with retry logic and on-screen error banner, replacing silent failures and cryptic WASM out-of-bounds crashes with explicit missing-file errors.
- Support binary Uint8Array/ArrayBuffer in C++ asset registry via typed_memory_view, preventing Embind string coercion from corrupting binary shader packages into ASCII text.
- Automatically glob .mat files in CMake instead of maintaining a manual list.
- Add missing reflection materials to prefetch arrays.
- Disable caching for index.html in web server so template/script updates apply on normal page reload without stale cache issues, the file is small so caching had a negligible upside.
- Add null resource and payload validation in ObjectManager::LoadMaterial before constructing Filament materials.

PiperOrigin-RevId: 963364509
Change-Id: I7de79df6a5cede4e54683415ee193f1c5a665286
This commit is contained in:
Matija Kecman
2026-08-12 04:38:02 -07:00
committed by Copybara-Service
parent fb03be0e4f
commit fca913b4f5
6 changed files with 95 additions and 54 deletions
@@ -715,9 +715,30 @@ class AssetRegistry {
};
// Exposed to JS (see EMSCRIPTEN_BINDINGS): the page calls this once per asset.
void RegisterAsset(std::string filename, std::string contents) {
AssetRegistry::Instance().RegisterAsset(std::move(filename),
std::move(contents));
void RegisterAsset(std::string filename, emscripten::val contents) {
std::string data;
if (contents.typeOf().as<std::string>() == "string") {
data = contents.as<std::string>();
} else if (contents.instanceof(emscripten::val::global("Uint8Array")) ||
contents.hasOwnProperty("length")) {
size_t len = contents["length"].as<size_t>();
data.resize(len);
if (len > 0) {
emscripten::val memory_view =
emscripten::val(emscripten::typed_memory_view(len, data.data()));
memory_view.call<void>("set", contents);
}
} else if (contents.instanceof(emscripten::val::global("ArrayBuffer"))) {
emscripten::val u8 = emscripten::val::global("Uint8Array").new_(contents);
size_t len = u8["length"].as<size_t>();
data.resize(len);
if (len > 0) {
emscripten::val memory_view =
emscripten::val(emscripten::typed_memory_view(len, data.data()));
memory_view.call<void>("set", u8);
}
}
AssetRegistry::Instance().RegisterAsset(std::move(filename), std::move(data));
}
// Registers resource providers so that "filament:" and "font:" asset requests