Optimize and robustify asset prefetching and material loading.
- Parallelize asset prefetching (max 4 workers) with retry logic and on-screen error banner, replacing silent failures and cryptic WASM out-of-bounds crashes with explicit missing-file errors. - Support binary Uint8Array/ArrayBuffer in C++ asset registry via typed_memory_view, preventing Embind string coercion from corrupting binary shader packages into ASCII text. - Automatically glob .mat files in CMake instead of maintaining a manual list. - Add missing reflection materials to prefetch arrays. - Disable caching for index.html in web server so template/script updates apply on normal page reload without stale cache issues, the file is small so caching had a negligible upside. - Add null resource and payload validation in ObjectManager::LoadMaterial before constructing Filament materials. PiperOrigin-RevId: 963364509 Change-Id: I7de79df6a5cede4e54683415ee193f1c5a665286
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Copybara-Service
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fb03be0e4f
commit
fca913b4f5
@@ -479,8 +479,12 @@ def _run_server(
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content_type = _CONTENT_TYPES.get(
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os.path.splitext(full)[1], "application/octet-stream"
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)
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cacheable = not rel.endswith("index.html")
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return Response(
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200, "OK", _http_headers(content_type, len(body), cacheable=True), body
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200,
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"OK",
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_http_headers(content_type, len(body), cacheable=cacheable),
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body,
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)
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async def main_loop() -> None:
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