Add bvhactive flag to visual/global. Fixes #1279.
PiperOrigin-RevId: 599778272 Change-Id: If5530629035cc68b198447503388f59a04041b13
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@@ -715,6 +715,12 @@ is effectively a miscellaneous subsection.
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This attribute specifies how the equivalent inertia is visualized. "false":
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use box, "true": use ellipsoid.
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.. _visual-global-bvactive:
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:at:`bvactive`: :at-val:`[false, true], "true"`
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This attribute specifies whether collision and raycasting code should mark elements of Bounding Volume Hierarchies
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as intersecting, for the purpose of visualization. Setting this attribute to "false" can speed up simulation for
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models with high-resolution meshes.
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.. _visual-quality:
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@@ -1122,6 +1128,15 @@ disables the rendering of the corresponding object.
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:at:`frustum`: :at-val:`real(4), "1 1 0 0.2"`
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Color used to render the camera frustum.
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.. _visual-rgba-bv:
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:at:`bv`: :at-val:`real(4), "0 1 0 0.5"`
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Color used to render bounding volumes.
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.. _visual-rgba-bvactive:
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:at:`bvactive`: :at-val:`real(4), "1 0 0 0.5"`
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Color used to render active bounding volumes, if the :ref:`bvactive<visual-global-bvactive>` flag is "true".
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.. _asset:
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