Cosmetic documentation improvements
PiperOrigin-RevId: 530074671 Change-Id: I07e000c9c506ae8532ade10fb731b4e1fc0970ea
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@@ -104,10 +104,10 @@ Building from source
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To build MuJoCo from source, you will need CMake and a working C++17 compiler installed. The steps are:
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#. Clone the ``mujoco`` repository from GitHub.
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#. Create a new build directory somewhere, and ``cd`` into it.
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#. Run ``cmake $PATH_TO_CLONED_REPO`` to configure the build.
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#. Run ``cmake --build .`` to build.
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#. Clone the ``mujoco`` repository from GitHub.
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#. Create a new build directory somewhere, and ``cd`` into it.
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#. Run ``cmake $PATH_TO_CLONED_REPO`` to configure the build.
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#. Run ``cmake --build .`` to build.
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MuJoCo's build system automatically fetches dependencies from upstream repositories over the Internet using CMake's
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`FetchContent <https://cmake.org/cmake/help/latest/module/FetchContent.html>`_ module.
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@@ -117,8 +117,10 @@ bindings are not built. Those come with their own build instructions, which can
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section of the documentation.
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Additionally, the CMake setup also implements an installation phase which will copy and organize the output files to a
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target directory. Specify the directory using ``cmake $PATH_TO_CLONED_REPO -DCMAKE_INSTALL_PREFIX=<my_install_dir>``.
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After successfully building MuJoCo following the instructions above, you can install it using ``cmake --install .``.
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target directory.
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5. Select the directory: ``cmake $PATH_TO_CLONED_REPO -DCMAKE_INSTALL_PREFIX=<my_install_dir>``
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#. After building, install with ``cmake --install .``
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.. tip::
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As a reference, a working build configuration can be found in MuJoCo's
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@@ -198,40 +200,40 @@ Naming convention
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All symbols defined in the API start with the prefix "mj". The character after "mj" in the prefix determines the family
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to which the symbol belongs. First we list the prefixes corresponding to type definitions.
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mj
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``mj``
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Core simulation data structure (C struct), for example :ref:`mjModel`. If all characters
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after the prefix are capital, for example :ref:`mjMIN`, this is a macro or a symbol (#define).
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mjt
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``mjt``
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Primitive type, for example :ref:`mjtGeom`. Except for mjtByte and mjtNum, all other
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definitions in this family are enums.
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mjf
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``mjf``
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Callback function type, for example :ref:`mjfGeneric`.
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mjv
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``mjv``
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Data structure related to abstract visualization, for example :ref:`mjvCamera`.
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mjr
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``mjr``
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Data structure related to OpenGL rendering, for example :ref:`mjrContext`.
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mjui
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``mjui``
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Data structure related to UI framework, for example :ref:`mjuiSection`.
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Next we list the prefixes corresponding to function definitions. Note that function prefixes always end with underscore.
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mj\_
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``mj_``
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Core simulation function, for example :ref:`mj_step`. Almost all such functions have
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pointers to mjModel and mjData as their first two arguments, possibly followed by other arguments. They usually write
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their outputs to mjData.
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mju\_
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``mju_``
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Utility function, for example :ref:`mju_mulMatVec`. These functions are self-contained
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in the sense that they do not have mjModel and mjData pointers as their arguments.
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mjv\_
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``mjv_``
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Function related to abstract visualization, for example :ref:`mjv_updateScene`.
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mjr\_
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``mjr_``
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Function related to OpenGL rendering, for example :ref:`mjr_render`.
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mjui\_
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``mjui_``
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Function related to UI framework, for example :ref:`mjui_update`.
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mjcb\_
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``mjcb_``
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Global callback function pointer, for example :ref:`mjcb_control`. The user can install
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custom callbacks by setting these global pointers to user-defined functions.
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mjd\_
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``mjd_``
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Functions for computing derivatives, for example :ref:`mjd_transitionFD`.
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.. _inOpenGL:
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