# Copyright 2024 DeepMind Technologies Limited # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ============================================================================== """Light handling for USD exporter.""" from typing import Optional import numpy as np from pxr import Gf from pxr import Usd from pxr import UsdGeom from pxr import UsdLux class USDSphereLight: """Class that handles the sphere lights in the USD scene.""" def __init__( self, stage: Usd.Stage, obj_name: str, radius: Optional[float] = 0.3 ): self.stage = stage xform_path = f"/World/Light_Xform_{obj_name}" light_path = f"{xform_path}/Light_{obj_name}" self.usd_xform = UsdGeom.Xform.Define(stage, xform_path) self.usd_light = UsdLux.SphereLight.Define(stage, light_path) self.usd_prim = stage.GetPrimAtPath(light_path) # we assume in mujoco that all lights are point lights self.usd_light.GetRadiusAttr().Set(radius) self.usd_light.GetTreatAsPointAttr().Set(False) self.usd_light.GetNormalizeAttr().Set(True) # defining ops required by update function self.translate_op = self.usd_xform.AddTranslateOp() def update( self, pos: np.ndarray, intensity: int, color: np.ndarray, frame: int ): """Updates the attributes of a sphere light.""" self.translate_op.Set(Gf.Vec3d(pos.tolist()), frame) if not np.any(pos): intensity = 0 self.usd_light.GetIntensityAttr().Set(intensity) self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist())) class USDDomeLight: """Class that handles the dome lights in the USD scene.""" def __init__(self, stage: Usd.Stage, obj_name: str): self.stage = stage xform_path = f"/World/Light_Xform_{obj_name}" light_path = f"{xform_path}/Light_{obj_name}" self.usd_xform = UsdGeom.Xform.Define(stage, xform_path) self.usd_light = UsdLux.DomeLight.Define(stage, light_path) self.usd_prim = stage.GetPrimAtPath(light_path) # we assume in mujoco that all lights are point lights self.usd_light.GetNormalizeAttr().Set(True) def update(self, intensity: int, color: np.ndarray): """Updates the attributes of a dome light.""" self.usd_light.GetIntensityAttr().Set(intensity) self.usd_light.GetExposureAttr().Set(0.0) self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))