// Copyright 2023 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef MUJOCO_SIMULATE_GLFW_COREVIDEO_H_ #define MUJOCO_SIMULATE_GLFW_COREVIDEO_H_ #ifndef __APPLE__ #error "This header only works on macOS." #endif #include #include #include #include "glfw_dispatch.h" #ifdef __OBJC__ #import #else typedef void* CVDisplayLinkRef; #endif // Workaround for perpertually broken OpenGL VSync on macOS, // most recently https://github.com/glfw/glfw/issues/2249. namespace mujoco { class GlfwCoreVideo { public: GlfwCoreVideo(GLFWwindow* window); ~GlfwCoreVideo(); void WaitForDisplayRefresh(); int DisplayLinkCallback(); void UpdateDisplayLink(); private: GLFWwindow* window_; CVDisplayLinkRef display_link_; std::atomic_bool waiting_; std::mutex mu_; std::condition_variable cond_; }; } // namespace mujoco #endif // MUJOCO_SIMULATE_GLFW_COREVIDEO_H_