// Copyright 2023 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "glfw_corevideo.h" #include #include #include "glfw_adapter.h" #include "glfw_dispatch.h" // Workaround for perpertually broken OpenGL VSync on macOS, // most recently https://github.com/glfw/glfw/issues/2249. namespace mujoco { namespace { static int DisplayLinkCallbackTrampoline(CVDisplayLinkRef display_link, const CVTimeStamp* now, const CVTimeStamp* output_time, CVOptionFlags flags_in, CVOptionFlags* flags_out, void* user_context) { return static_cast(user_context)->DisplayLinkCallback(); } } // namespace GlfwCoreVideo::GlfwCoreVideo(GLFWwindow* window) : window_(window) { CVDisplayLinkCreateWithActiveCGDisplays(&display_link_); CVDisplayLinkSetOutputCallback(display_link_, &DisplayLinkCallbackTrampoline, this); CVDisplayLinkStart(display_link_); } GlfwCoreVideo::~GlfwCoreVideo() { CVDisplayLinkStop(display_link_); CVDisplayLinkRelease(display_link_); } void GlfwCoreVideo::WaitForDisplayRefresh() { std::unique_lock lock(mu_); waiting_.store(true); cond_.wait(lock, [this]() { return !this->waiting_; }); } int GlfwCoreVideo::DisplayLinkCallback() { if (waiting_.load()) { std::unique_lock lock(mu_); waiting_.store(false); cond_.notify_one(); } return kCVReturnSuccess; } void GlfwCoreVideo::UpdateDisplayLink() { #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" NSOpenGLContext* nsgl = Glfw().glfwGetNSGLContext(window_); #pragma clang diagnostic pop CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(display_link_, [nsgl CGLContextObj], [nsgl.pixelFormat CGLPixelFormatObj]); } } // namespace mujoco