#usda 1.0 ( defaultPrim = "World" doc = """Generated from Composed Stage of root layer """ endTimeCode = 1 startTimeCode = 0 timeCodesPerSecond = 24 upAxis = "Z" ) def Xform "World" { def Xform "Light_Xform_0" { double3 xformOp:translate uniform token[] xformOpOrder = ["xformOp:translate"] def SphereLight "Light_0" { bool inputs:normalize = 1 float inputs:radius = 0.3 bool treatAsPoint = 0 } } def Xform "CubeMesh_Xform_white_box" { matrix4d xformOp:transform.timeSamples = { 0: ( (0, 0, 0, 0), (0, 0, 0, 0), (0, 0, 0, 0), (0, 0, 0, 1) ), } uniform token[] xformOpOrder = ["xformOp:transform"] def Mesh "CubeMesh_white_box" ( apiSchemas = ["MaterialBindingAPI"] ) { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 7, 5, 4, 6, 7, 0, 2, 4, 2, 6, 4, 0, 1, 2, 1, 3, 2, 1, 5, 7, 1, 7, 3, 2, 3, 7, 2, 7, 6, 0, 4, 1, 1, 4, 5] rel material:binding = point3f[] points = [(-1, -1, -1), (1, -1, -1), (-1, -1, 1), (1, -1, 1), (-1, 1, -1), (1, 1, -1), (-1, 1, 1), (1, 1, 1)] texCoord2f[] primvars:UVMap = [] ( interpolation = "faceVarying" ) int[] primvars:UVMap:indices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35] uniform token subdivisionScheme = "none" token visibility.timeSamples = { 0: "inherited", } } } def "_materials" { def Material "Material_white_box" { token outputs:surface.connect = def Shader "Principled_BSDF" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) float inputs:metallic = 0.5 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:surface } } } }