# MuJoCo Studio MuJoCo Studio is the next iteration of the [simulate](../../../simulate) application. The UI has been reimplemented using [Dear ImGui](https://github.com/ocornut/imgui) and the default renderer has been switched to Filament. The application is still WIP, see the [Future Work](#future-work) section for details. ## Usage Configure and build MuJoCo Studio by running this command from the top-level directory. Then follow the printed instructions to run the executable. ``` bash build.sh ``` > [!NOTE] For now [`build.sh`](build.sh) script works on windows in a git bash > shell. ## Development The [`build.sh`](build.sh) script is intended to get you up and running quickly. If you intend to develop the application you may prefer to work from an IDE: * [Clion](https://www.jetbrains.com/clion/). You should be able to set this up to work with the cmake files we provide. * [VSCode](https://code.visualstudio.com/). We have found that Microsoft's [CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) extension works well. * [Visual Studio](https://visualstudio.microsoft.com/). Follow these [instructions](https://learn.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=msvc-170). ## Filament Rendering Studio uses legacy OpenGL rendering by default but there is an option to use Physically Based Rendering via [Filament](https://google.github.io/filament/Filament.md.html). To enable Filament you need to `-DMUJOCO_USE_FILAMENT=ON` during the cmake configuration step. The Filament renderer has multiple rendering backends, on Linux OpenGL is the default but Vulkan can be used by also providing the `-DMUJOCO_USE_FILAMENT_VULKAN=ON` option. Also note that you will need to run the application from the folder containing the executable so that the expected materials/assets can be found. > [!WARNING] Filament rendering currently supported on Linux. We are actively > working on bugs and build issues we've encountered on MacOS and Windows. > Contributions improving support on those platforms are very welcome, your > fixes may need to be applied in the upstream [Filament](https://github.com/google/filament) > GitHub repository. ## Known Bugs * MuJoCo Studio does not yet work using Wayland on Linux, use X11 instead. ## Future Work 1. **Stability and Robustness**. We need user feedback to find and fix bugs. 1. **UI/UX improvements**. We have ported the simulate UI to make it easier to users to switch. We will be making further changes to make use of the flexibility offered by Dear ImGui ([examples](https://github.com/ocornut/imgui/issues/8942)). 1. **Python integration**. As with simulate, we would like to make Studio usable via Python.