import { fireEvent, render, screen } from '@testing-library/react';
import { decodeMapLibraryDragPayload, MAP_LIBRARY_DRAG_MIME } from './editor/assetCatalog';
import { MapAssetLibrary } from './MapAssetLibrary';
const renderLibrary = (
onAdd: (type: string, placementMode: string) => void = () => {},
onSelectTerrain: (preset: string) => void = () => {},
) =>
render(
,
);
describe('MapAssetLibrary', () => {
it('只负责地图包、物理原语和预设地形的放置入口', () => {
expect(decodeMapLibraryDragPayload('not-json')).toBeNull();
expect(decodeMapLibraryDragPayload('{"kind":"terrain","preset":"unknown"}')).toBeNull();
renderLibrary();
const library = screen.getByLabelText('地图资产库');
expect(library).toHaveTextContent('场景资产库');
expect(library).toHaveTextContent('物理几何原语');
expect(library).toHaveTextContent('预设地形');
expect(library).not.toHaveTextContent('已放置地图');
});
it('地图包使用与资产卡片一致的添加和拖放入口', () => {
const values = new Map();
const onAddProjectMap = vi.fn();
const dataTransfer = {
effectAllowed: 'none',
setData: (type: string, value: string) => values.set(type, value),
} as unknown as DataTransfer;
render(
{}}
onAddProjectMap={onAddProjectMap}
onSelectTerrain={() => {}}
/>,
);
const source = document.querySelector('[data-project-map="maps/warehouse/map.json"]')!;
fireEvent.dragStart(source, { dataTransfer });
fireEvent.click(screen.getByRole('button', { name: '放置工程地图 仓库' }));
expect(decodeMapLibraryDragPayload(values.get(MAP_LIBRARY_DRAG_MIME) ?? '')).toEqual({
kind: 'project',
descriptorPath: 'maps/warehouse/map.json',
});
expect(onAddProjectMap).toHaveBeenCalledWith('maps/warehouse/map.json');
});
it('按所选放置方式添加物理几何原语', () => {
const onAdd = vi.fn();
renderLibrary(onAdd);
fireEvent.change(screen.getByLabelText('新增资产放置方式'), {
target: { value: 'gravity' },
});
fireEvent.click(screen.getByRole('button', { name: '添加基础方盒' }));
expect(onAdd).toHaveBeenCalledWith('box', 'gravity');
});
it('可与视口工具条共享受控放置方式', () => {
const onPlacementModeChange = vi.fn();
render(
{}}
onSelectTerrain={() => {}}
/>,
);
expect(screen.getByLabelText('新增资产放置方式')).toHaveValue('locked');
fireEvent.change(screen.getByLabelText('新增资产放置方式'), {
target: { value: 'gravity' },
});
expect(onPlacementModeChange).toHaveBeenCalledWith('gravity');
});
it('拖动物理原语时写入类型和放置方式', () => {
const values = new Map();
const dataTransfer = {
effectAllowed: 'none',
setData: (type: string, value: string) => values.set(type, value),
} as unknown as DataTransfer;
renderLibrary();
fireEvent.change(screen.getByLabelText('新增资产放置方式'), {
target: { value: 'locked' },
});
fireEvent.dragStart(document.querySelector('[data-map-asset="ramp"]')!, { dataTransfer });
expect(decodeMapLibraryDragPayload(values.get(MAP_LIBRARY_DRAG_MIME) ?? '')).toEqual({
kind: 'certified',
type: 'ramp',
placementMode: 'locked',
});
});
it('以示意图卡片添加或拖动预设地形', () => {
const onSelectTerrain = vi.fn();
const values = new Map();
const dataTransfer = {
effectAllowed: 'none',
setData: (type: string, value: string) => values.set(type, value),
} as unknown as DataTransfer;
renderLibrary(undefined, onSelectTerrain);
expect(screen.getAllByText('8.00 × 8.00 m')).toHaveLength(9);
fireEvent.click(screen.getByRole('button', { name: '添加随机粗糙地形' }));
fireEvent.dragStart(document.querySelector('[data-system-terrain="wave"]')!, { dataTransfer });
expect(onSelectTerrain).toHaveBeenCalledWith('rough');
expect(decodeMapLibraryDragPayload(values.get(MAP_LIBRARY_DRAG_MIME) ?? '')).toEqual({
kind: 'terrain',
preset: 'wave',
});
});
});