// Copyright 2025 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "experimental/toolbox/window.h" #include #include #include #include #include #include #include #include #include #include #include #include "experimental/toolbox/helpers.h" #include // Because X11/Xlib.h defines Status. #ifdef Status #undef Status #endif namespace mujoco::toolbox { static void InitImGui(SDL_Window* window, const LoadAssetFn& load_asset_fn) { ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; io.IniFilename = nullptr; ImGui::StyleColorsDark(); ImGui_ImplSDL2_InitForOther(window); #ifndef __EMSCRIPTEN__ // TODO: Get font loading working for wasm. ImFontConfig main_cfg; main_cfg.OversampleH = 8; main_cfg.OversampleV = 4; main_cfg.GlyphExtraSpacing.x = 0.3f; auto main_font = load_asset_fn("OpenSans-Regular.ttf"); io.Fonts->AddFontFromMemoryTTF(main_font.data(), main_font.size(), 18.f, &main_cfg); ImFontConfig icon_cfg; icon_cfg.OversampleH = 3; icon_cfg.OversampleV = 3; icon_cfg.MergeMode = true; icon_cfg.GlyphMinAdvanceX = 14.0f; auto icon_font = load_asset_fn("fontawesome-webfont.ttf"); constexpr ImWchar icon_ranges[] = {0xf000, 0xf3ff, 0x000}; io.Fonts->AddFontFromMemoryTTF(icon_font.data(), icon_font.size(), 14.f, &icon_cfg, icon_ranges); #endif io.Fonts->Build(); } Window::Window(std::string_view title, int width, int height, Config config, const LoadAssetFn& load_asset_fn) : width_(width), height_(height), config_(config) { SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "1"); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 16); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { mju_error("Error initializing SDL: %s", SDL_GetError()); } int window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; if (!config_.enable_keyboard) { SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); SDL_EventState(SDL_KEYDOWN, SDL_DISABLE); SDL_EventState(SDL_KEYUP, SDL_DISABLE); } RenderConfig render_config = config_.render_config; if (render_config == kFilamentVulkan) { window_flags |= SDL_WINDOW_VULKAN; } else if (render_config == kFilamentWebGL) { window_flags |= SDL_WINDOW_OPENGL; SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); } else if (render_config == kClassicOpenGL || render_config == kFilamentOpenGL) { window_flags |= SDL_WINDOW_OPENGL; SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); } else { mju_error("Unsupported window config: %d", render_config); } sdl_window_ = SDL_CreateWindow(title.data(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, window_flags); if (!sdl_window_) { mju_error("Error creating window: %s", SDL_GetError()); } InitImGui(sdl_window_, load_asset_fn); if (render_config == kFilamentWebGL || render_config == kClassicOpenGL) { SDL_GLContext gl_context = SDL_GL_CreateContext(sdl_window_); SDL_GL_MakeCurrent(sdl_window_, gl_context); } #ifdef __linux__ SDL_SysWMinfo wmi; SDL_VERSION(&wmi.version); SDL_GetWindowWMInfo(sdl_window_, &wmi); native_window_ = reinterpret_cast(wmi.info.x11.window); #endif } Window::~Window() { SDL_DestroyWindow(sdl_window_); SDL_Quit(); } void Window::SetTitle(std::string_view title) { SDL_SetWindowTitle(sdl_window_, title.data()); } std::string Window::GetDropFile() { std::string tmp; std::swap(tmp, drop_file_); return tmp; } Window::Status Window::NewFrame() { SDL_Event event; while (SDL_PollEvent(&event)) { ImGui_ImplSDL2_ProcessEvent(&event); if (event.type == SDL_QUIT) { should_exit_ = true; } else if (event.type == SDL_APP_WILLENTERBACKGROUND) { should_exit_ = true; } else if (event.type == SDL_WINDOWEVENT) { if (event.window.event == SDL_WINDOWEVENT_RESIZED) { SDL_GetWindowSize(sdl_window_, &width_, &height_); int drawable_width = width_; int drawable_height = height_; SDL_GL_GetDrawableSize(sdl_window_, &drawable_width, &drawable_height); scale_ = (float)drawable_width / (float)width_; } } else if (event.type == SDL_DROPFILE) { drop_file_ = event.drop.file; } } ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); return should_exit_ ? kQuitting : kRunning; } void Window::EndFrame() { // We use ImGui for input management in addition to GUI rendering so its // important to call ImGui::EndFrame even if we don't call ImGui::Render. // Note ImGui::Render internally calls ImGui::EndFrame, but so long as // ImGui::NewFrame has been called, ImGui::EndFrame may be called multiple // times; it will be a no-op. ImGui::EndFrame(); } void Window::Present() { // Filament (with the exception of WebGL) handles the swapchain internally. if (config_.render_config != kFilamentVulkan && config_.render_config != kFilamentOpenGL) { SDL_GL_SwapWindow(sdl_window_); } } } // namespace mujoco::toolbox