// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.IO; using System.Linq; using System.Xml; using UnityEngine; namespace Mujoco { [Serializable] public class MjHeightFieldShape : IMjShape { public Terrain terrain; [Tooltip("The path, relative to Application.dataPath, where the heightmap data will be save in PNG format.")] public string heightMapExportPath; public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath, heightMapExportPath)); public int HeightMapWidth => terrain.terrainData.heightmapTexture.width; public int HeightMapHeight => terrain.terrainData.heightmapTexture.height; public Vector3 HeightMapScale => terrain.terrainData.heightmapScale; public void ToMjcf(XmlElement mjcf, Transform transform){ ExportHeightMap(); var scene = MjScene.Instance; var assetName = scene.GenerationContext.AddHeightFieldAsset(this); mjcf.SetAttribute("hfield", assetName); } public void FromMjcf(XmlElement mjcf){ } public void ExportHeightMap(){ RenderTexture.active = terrain.terrainData.heightmapTexture; Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0); RenderTexture.active = null; File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG()); } public Vector4 GetChangeStamp(){ return Vector4.one; } public Tuple BuildMesh(){ return Tuple.Create(new Vector3[]{}, new int[]{}); } public void DebugDraw(Transform transform){ } } }