// Copyright 2025 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "test/experimental/usd/test_utils.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace mujoco { namespace usd { using pxr::SdfPath; pxr::SdfLayerRefPtr LoadLayer( const std::string& xml, const pxr::SdfFileFormat::FileFormatArguments& args) { auto layer = pxr::SdfLayer::CreateAnonymous( "test_layer", pxr::SdfFileFormat::FindByExtension("xml"), args); layer->ImportFromString(xml); EXPECT_THAT(layer, testing::NotNull()); return layer; } pxr::UsdStageRefPtr OpenStage(const std::string& xml) { pxr::SdfLayerRefPtr layer = LoadLayer(xml); auto stage = pxr::UsdStage::Open(layer); EXPECT_THAT(stage, testing::NotNull()); return stage; } template <> void ExpectAttributeEqual(pxr::UsdStageRefPtr stage, pxr::SdfPath path, const pxr::SdfAssetPath& value, const pxr::UsdTimeCode time) { auto attr = stage->GetAttributeAtPath(path); EXPECT_TRUE(attr.IsValid()); pxr::SdfAssetPath attr_value; attr.Get(&attr_value); EXPECT_EQ(attr_value.GetAssetPath(), value.GetAssetPath()); } void ExpectAttributeHasConnection(pxr::UsdStageRefPtr stage, const char* path, const char* connection_path) { auto attr = stage->GetAttributeAtPath(SdfPath(path)); EXPECT_TRUE(attr.IsValid()); pxr::SdfPathVector sources; attr.GetConnections(&sources); EXPECT_EQ(sources.size(), 1); EXPECT_EQ(sources[0], SdfPath(connection_path)); } void ExpectAllAuthoredAttributesMatchSchemaTypes(const pxr::UsdPrim& prim) { // Get all properties on the prim that have authored opinions. for (const pxr::UsdProperty& prop : prim.GetAuthoredProperties()) { // We only care about attributes, as they are the ones with a typeName. if (pxr::UsdAttribute attr = prop.As()) { // 1. Get the official, composed schema type name for the attribute. const pxr::TfToken schemaTypeName = attr.GetTypeName().GetAsToken(); // An empty schema type name means the attribute is not defined by // a schema, or is of a dynamically-determined type. We can't // check for a mismatch in this case. if (schemaTypeName.IsEmpty()) { continue; } // 2. Get the property stack to check for authored opinions. // The stack is ordered from strongest to weakest. const pxr::SdfPropertySpecHandleVector propStack = attr.GetPropertyStack(); for (const pxr::SdfPropertySpecHandle& spec : propStack) { // We only care about attribute specs. if (auto attrSpec = pxr::TfDynamic_cast(spec)) { // 3. Check if this spec has an authored `typeName`. if (attrSpec->HasField(pxr::SdfFieldKeys->TypeName)) { const pxr::TfToken authoredTypeName = attrSpec->GetTypeName().GetAsToken(); EXPECT_EQ(authoredTypeName, schemaTypeName) << "Type mismatch for attribute <" << attr.GetPath() << ">: expected schema-defined type '" << schemaTypeName.GetString() << "', got authored type '" << authoredTypeName.GetString() << "' in layer @" << attrSpec->GetLayer()->GetIdentifier() << "@"; // We've found the strongest authored opinion for `typeName`, // so we can stop checking the stack for this attribute. break; } } } } } } bool AreQuatsSameRotation(const pxr::GfQuatf& q1, const pxr::GfQuatf& q2, float tolerance) { // The dot product of two unit quaternions (q1 and q2) is cos(theta), where // theta is the angle between them on the 4D hypersphere. // // If q1 is close to q2, dot(q1, q2) is close to 1. // If q1 is close to -q2, dot(q1, q2) is close to -1. // // By taking the absolute value of the dot product, we can check for // closeness to 1 to see if the quaternions are collinear, which is what // we want. This works for both cases. const float dot = pxr::GfDot(q1, q2); return pxr::GfIsClose(pxr::GfAbs(dot), 1.0f, tolerance); } } // namespace usd } // namespace mujoco