export function texturePixelsToRgba(source:Uint8Array,pixelCount:number,channels:number):Uint8Array{ if(!Number.isInteger(pixelCount)||pixelCount<0)throw new Error('纹理像素数量无效'); if(!Number.isInteger(channels)||channels<1||channels>4)throw new Error(`不支持 ${channels} 通道纹理`); if(source.length