# Copyright 2018 The dm_control Authors # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ============================================================================== """Extends OpenGL.EGL with definitions necessary for headless rendering.""" import ctypes from OpenGL.platform import ctypesloader # pylint: disable=g-bad-import-order try: # Nvidia driver seems to need libOpenGL.so (as opposed to libGL.so) # for multithreading to work properly. We load this in before everything else. ctypesloader.loadLibrary(ctypes.cdll, 'OpenGL', mode=ctypes.RTLD_GLOBAL) except OSError: pass # pylint: disable=g-import-not-at-top from OpenGL import EGL from OpenGL import error # From the EGL_EXT_device_enumeration extension. PFNEGLQUERYDEVICESEXTPROC = ctypes.CFUNCTYPE( EGL.EGLBoolean, EGL.EGLint, ctypes.POINTER(EGL.EGLDeviceEXT), ctypes.POINTER(EGL.EGLint), ) try: _eglQueryDevicesEXT = PFNEGLQUERYDEVICESEXTPROC( # pylint: disable=invalid-name EGL.eglGetProcAddress('eglQueryDevicesEXT')) except TypeError as e: raise ImportError('eglQueryDevicesEXT is not available.') from e # From the EGL_EXT_platform_device extension. EGL_PLATFORM_DEVICE_EXT = 0x313F PFNEGLGETPLATFORMDISPLAYEXTPROC = ctypes.CFUNCTYPE( EGL.EGLDisplay, EGL.EGLenum, ctypes.c_void_p, ctypes.POINTER(EGL.EGLint)) try: eglGetPlatformDisplayEXT = PFNEGLGETPLATFORMDISPLAYEXTPROC( # pylint: disable=invalid-name EGL.eglGetProcAddress('eglGetPlatformDisplayEXT')) except TypeError as e: raise ImportError('eglGetPlatformDisplayEXT is not available.') from e # Wrap raw _eglQueryDevicesEXT function into something more Pythonic. def eglQueryDevicesEXT(max_devices=10): # pylint: disable=invalid-name devices = (EGL.EGLDeviceEXT * max_devices)() num_devices = EGL.EGLint() success = _eglQueryDevicesEXT(max_devices, devices, num_devices) if success == EGL.EGL_TRUE: return [devices[i] for i in range(num_devices.value)] else: raise error.GLError(err=EGL.eglGetError(), baseOperation=eglQueryDevicesEXT, result=success) # Expose everything from upstream so that # we can use this as a drop-in replacement for OpenGL.EGL. # pylint: disable=wildcard-import,g-bad-import-order from OpenGL.EGL import *