from typing import List, Optional, Tuple import numpy as np from pxr import Gf from pxr import Usd from pxr import UsdGeom from pxr import UsdLux class USDSphereLight: def __init__( self, stage: Usd.Stage, obj_name: str, radius: Optional[float] = 0.3 ): self.stage = stage xform_path = f"/World/Light_Xform_{obj_name}" light_path = f"{xform_path}/Light_{obj_name}" self.usd_xform = UsdGeom.Xform.Define(stage, xform_path) self.usd_light = UsdLux.SphereLight.Define(stage, light_path) self.usd_prim = stage.GetPrimAtPath(light_path) # we assume in mujoco that all lights are point lights self.usd_light.GetRadiusAttr().Set(radius) self.usd_light.GetTreatAsPointAttr().Set(False) self.usd_light.GetNormalizeAttr().Set(True) # defining ops required by update function self.translate_op = self.usd_xform.AddTranslateOp() def update(self, pos: np.ndarray, intensity: int, color: np.ndarray, frame: int): self.translate_op.Set(Gf.Vec3d(pos.tolist()), frame) if not np.any(pos): intensity = 0 self.usd_light.GetIntensityAttr().Set(intensity) self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist())) class USDDomeLight: def __init__(self, stage: Usd.Stage, obj_name: str): self.stage = stage xform_path = f"/World/Light_Xform_{obj_name}" light_path = f"{xform_path}/Light_{obj_name}" self.usd_xform = UsdGeom.Xform.Define(stage, xform_path) self.usd_light = UsdLux.DomeLight.Define(stage, light_path) self.usd_prim = stage.GetPrimAtPath(light_path) # we assume in mujoco that all lights are point lights self.usd_light.GetNormalizeAttr().Set(True) def update(self, intensity: int, color: np.ndarray, frame: int): self.usd_light.GetIntensityAttr().Set(intensity) self.usd_light.GetExposureAttr().Set(0.0) self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))