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Mujoco_WASM/simulate/CMakeLists.txt
T
Saran Tunyasuvunakool 00576a3bf9 Update icons to match the new banner and add Windows version info.
Also update the README banner so that the background grid lines scale more reliably to different screen PPI.

PiperOrigin-RevId: 473598837
Change-Id: I43434b35333714922128f8fd625aa6eb62521a7f
2022-09-11 11:04:36 -07:00

248 lines
8.1 KiB
CMake

# Copyright 2021 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.16)
# INTERPROCEDURAL_OPTIMIZATION is enforced when enabled.
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
# Default to GLVND if available.
set(CMAKE_POLICY_DEFAULT_CMP0072 NEW)
# This line has to appear before 'PROJECT' in order to be able to disable incremental linking
set(MSVC_INCREMENTAL_DEFAULT ON)
set(MUJOCO_DEP_VERSION_lodepng
b4ed2cd7ecf61d29076169b49199371456d4f90b
CACHE STRING "Version of `lodepng` to be fetched."
)
project(
mujoco_simulate
VERSION 2.2.2
DESCRIPTION "MuJoCo simulate binaries"
HOMEPAGE_URL "https://mujoco.org"
)
enable_language(C)
enable_language(CXX)
if(APPLE)
enable_language(OBJC)
enable_language(OBJCXX)
endif()
# Check if we are building as standalone project.
set(SIMULATE_STANDALONE OFF)
set(_INSTALL_SIMULATE ON)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(SIMULATE_STANDALONE ON)
# If standalone, do not install the samples.
set(_INSTALL_SIMULATE OFF)
endif()
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/../cmake")
if(SIMULATE_STANDALONE)
include(SimulateOptions)
else()
enforce_mujoco_macosx_min_version()
endif()
include(SimulateDependencies)
set(MUJOCO_SIMULATE_COMPILE_OPTIONS "${AVX_COMPILE_OPTIONS}" "${EXTRA_COMPILE_OPTIONS}")
set(MUJOCO_SIMULATE_LINK_OPTIONS "${EXTRA_LINK_OPTIONS}")
if(MUJOCO_HARDEN)
if(WIN32)
set(MUJOCO_SIMULATE_LINK_OPTIONS "${MUJOCO_SIMULATE_LINK_OPTIONS}" -Wl,/DYNAMICBASE)
else()
set(MUJOCO_SIMULATE_COMPILE_OPTIONS "${MUJOCO_SIMULATE_COMPILE_OPTIONS}" -fPIE -fPIC)
if(APPLE)
set(MUJOCO_SIMULATE_LINK_OPTIONS "${MUJOCO_SIMULATE_LINK_OPTIONS}" -Wl,-pie)
else()
set(MUJOCO_SIMULATE_LINK_OPTIONS "${MUJOCO_SIMULATE_LINK_OPTIONS}" -pie)
endif()
endif()
endif()
# Fetch lodepng dependency.
if(NOT TARGET lodepng)
FetchContent_Declare(
lodepng
GIT_REPOSITORY https://github.com/lvandeve/lodepng.git
GIT_TAG ${MUJOCO_DEP_VERSION_lodepng}
)
FetchContent_GetProperties(lodepng)
if(NOT lodepng_POPULATED)
FetchContent_Populate(lodepng)
# This is not a CMake project.
set(LODEPNG_SRCS ${lodepng_SOURCE_DIR}/lodepng.cpp)
set(LODEPNG_HEADERS ${lodepng_SOURCE_DIR}/lodepng.h)
add_library(lodepng STATIC ${LODEPNG_HEADERS} ${LODEPNG_SRCS})
target_compile_options(lodepng PRIVATE ${MUJOCO_MACOS_COMPILE_OPTIONS})
target_link_options(lodepng PRIVATE ${MUJOCO_MACOS_LINK_OPTIONS})
target_include_directories(lodepng PUBLIC ${lodepng_SOURCE_DIR})
endif()
endif()
# Simulate library
add_library(libsimulate STATIC)
add_library(mujoco::libsimulate ALIAS libsimulate)
target_sources(
libsimulate
PUBLIC simulate.h
array_safety.h
glfw_dispatch.h
glfw_dispatch.cc
simulate.cc
uitools.h
uitools.cc
)
target_include_directories(libsimulate PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_compile_definitions(libsimulate PUBLIC MJSIMULATE_STATIC)
target_compile_options(libsimulate PUBLIC ${MUJOCO_SIMULATE_COMPILE_OPTIONS})
target_link_libraries(libsimulate PUBLIC glfw lodepng mujoco::mujoco)
target_link_options(libsimulate PRIVATE ${MUJOCO_SIMULATE_LINK_OPTIONS})
if(APPLE)
target_sources(libsimulate PRIVATE macos_save.mm)
target_link_libraries(libsimulate PUBLIC "-framework Cocoa")
endif()
# Build simulate executable
if(APPLE)
set(SIMULATE_RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../dist/mujoco.icns)
elseif(WIN32)
set(SIMULATE_RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../dist/simulate.rc)
else()
set(SIMULATE_RESOURCE_FILES "")
endif()
add_executable(simulate main.cc array_safety.h ${SIMULATE_RESOURCE_FILES})
target_compile_options(simulate PUBLIC ${MUJOCO_SIMULATE_COMPILE_OPTIONS})
if(WIN32)
add_custom_command(
TARGET simulate
PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../dist/mujoco.ico
${CMAKE_CURRENT_SOURCE_DIR}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rm ${CMAKE_CURRENT_SOURCE_DIR}/mujoco.ico
)
endif()
target_link_libraries(
simulate
libsimulate
mujoco::mujoco
glfw
Threads::Threads
lodepng
)
target_link_options(simulate PRIVATE ${MUJOCO_SIMULATE_LINK_OPTIONS})
if(APPLE AND MUJOCO_BUILD_MACOS_FRAMEWORKS)
set_target_properties(
simulate
PROPERTIES INSTALL_RPATH @executable_path/../Frameworks
BUILD_WITH_INSTALL_RPATH TRUE
RESOURCE ${SIMULATE_RESOURCE_FILES}
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/../dist/Info.plist.simulate.in
MACOSX_BUNDLE_BUNDLE_NAME "MuJoCo"
MACOSX_BUNDLE_GUI_IDENTIFIER "org.mujoco.mujoco"
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_INFO_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_ICON_FILE "mujoco.icns"
MACOSX_BUNDLE_COPYRIGHT "Copyright 2021 DeepMind Technologies Limited."
)
macro(embed_in_bundle target)
add_dependencies(${target} simulate)
set_target_properties(
${target}
PROPERTIES INSTALL_RPATH @executable_path/../Frameworks
BUILD_WITH_INSTALL_RPATH TRUE
RUNTIME_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:simulate>
)
endmacro()
# Embed mujoco.framework inside the App bundle ane move the icon file over too.
add_custom_command(
TARGET simulate
POST_BUILD
COMMAND mkdir -p $<TARGET_FILE_DIR:simulate>/../Frameworks
COMMAND rm -rf $<TARGET_FILE_DIR:simulate>/../Frameworks/mujoco.framework
COMMAND cp -a $<TARGET_FILE_DIR:mujoco::mujoco>/../../../mujoco.framework
$<TARGET_FILE_DIR:simulate>/../Frameworks/
# Delete the symlink and the TBD, otherwise we can't sign and notarize.
COMMAND rm -rf $<TARGET_FILE_DIR:simulate>/../Frameworks/mujoco.framework/mujoco.tbd
COMMAND rm -rf
$<TARGET_FILE_DIR:simulate>/../Frameworks/mujoco.framework/Versions/A/libmujoco.dylib
)
endif()
# Do not install if macOS Bundles are created as RPATH is managed manually there.
if(APPLE AND MUJOCO_BUILD_MACOS_FRAMEWORKS)
set(_INSTALL_SIMULATE OFF)
endif()
if(_INSTALL_SIMULATE)
include(TargetAddRpath)
# Add support to RPATH for the samples.
target_add_rpath(
TARGETS
simulate
INSTALL_DIRECTORY
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}"
LIB_DIRS
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}"
DEPENDS
MUJOCO_ENABLE_RPATH
)
install(
TARGETS simulate
EXPORT ${PROJECT_NAME}
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT simulate
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
BUNDLE DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT simulate
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} COMPONENT simulate
)
if(NOT MUJOCO_SIMULATE_USE_SYSTEM_GLFW)
# We downloaded GLFW. Depending if it is a static or shared LIBRARY we might
# need to install it.
get_target_property(MJ_GLFW_LIBRARY_TYPE glfw TYPE)
if(MJ_GLFW_LIBRARY_TYPE STREQUAL SHARED_LIBRARY)
install(
TARGETS glfw
EXPORT ${PROJECT_NAME}
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT simulate
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} COMPONENT simulate
)
endif()
endif()
endif()