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Mujoco_WASM/src/render/filament/assets/phong_2d_fade.mat
T
Haroon Qureshi 96781fa793 Move filament renderer out of experimental into src/render/filament.
Also:
- renames the main header file to mjrfilament.h.
- moves filament_util under a "support" folder.
PiperOrigin-RevId: 930448415
Change-Id: Iad89756aaf1ddf4c3e67e1afc3a13776f71fa20f
2026-06-11 04:43:20 -07:00

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// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
material {
name : phong_2d_fade,
shadingModel : specularGlossiness,
flipUV : false,
blending: fade,
parameters : [
{ type : float4, name : BaseColorFactor },
{ type : float, name : SpecularFactor },
{ type : float, name : GlossinessFactor },
{ type : float, name : EmissiveFactor },
{ type : float3, name : UvScale },
{ type : float3, name : UvOffset },
{ type : sampler2d, name : BaseColor }
],
variables : [
vertex_pos
]
}
vertex {
void materialVertex(inout MaterialVertexInputs material) {
material.vertex_pos = getPosition();
}
}
fragment {
void material(inout MaterialInputs material) {
vec2 uv = variable_vertex_pos.xy * materialParams.UvScale.xy + materialParams.UvOffset.xy;
prepareMaterial(material);
material.baseColor = materialParams.BaseColorFactor;
material.baseColor *= texture(materialParams_BaseColor, uv);
material.specularColor = vec3(materialParams.SpecularFactor);
material.glossiness = materialParams.GlossinessFactor;
material.emissive = vec4(materialParams.EmissiveFactor);
}
}