02b0b40b1c
A future CL will implement reflective surfaces and make use of these materials. PiperOrigin-RevId: 889200524 Change-Id: Icbe5c0c390f89789ed0f5d5c6058a2ef31105608
131 lines
4.6 KiB
HTML
131 lines
4.6 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>MuJoCo Studio!</title>
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</head>
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<body style="margin: 0; overflow: hidden">
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<div style="position: absolute; top: 3px; right: 3px; z-index: 1;">
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<button id="uploadButton">Upload Model</button>
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<input type="file" id="fileInput" accept=".xml,.mjb,.mjz,.zip" style="display: none;">
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</div>
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<canvas
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class="emscripten"
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id="canvas"
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oncontextmenu="event.preventDefault()"
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style="width: 100vw; height: 100vh; display: block"
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></canvas>
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<script>
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var Module = {
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preRun: [],
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postRun: [],
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locateFile: function(path) {
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const baseURL = window.location.origin + window.location.pathname.substring(0, window.location.pathname.lastIndexOf("/"));
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return baseURL + "/bin/" + path;
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},
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print: console.log,
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printErr: text => {
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console.error(text + "\n" + new Error().stack);
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},
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canvas: (() => {
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const canvas = document.getElementById("canvas");
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener(
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"webglcontextlost",
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e => {
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alert("WebGL context lost. You will need to reload the page.");
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e.preventDefault();
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},
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false,
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);
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return canvas;
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})(),
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setStatus(text) {},
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totalDependencies: 0,
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monitorRunDependencies(left) {},
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onRuntimeInitialized: () => {
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// Define assets to prefetch. These paths are relative to the wasm_binary/ directory.
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const assetsToPrefetch = [
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];
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const assetPromises = assetsToPrefetch.map(async (relativePath) => {
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const assetUrl = Module.locateFile(relativePath);
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try {
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const response = await fetch(assetUrl);
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if (!response.ok) {
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throw new Error(`Failed to fetch ${assetUrl}: ${response.statusText}`);
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}
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const buffer = await response.arrayBuffer();
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const filename = relativePath.substring(relativePath.lastIndexOf('/') + 1);
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Module.registerAsset(filename, new Uint8Array(buffer));
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console.log(`Registered asset: ${filename}`);
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} catch (error) {
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console.error(`Error prefetching asset ${assetUrl}:`, error);
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throw error; // Re-throw to be caught by Promise.all
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}
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});
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Promise.all(assetPromises)
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.then(() => {
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try {
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Module.init();
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requestAnimationFrame(Module.animate);
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} catch (error) {
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console.error('Failed to initialize app.', error);
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}
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})
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.catch((error) => {
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console.error('Failed to prefetch one or more assets.', error);
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});
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},
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animate: async () => {
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try {
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await Module.renderFrame();
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} catch (error) {
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console.error('Update error:', error);
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}
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requestAnimationFrame(Module.animate);
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},
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};
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// Ensure the canvas is resized when the window is resized.
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window.addEventListener("resize", function () {
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Module.canvas.style.width = window.innerWidth + "px";
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Module.canvas.style.height = window.innerHeight + "px";
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});
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document.addEventListener('DOMContentLoaded', () => {
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const uploadButton = document.getElementById('uploadButton');
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const fileInput = document.getElementById('fileInput');
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uploadButton.addEventListener('click', () => {
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fileInput.click();
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});
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fileInput.addEventListener('change', (event) => {
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const file = event.target.files[0];
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if (!file) {
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return;
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}
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const reader = new FileReader();
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reader.onload = (e) => {
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const buffer = e.target.result;
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try {
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Module.loadFile(file.name, buffer);
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} catch (error) {
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console.error('Failed to load model from file:', error);
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}
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};
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reader.onerror = (e) => {
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console.error('Error reading file:', e);
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};
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reader.readAsArrayBuffer(file);
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});
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});
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</script>
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<script async src="/bin/wasm.js"></script>
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</body>
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</html>
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