8079ab3d4d
ViewerApp is simplified, interacting with the endpoint and handlers through the Viewer instance. This change makes it possible to write simulation viewers without using the UI/UX provided by ViewerApp (which should be renamed StudioApp) PiperOrigin-RevId: 943642660 Change-Id: Id8eb3d4e6a27ceda93833367fec4699fa6bc838e
179 lines
5.7 KiB
Python
179 lines
5.7 KiB
Python
# Copyright 2026 DeepMind Technologies Limited
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""Simulation-agnostic native viewer for MuJoCo models.
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See the documentation for studio_app.py for more details on the architecture
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separating the viewer and simulation. See the sample/ folder for examples of how
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to use these classes.
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"""
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from typing import Any
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import mujoco
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from mujoco.experimental.studio import endpoints
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from mujoco.experimental.studio import native_viewer_cc as _viewer
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from mujoco.experimental.studio import ux
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from mujoco.experimental.studio import viewer_protocol
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from mujoco.experimental.dear_imgui import dear_imgui as imgui
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class NativeViewer(viewer_protocol.Viewer):
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"""Simulation-agnostic native viewer for MuJoCo models."""
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def __init__(
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self,
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config: viewer_protocol.ViewerConfig,
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endpoint: endpoints.ViewerEndpoint,
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*,
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model: mujoco.MjModel | None = None,
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model_path: str = '',
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handlers: list[Any] | None = None,
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camera: mujoco.MjvCamera | None = None,
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vis_options: mujoco.MjvOption | None = None,
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perturb: mujoco.MjvPerturb | None = None,
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render_flags: ux.RenderFlags | None = None,
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extra_geoms: list[mujoco.MjvGeom] | None = None,
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) -> None:
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"""Initializes the NativeViewer.
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Args:
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config: Viewer window configuration.
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endpoint: The viewer endpoint for communication with the sim side.
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model: Optional initial MjModel. Forwarded to the base Viewer.
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model_path: Optional path to the model file.
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handlers: Optional list of handler instances.
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camera: Camera parameters. Internal object is created if None.
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vis_options: Visualization options. Internal object is created if None.
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perturb: Perturbation parameters. Internal object is created if None.
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render_flags: Render flags. Internal object is created if None.
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extra_geoms: List of extra geoms. Internal list is created if None.
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"""
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super().__init__(
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config,
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endpoint,
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model=model,
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model_path=model_path,
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handlers=handlers,
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camera=camera,
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vis_options=vis_options,
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perturb=perturb,
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render_flags=render_flags,
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extra_geoms=extra_geoms,
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)
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# Create the renderer.
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self._viewer = _viewer.Viewer(
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config.title, config.width, config.height, config.gfx or ''
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)
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# Track the python object id of the model currently loaded in the renderer
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# so we can detect when the model changes and re-initialize.
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self._renderer_model_id = id(None)
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ctx = self._viewer.GetImGuiContext()
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imgui.SetCurrentContext(ctx)
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ux.set_imgui_context(ctx)
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# Dispatch lifecycle event so handlers can cache the viewer reference.
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self.dispatch(viewer_protocol.ViewerInitEvent(viewer=self))
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def _sync_renderer(self, model: mujoco.MjModel) -> None:
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"""Re-initializes the renderer if the model object has changed."""
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if id(model) != self._renderer_model_id:
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self._viewer.InitRenderer(model)
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self._renderer_model_id = id(model)
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def is_running(self) -> bool:
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"""Poll for a new frame; returns ``False`` when the window is closed."""
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if super().is_running() and not self._viewer.NewFrame():
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self.close()
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return super().is_running()
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def sync(self) -> None:
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"""Render the scene and present it to the window."""
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self._sync_renderer(self.model)
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self._viewer.Present(
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self.model,
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self.data,
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self.perturb,
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self.camera,
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self.vis_options,
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self.render_flags.flags,
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self.extra_geoms,
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)
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# TODO(matijak): Remove stop() and rename callers to close().
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def stop(self) -> None:
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"""Stop the viewer."""
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self.close()
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def get_drop_file(self) -> str:
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"""Returns the path of the file dropped into the window, or empty string."""
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return self._viewer.GetDropFile()
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def upload_image(
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self, tex_id: int, img: str | bytes, width: int, height: int, bpp: int
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) -> int:
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"""Uploads an image to the backend for GUI rendering.
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The ID can be used in subsequent calls to update the texture data. An empty
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`img` argument will free the texture if it exists. A `tex_id` of 0 will
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create a new texture.
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Args:
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tex_id: The texture ID.
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img: The image data as string or bytes.
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width: Width of the image.
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height: Height of the image.
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bpp: Bytes per pixel.
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Returns:
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The texture ID.
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"""
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return self._viewer.UploadImage(tex_id, img, width, height, bpp)
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def render_to_texture(
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self,
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model: mujoco.MjModel,
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data: mujoco.MjData,
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tex_id: int,
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width: int,
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height: int,
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) -> int:
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"""Renders the scene to a texture.
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This function renders the scene from the current camera view into a texture.
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It handles buffer allocation internally.
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Args:
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model: The MuJoCo model provided by the simulation.
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data: The MuJoCo data provided by the simulation.
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tex_id: The texture ID to render into (0 to create a new one).
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width: Width of the texture.
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height: Height of the texture.
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Returns:
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The texture ID.
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"""
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self._sync_renderer(model)
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return self._viewer.RenderToTexture(
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model,
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data,
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self.camera,
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width,
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height,
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tex_id,
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)
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