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Mujoco_WASM/simulate/simulate.h
T
Kevin Zakka 80b4ffdd6a Add screenshot button to simulate.
PiperOrigin-RevId: 465628684
Change-Id: I0eb86d6b18c25bb437f197229be6d1c57ccbc50a
2022-08-05 12:56:32 -07:00

217 lines
6.7 KiB
C++

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SIMULATE_SIMULATE_H_
#define MUJOCO_SIMULATE_SIMULATE_H_
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <thread>
#include "lodepng.h"
#include <GLFW/glfw3.h>
#include <mujoco/mujoco.h>
#ifdef MJSIMULATE_STATIC
// static library
#define MJSIMULATEAPI
#define MJSIMULATELOCAL
#else
#ifdef MJSIMULATE_DLL_EXPORTS
#define MJSIMULATEAPI MUJOCO_HELPER_DLL_EXPORT
#else
#define MJSIMULATEAPI MUJOCO_HELPER_DLL_IMPORT
#endif
#define MJSIMULATELOCAL MUJOCO_HELPER_DLL_LOCAL
#endif
namespace mujoco {
//-------------------------------- global -----------------------------------------------
// Simulate states not contained in MuJoCo structures
class MJSIMULATEAPI Simulate {
public:
// create object and initialize the simulate ui
Simulate() = default;
// Apply UI pose perturbations to model and data
void applyposepertubations(int flg_paused);
// Apply UI force perturbations to model and data
void applyforceperturbations();
// Request that the Simulate UI thread render a new model
// optionally delete the old model and data when done
void load(const char* file, mjModel* m, mjData* d, bool delete_old_m_d);
// functions below are used by the renderthread
// load mjb or xml model that has been requested by load()
void loadmodel();
// prepare to render
void prepare();
// render the ui to the window
void render();
// clear callbacks registered in external structures
void clearcallback();
// loop to render the UI (must be called from main thread because of MacOS)
// https://discourse.glfw.org/t/multithreading-glfw/573/5
void renderloop();
// constants
static constexpr int kMaxFilenameLength = 1000;
// model and data to be visualized
mjModel* mnew = nullptr;
mjData* dnew = nullptr;
bool delete_old_m_d = false;
mjModel* m = nullptr;
mjData* d = nullptr;
std::mutex mtx;
std::condition_variable cond_loadrequest;
std::atomic_bool exitrequest = false;
// option
int spacing = 0;
int color = 0;
int font = 0;
int ui0_enable = 1;
int ui1_enable = 1;
int help = 0;
int info = 0;
int profiler = 0;
int sensor = 0;
int fullscreen = 0;
int vsync = 1;
int busywait = 0;
// simulation
int run = 1;
// keyframe index
int key = 0;
std::atomic_int uiloadrequest = 0;
std::atomic_bool droploadrequest = false;
// 2: render thread asked to update its model
// 1: showing "loading" label, about to load
// 0: model loaded or no load requested.
int loadrequest = 0;
std::atomic_bool screenshotrequest = false;
// strings
char loadError[kMaxFilenameLength] = "";
char dropfilename[kMaxFilenameLength] = "";
char filename[kMaxFilenameLength] = "";
char previous_filename[kMaxFilenameLength] = "";
int slow_down = 1;
bool speed_changed = true;
double ctrlnoisestd = 0.0;
double ctrlnoiserate = 0.0;
// watch
char field[mjMAXUITEXT] = "qpos";
int index = 0;
// physics: need sync
int disable[mjNDISABLE] = {0};
int enable[mjNENABLE] = {0};
// rendering: need sync
int camera = 0;
// abstract visualization
mjvScene scn = {};
mjvCamera cam = {};
mjvOption vopt = {};
mjvPerturb pert = {};
mjvFigure figconstraint = {};
mjvFigure figcost = {};
mjvFigure figtimer = {};
mjvFigure figsize = {};
mjvFigure figsensor = {};
// OpenGL rendering and UI
GLFWvidmode vmode = {};
int windowpos[2] = {0};
int windowsize[2] = {0};
mjrContext con = {};
GLFWwindow* window = nullptr;
mjuiState uistate = {};
mjUI ui0 = {};
mjUI ui1 = {};
// Constant arrays needed for the option section of UI and the UI interface
// TODO setting the size here is not ideal
const mjuiDef defOption[14] = {
{mjITEM_SECTION, "Option", 1, nullptr, "AO"},
{mjITEM_SELECT, "Spacing", 1, &this->spacing, "Tight\nWide"},
{mjITEM_SELECT, "Color", 1, &this->color, "Default\nOrange\nWhite\nBlack"},
{mjITEM_SELECT, "Font", 1, &this->font, "50 %\n100 %\n150 %\n200 %\n250 %\n300 %"},
{mjITEM_CHECKINT, "Left UI (Tab)", 1, &this->ui0_enable, " #258"},
{mjITEM_CHECKINT, "Right UI", 1, &this->ui1_enable, "S#258"},
{mjITEM_CHECKINT, "Help", 2, &this->help, " #290"},
{mjITEM_CHECKINT, "Info", 2, &this->info, " #291"},
{mjITEM_CHECKINT, "Profiler", 2, &this->profiler, " #292"},
{mjITEM_CHECKINT, "Sensor", 2, &this->sensor, " #293"},
#ifdef __APPLE__
{mjITEM_CHECKINT, "Fullscreen", 0, &this->fullscreen, " #294"},
#else
{mjITEM_CHECKINT, "Fullscreen", 1, &this->fullscreen, " #294"},
#endif
{mjITEM_CHECKINT, "Vertical Sync", 1, &this->vsync, ""},
{mjITEM_CHECKINT, "Busy Wait", 1, &this->busywait, ""},
{mjITEM_END}
};
// simulation section of UI
const mjuiDef defSimulation[12] = {
{mjITEM_SECTION, "Simulation", 1, nullptr, "AS"},
{mjITEM_RADIO, "", 2, &this->run, "Pause\nRun"},
{mjITEM_BUTTON, "Reset", 2, nullptr, " #259"},
{mjITEM_BUTTON, "Reload", 2, nullptr, "CL"},
{mjITEM_BUTTON, "Align", 2, nullptr, "CA"},
{mjITEM_BUTTON, "Copy pose", 2, nullptr, "CC"},
{mjITEM_SLIDERINT, "Key", 3, &this->key, "0 0"},
{mjITEM_BUTTON, "Load key", 3},
{mjITEM_BUTTON, "Save key", 3},
{mjITEM_SLIDERNUM, "Noise scale", 2, &this->ctrlnoisestd, "0 2"},
{mjITEM_SLIDERNUM, "Noise rate", 2, &this->ctrlnoiserate, "0 2"},
{mjITEM_END}
};
// watch section of UI
const mjuiDef defWatch[5] = {
{mjITEM_SECTION, "Watch", 0, nullptr, "AW"},
{mjITEM_EDITTXT, "Field", 2, this->field, "qpos"},
{mjITEM_EDITINT, "Index", 2, &this->index, "1"},
{mjITEM_STATIC, "Value", 2, nullptr, " "},
{mjITEM_END}
};
// info strings
char info_title[Simulate::kMaxFilenameLength] = {0};
char info_content[Simulate::kMaxFilenameLength] = {0};
};
} // namespace mujoco
#endif