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Mujoco_WASM/src/render/filament/CMakeLists.txt
T
Haroon Qureshi fb259a5edd Implement RenderableManager.
Similar to LightManager, the RenderableManager manages
renderables based on an mjModel and its mjData.

PiperOrigin-RevId: 941510745
Change-Id: I97b44cc857f136aa7c90ceb85a42e299fc759b73
2026-07-02 00:03:05 -07:00

166 lines
5.1 KiB
CMake

# Copyright 2025 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.16)
set(MUJOCO_FILAMENT_TARGET_NAME mujoco_filament)
add_library(${MUJOCO_FILAMENT_TARGET_NAME} STATIC)
target_compile_definitions(${MUJOCO_FILAMENT_TARGET_NAME} PRIVATE MJ_STATIC)
target_sources(${MUJOCO_FILAMENT_TARGET_NAME}
PUBLIC
mjrfilament.cc
mjrfilament_cpp.h
core/builtins.cc
core/builtins.h
core/color_grading_options.cc
core/color_grading_options.h
core/filament_context.cc
core/filament_context.h
core/filament_platform_factory.cc
core/filament_platform_factory.h
core/imgui_editor.cc
core/light.cc
core/light.h
core/material_manager.cc
core/material_manager.h
core/mesh.cc
core/mesh.h
core/object_manager.cc
core/object_manager.h
core/outliner.cc
core/outliner.h
core/reflection_manager.cc
core/reflection_manager.h
core/render_target.cc
core/render_target.h
core/renderable.cc
core/renderable.h
core/scene_view.cc
core/scene_view.h
core/texture.cc
core/texture.h
core/types.h
support/filament_util.h
support/filament_util.cc
support/light_manager.h
support/light_manager.cc
support/mesh_util.h
support/mesh_util.cc
support/model_objects.h
support/model_objects.cc
support/renderable_manager.h
support/renderable_manager.cc
)
target_include_directories(${MUJOCO_FILAMENT_TARGET_NAME}
PUBLIC
${PROJECT_SOURCE_DIR}/include
${PROJECT_SOURCE_DIR}/src
)
include(third_party_deps/dear_imgui)
include(third_party_deps/filament)
target_link_libraries(${MUJOCO_FILAMENT_TARGET_NAME}
dear_imgui
filament
image # provided by filament
ktxreader # provided by filament
)
add_library(mujoco::filament ALIAS ${MUJOCO_FILAMENT_TARGET_NAME})
# The "mujoco::filament" library needs access to some assets (e.g. filament
# material shaders) in order to do rendering. As such, you must also include
# the assets under MUJOCO_FILAMENT_ASSETS_DIR in your project. As part of
# the filament library configuration, you will provide a function that the
# library will use to load these assets.
set(ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/assets")
set(OUTPUT_ASSETS_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
file(MAKE_DIRECTORY ${OUTPUT_ASSETS_DIR})
file(COPY
"${ASSETS_DIR}/ibl.ktx"
DESTINATION ${OUTPUT_ASSETS_DIR}
)
set(MATC_EXECUTABLE matc)
set(MATERIAL_FILES
pbr.mat
pbr_transparent.mat
pbr_packed.mat
pbr_packed_transparent.mat
phong_2d_fade.mat
phong_2d.mat
phong_2d_reflect.mat
phong_2d_uv_fade.mat
phong_2d_uv.mat
phong_2d_uv_reflect.mat
phong_color_fade.mat
phong_color.mat
phong_color_reflect.mat
phong_cube_fade.mat
phong_cube.mat
phong_cube_reflect.mat
outline_composite.mat
outline_flatten.mat
outline_jumpflood.mat
decor.mat
unlit_depth.mat
unlit_segmentation.mat
unlit_ui.mat
)
foreach(MATERIAL_FILE ${MATERIAL_FILES})
get_filename_component(MATERIAL_NAME ${MATERIAL_FILE} NAME_WE)
set(INPUT_FILE "${ASSETS_DIR}/${MATERIAL_FILE}")
set(OUTPUT_FILE "${OUTPUT_ASSETS_DIR}/${MATERIAL_NAME}.filamat")
if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
set(PRECOMPILED_FILE "${MUJOCO_NATIVE_BUILD_DIR}/src/render/filament/assets/${MATERIAL_NAME}.filamat")
add_custom_command(
OUTPUT ${OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${PRECOMPILED_FILE}
${OUTPUT_FILE}
DEPENDS ${PRECOMPILED_FILE}
COMMENT "Copying precompiled material ${MATERIAL_NAME}.filamat"
)
else()
add_custom_command(
OUTPUT ${OUTPUT_FILE}
COMMAND ${MATC_EXECUTABLE}
--platform=all
--api=vulkan
--api=opengl
--variant-filter skinning
--optimize-size
--output ${OUTPUT_FILE}
${INPUT_FILE}
DEPENDS ${INPUT_FILE}
DEPENDS matc
COMMENT "Compiling ${MATERIAL_FILE}"
)
endif()
list(APPEND MUJOCO_FILAMENT_ASSET_FILES ${OUTPUT_FILE})
endforeach()
list(APPEND MUJOCO_FILAMENT_ASSET_FILES "${OUTPUT_ASSETS_DIR}/ibl.ktx")
add_custom_target(mujoco_filament_assets DEPENDS ${MUJOCO_FILAMENT_ASSET_FILES})
add_dependencies(${MUJOCO_FILAMENT_TARGET_NAME} mujoco_filament_assets)
set(MUJOCO_FILAMENT_ASSETS_DIR ${OUTPUT_ASSETS_DIR})