56bb3ca5de
PiperOrigin-RevId: 671815757 Change-Id: I8a08385b63401c743253545d89389ab8aaac91bc
441 lines
13 KiB
Python
441 lines
13 KiB
Python
# Copyright 2024 DeepMind Technologies Limited
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ==============================================================================
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"""Built-in shapes for USD exporter."""
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from typing import Any, Dict, Optional, Tuple, Union
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import mujoco
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import numpy as np
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def get_triangle_uvs(
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vertices: np.ndarray,
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triangles: np.ndarray,
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texture_type: Optional[mujoco.mjtTexture]
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):
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"""Returns UV coordinates for a given mesh."""
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if texture_type is None:
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return None
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triangle_uvs = []
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if texture_type == mujoco.mjtTexture.mjTEXTURE_2D:
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triangle_uvs = [
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[vertices[i][0], vertices[i][1]] for i in np.nditer(triangles)
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]
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elif texture_type == mujoco.mjtTexture.mjTEXTURE_CUBE:
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center = np.mean(vertices, axis=0)
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for vertex_id in np.nditer(triangles):
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x, y, z = vertices[vertex_id] - center
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abs_x, abs_y, abs_z = abs(x), abs(y), abs(z)
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u = 0
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v = 0
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if x > 0 and abs_x >= abs_y and abs_x >= abs_z:
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u = -z / abs_x
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v = y / abs_x
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elif x <= 0 and abs_x >= abs_y and abs_x >= abs_z:
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u = z / abs_x
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v = y / abs_x
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elif y > 0 and abs_y >= abs_x and abs_y >= abs_z:
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u = x / abs_y
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v = -z / abs_y
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elif y <= 0 and abs_y >= abs_x and abs_y >= abs_z:
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u = x / abs_y
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v = z / abs_y
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elif z > 0 and abs_z >= abs_x and abs_z >= abs_y:
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u = x / abs_z
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v = y / abs_z
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elif z <= 0 and abs_z >= abs_x and abs_z >= abs_y:
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u = -x / abs_z
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v = y / abs_z
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u = (u + 1.0) / 2.0
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v = (v + 1.0) / 2.0
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v /= 6
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assert 0 <= u and u <= 1 and 0 <= v and v <= 1
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triangle_uvs.append([u, v])
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elif texture_type == mujoco.mjtTexture.mjTEXTURE_SKYBOX:
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# defaults to 2D mapping temporarily
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triangle_uvs = [
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[vertices[i][0], vertices[i][1]] for i in np.nditer(triangles)
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]
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return np.array(triangle_uvs)
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class TriangleMesh:
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"""Store UV and geometry information for a primitive mesh.
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Attributes:
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vertices: A numpy array of vertices.
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triangles: A numpy array of triangles.
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triangle_uvs: A numpy array of UV coordinates.
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"""
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def __init__(self,
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vertices: np.ndarray,
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triangles: np.ndarray,
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triangle_uvs: np.ndarray):
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"""Creates a TriangleMesh object.
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Args:
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vertices: A numpy array of vertices.
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triangles: A numpy array of triangles.
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triangle_uvs: A numpy array of UV coordinates.
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"""
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self.vertices = vertices
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self.triangles = triangles
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self.triangle_uvs = triangle_uvs
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@classmethod
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def create_box(
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cls,
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width: float,
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height: float,
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depth: float,
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texture_type: Optional[mujoco.mjtTexture]
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) -> "TriangleMesh":
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"""Creates a box."""
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vertices = np.array([[0.0, 0.0, 0.0],
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[width, 0.0, 0.0],
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[0.0, 0.0, depth],
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[width, 0.0, depth],
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[0.0, height, 0.0],
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[width, height, 0.0],
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[0.0, height, depth],
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[width, height, depth]])
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triangles = np.array([[4, 7, 5],
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[4, 6, 7],
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[0, 2, 4],
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[2, 6, 4],
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[0, 1, 2],
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[1, 3, 2],
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[1, 5, 7],
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[1, 7, 3],
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[2, 3, 7],
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[2, 7, 6],
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[0, 4, 1],
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[1, 4, 5]])
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triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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@classmethod
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def create_sphere(
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cls,
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radius: float,
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texture_type: Optional[mujoco.mjtTexture],
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resolution: int
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) -> "TriangleMesh":
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"""Creates a sphere."""
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vertices = []
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triangles = []
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for i in range(2*resolution + 1):
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phi = np.pi * i / (2*resolution)
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for j in range(resolution + 1):
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theta = 2 * np.pi * j / resolution
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x = radius * np.sin(phi) * np.cos(theta)
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y = radius * np.sin(phi) * np.sin(theta)
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z = radius * np.cos(phi)
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vertices.append([x, y, z])
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for i in range(2*resolution):
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for j in range(resolution):
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first = i * (resolution + 1) + j
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second = first + resolution + 1
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triangles.append([first, second, first + 1])
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triangles.append([second, second + 1, first + 1])
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vertices = np.array(vertices)
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triangles = np.array(triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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@classmethod
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def create_hemisphere(
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cls,
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radius: float,
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texture_type: Optional[mujoco.mjtTexture],
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resolution: int,
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) -> "TriangleMesh":
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"""Creates a hemisphere."""
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vertices = []
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triangles = []
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for i in range(resolution + 1):
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phi = np.pi / 2 * i / (resolution)
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for j in range(resolution + 1):
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theta = 2 * np.pi * j / resolution
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x = radius * np.sin(phi) * np.cos(theta)
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y = radius * np.sin(phi) * np.sin(theta)
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z = radius * np.cos(phi)
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vertices.append([x, y, z])
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vertices.append([0, 0, 0])
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for i in range(resolution):
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for j in range(resolution):
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first = i * (resolution + 1) + j
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second = first + resolution + 1
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triangles.append([first, second, first + 1])
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triangles.append([second, second + 1, first + 1])
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for i in range(resolution):
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first = resolution * (resolution + 1) + i
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triangles.append([first, first + 1, len(vertices) - 1])
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vertices = np.array(vertices)
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triangles = np.array(triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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@classmethod
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def create_cylinder(
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cls,
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radius: float,
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height: float,
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texture_type: Optional[mujoco.mjtTexture],
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resolution: int
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) -> "TriangleMesh":
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"""Creates a cylinder."""
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vertices = []
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triangles = []
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# adding all the vertices for the cylinder including
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# two center vertices at ends
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for i in range(2):
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z = 0 if i == 0 else height
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for j in range(resolution + 1):
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theta = 2 * np.pi * j / resolution
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x = radius * np.cos(theta)
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y = radius * np.sin(theta)
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vertices.append([x, y, z])
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vertices.append([0, 0, 0])
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vertices.append([0, 0, height])
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# constructing the end faces for the cylinder
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for i in range(2):
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for j in range(resolution):
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first = (resolution + 1) * i + j
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triangles.append([first, first + 1, len(vertices) - (2 - i)])
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# constructing side of cylinder
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for i in range(resolution):
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second = resolution + 1 + i
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triangles.append([i, second, second + 1])
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triangles.append([i, i + 1, second + 1])
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vertices = np.array(vertices)
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triangles = np.array(triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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def translate(self, translation: np.ndarray) -> None:
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self.vertices = self.vertices + translation
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def rotate(self, rotation: np.ndarray, center: Tuple[float, ...]) -> None:
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translated_point = self.vertices - center
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self.vertices = np.dot(translated_point, rotation) + center
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def scale(self, scale: np.ndarray) -> None:
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self.vertices = self.vertices * scale
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def get_center(self):
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center = np.mean(self.vertices, axis=0)
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return center
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def __add__(self, other):
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if isinstance(other, TriangleMesh):
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new_vertices = np.vstack((self.vertices, other.vertices))
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other_triangles = other.triangles + len(self.vertices)
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new_triangles = np.vstack((self.triangles, other_triangles))
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new_triangle_uvs = None
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if self.triangle_uvs is not None:
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new_triangle_uvs = np.vstack((self.triangle_uvs, other.triangle_uvs))
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return TriangleMesh(new_vertices, new_triangles, new_triangle_uvs)
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raise TypeError(f"Cannot add TriangleMesh with {type(other)}")
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def decouple_config(config: Dict[str, Any]):
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"""Breaks a shape config into is subcomponent shapes."""
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decoupled_config = []
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for key, value in config.items():
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if key == "name":
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continue
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decoupled_config.append({
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"parent_name": config["name"],
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"name": config["name"] + "_" + key,
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key: value.copy(),
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})
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return decoupled_config
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def mesh_config_generator(
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name: str,
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geom_type: Union[int, mujoco.mjtGeom],
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size: np.ndarray,
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decouple: bool = False,
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):
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"""Creates a config for a particular mesh."""
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if geom_type == mujoco.mjtGeom.mjGEOM_PLANE:
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config = {
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"name": name,
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"box": {
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"width": size[0] * 2 if size[0] > 0 else 100,
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"height": size[1] * 2 if size[1] > 0 else 100,
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"depth": 0.001,
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"map_texture_to_each_face": True,
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},
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}
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elif geom_type == mujoco.mjtGeom.mjGEOM_SPHERE:
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config = {"name": name, "sphere": {"radius": float(size[0])}}
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elif geom_type == mujoco.mjtGeom.mjGEOM_CAPSULE:
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cylinder = mesh_config_generator(name, mujoco.mjtGeom.mjGEOM_CYLINDER, size)
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cylinder["cylinder"]["transform"] = {
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"transform": {"translate": (0, 0, size[2])}
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}
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config = {
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"name": name,
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"cylinder": cylinder["cylinder"],
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"left_hemisphere": {
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"radius": size[0],
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"transform": {
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"rotate": (np.pi, 0, 0),
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},
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},
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"right_hemisphere": {
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"radius": size[0],
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"transform": {"translate": (0, 0, 2*size[2])},
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}
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}
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elif geom_type == mujoco.mjtGeom.mjGEOM_ELLIPSOID:
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sphere = mesh_config_generator(
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name, mujoco.mjtGeom.mjGEOM_SPHERE, np.array([1.0])
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)
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sphere["sphere"]["transform"] = {"scale": tuple(size)}
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config = {
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"name": name,
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"sphere": sphere["sphere"],
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}
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elif geom_type == mujoco.mjtGeom.mjGEOM_CYLINDER:
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config = {
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"name": name,
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"cylinder": {
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"radius": size[0],
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"height": size[2] * 2,
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},
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}
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elif geom_type == mujoco.mjtGeom.mjGEOM_BOX:
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config = {
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"name": name,
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"box": {
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"width": size[0] * 2,
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"height": size[1] * 2,
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"depth": size[2] * 2,
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},
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}
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else:
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raise NotImplementedError(
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f"{geom_type} primitive geom type not implemented with USD integration"
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)
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if decouple:
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config = decouple_config(config)
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return config
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def mesh_factory(
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mesh_config: Dict[str, Any],
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texture_type: Optional[mujoco.mjtTexture],
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resolution: int = 100,
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):
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"""Generates a mesh given a config consisting of shapes."""
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assert "name" in mesh_config
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mesh = None
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for shape, config in mesh_config.items():
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if "name" in shape:
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continue
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if "box" in shape:
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prim_mesh = TriangleMesh.create_box(
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width=mesh_config[shape]["width"],
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height=mesh_config[shape]["height"],
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depth=mesh_config[shape]["depth"],
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texture_type=texture_type
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)
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elif "hemisphere" in shape:
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prim_mesh = TriangleMesh.create_hemisphere(
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radius=mesh_config[shape]["radius"],
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texture_type=texture_type,
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resolution=resolution
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)
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elif "sphere" in shape:
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prim_mesh = TriangleMesh.create_sphere(
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radius=mesh_config[shape]["radius"],
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texture_type=texture_type,
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resolution=resolution
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)
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elif "cylinder" in shape:
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prim_mesh = TriangleMesh.create_cylinder(
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radius=mesh_config[shape]["radius"],
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height=mesh_config[shape]["height"],
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texture_type=texture_type,
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resolution=resolution
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)
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else:
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raise ValueError("Shape not supported")
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if "transform" in config:
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if "rotate" in config["transform"]:
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rotation = np.zeros(9)
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quat = np.zeros(4)
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euler = config["transform"]["rotate"]
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seq = "xyz"
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mujoco.mju_euler2Quat(quat, euler, seq)
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mujoco.mju_quat2Mat(rotation, quat)
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rotation = rotation.reshape((3, 3))
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prim_mesh.rotate(rotation, center=(0, 0, 0))
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if "scale" in config["transform"]:
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prim_mesh.scale(config["transform"]["scale"])
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if "translate" in config["transform"]:
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prim_mesh.translate(config["transform"]["translate"])
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if not mesh:
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mesh = prim_mesh
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else:
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mesh += prim_mesh
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if mesh is None:
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raise ValueError("Mesh not found.")
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return mesh_config["name"], mesh
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