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Mujoco_WASM/include/mujoco.h
T
Saran Tunyasuvunakool 1f7eaae62e Version 2.1: documentation, public API headers, and sample programs.
PiperOrigin-RevId: 403900419
2021-10-18 12:35:33 +01:00

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C
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// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_MUJOCO_H_
#define MUJOCO_MUJOCO_H_
// cross-platform import
#if defined(MJ_STATIC)
#define MJAPI
#else
#if defined(_WIN32)
#define MJAPI __declspec(dllimport)
#else
#define MJAPI
#endif
#endif
// this is a C-API
#if defined(__cplusplus)
extern "C"
{
#endif
// header version; should match the library version as returned by mj_version()
#define mjVERSION_HEADER 210
// needed to define size_t, fabs and log10
#include "stdlib.h"
#include "math.h"
// type definitions
#include "mjmodel.h"
#include "mjdata.h"
#include "mjvisualize.h"
#include "mjrender.h"
#include "mjui.h"
// macros
#define mjMARKSTACK int _mark = d->pstack;
#define mjFREESTACK d->pstack = _mark;
#define mjDISABLED(x) (m->opt.disableflags & (x))
#define mjENABLED(x) (m->opt.enableflags & (x))
// user error and memory handlers
MJAPI extern void (*mju_user_error)(const char*);
MJAPI extern void (*mju_user_warning)(const char*);
MJAPI extern void* (*mju_user_malloc)(size_t);
MJAPI extern void (*mju_user_free)(void*);
// callbacks extending computation pipeline
MJAPI extern mjfGeneric mjcb_passive;
MJAPI extern mjfGeneric mjcb_control;
MJAPI extern mjfConFilt mjcb_contactfilter;
MJAPI extern mjfSensor mjcb_sensor;
MJAPI extern mjfTime mjcb_time;
MJAPI extern mjfAct mjcb_act_dyn;
MJAPI extern mjfAct mjcb_act_gain;
MJAPI extern mjfAct mjcb_act_bias;
// collision function table
MJAPI extern mjfCollision mjCOLLISIONFUNC[mjNGEOMTYPES][mjNGEOMTYPES];
// string names
MJAPI extern const char* mjDISABLESTRING[mjNDISABLE];
MJAPI extern const char* mjENABLESTRING[mjNENABLE];
MJAPI extern const char* mjTIMERSTRING[mjNTIMER];
MJAPI extern const char* mjLABELSTRING[mjNLABEL];
MJAPI extern const char* mjFRAMESTRING[mjNFRAME];
MJAPI extern const char* mjVISSTRING[mjNVISFLAG][3];
MJAPI extern const char* mjRNDSTRING[mjNRNDFLAG][3];
//---------------------- Activation -----------------------------------------------------
// Return 1 (for backward compatibility).
MJAPI int mj_activate(const char* filename);
// Do nothing (for backward compatibility).
MJAPI void mj_deactivate(void);
//---------------------- Virtual file system --------------------------------------------
// Initialize VFS to empty (no deallocation).
MJAPI void mj_defaultVFS(mjVFS* vfs);
// Add file to VFS, return 0: success, 1: full, 2: repeated name, -1: not found on disk.
MJAPI int mj_addFileVFS(mjVFS* vfs, const char* directory, const char* filename);
// Make empty file in VFS, return 0: success, 1: full, 2: repeated name.
MJAPI int mj_makeEmptyFileVFS(mjVFS* vfs, const char* filename, int filesize);
// Return file index in VFS, or -1 if not found in VFS.
MJAPI int mj_findFileVFS(const mjVFS* vfs, const char* filename);
// Delete file from VFS, return 0: success, -1: not found in VFS.
MJAPI int mj_deleteFileVFS(mjVFS* vfs, const char* filename);
// Delete all files from VFS.
MJAPI void mj_deleteVFS(mjVFS* vfs);
//---------------------- Parse and compile ----------------------------------------------
// Parse XML file in MJCF or URDF format, compile it, return low-level model.
// If vfs is not NULL, look up files in vfs before reading from disk.
// If error is not NULL, it must have size error_sz.
MJAPI mjModel* mj_loadXML(const char* filename, const mjVFS* vfs,
char* error, int error_sz);
// Update XML data structures with info from low-level model, save as MJCF.
// If error is not NULL, it must have size error_sz.
MJAPI int mj_saveLastXML(const char* filename, const mjModel* m,
char* error, int error_sz);
// Free last XML model if loaded. Called internally at each load.
MJAPI void mj_freeLastXML(void);
// Print internal XML schema as plain text or HTML, with style-padding or  .
MJAPI int mj_printSchema(const char* filename, char* buffer, int buffer_sz,
int flg_html, int flg_pad);
//---------------------- Main simulation ------------------------------------------------
// Advance simulation, use control callback to obtain external force and control.
MJAPI void mj_step(const mjModel* m, mjData* d);
// Advance simulation in two steps: before external force and control is set by user.
MJAPI void mj_step1(const mjModel* m, mjData* d);
// Advance simulation in two steps: after external force and control is set by user.
MJAPI void mj_step2(const mjModel* m, mjData* d);
// Forward dynamics: same as mj_step but do not integrate in time.
MJAPI void mj_forward(const mjModel* m, mjData* d);
// Inverse dynamics: qacc must be set before calling.
MJAPI void mj_inverse(const mjModel* m, mjData* d);
// Forward dynamics with skip; skipstage is mjtStage.
MJAPI void mj_forwardSkip(const mjModel* m, mjData* d,
int skipstage, int skipsensor);
// Inverse dynamics with skip; skipstage is mjtStage.
MJAPI void mj_inverseSkip(const mjModel* m, mjData* d,
int skipstage, int skipsensor);
//---------------------- Initialization -------------------------------------------------
// Set default options for length range computation.
MJAPI void mj_defaultLROpt(mjLROpt* opt);
// Set solver parameters to default values.
MJAPI void mj_defaultSolRefImp(mjtNum* solref, mjtNum* solimp);
// Set physics options to default values.
MJAPI void mj_defaultOption(mjOption* opt);
// Set visual options to default values.
MJAPI void mj_defaultVisual(mjVisual* vis);
// Copy mjModel, allocate new if dest is NULL.
MJAPI mjModel* mj_copyModel(mjModel* dest, const mjModel* src);
// Save model to binary MJB file or memory buffer; buffer has precedence when given.
MJAPI void mj_saveModel(const mjModel* m, const char* filename, void* buffer, int buffer_sz);
// Load model from binary MJB file.
// If vfs is not NULL, look up file in vfs before reading from disk.
MJAPI mjModel* mj_loadModel(const char* filename, const mjVFS* vfs);
// Free memory allocation in model.
MJAPI void mj_deleteModel(mjModel* m);
// Return size of buffer needed to hold model.
MJAPI int mj_sizeModel(const mjModel* m);
// Allocate mjData correponding to given model.
MJAPI mjData* mj_makeData(const mjModel* m);
// Copy mjData.
MJAPI mjData* mj_copyData(mjData* dest, const mjModel* m, const mjData* src);
// Reset data to defaults.
MJAPI void mj_resetData(const mjModel* m, mjData* d);
// Reset data to defaults, fill everything else with debug_value.
MJAPI void mj_resetDataDebug(const mjModel* m, mjData* d, unsigned char debug_value);
// Reset data, set fields from specified keyframe.
MJAPI void mj_resetDataKeyframe(const mjModel* m, mjData* d, int key);
// Allocate array of specified size on mjData stack. Call mju_error on stack overflow.
MJAPI mjtNum* mj_stackAlloc(mjData* d, int size);
// Free memory allocation in mjData.
MJAPI void mj_deleteData(mjData* d);
// Reset all callbacks to NULL pointers (NULL is the default).
MJAPI void mj_resetCallbacks(void);
// Set constant fields of mjModel, corresponding to qpos0 configuration.
MJAPI void mj_setConst(mjModel* m, mjData* d);
// Set actuator_lengthrange for specified actuator; return 1 if ok, 0 if error.
MJAPI int mj_setLengthRange(mjModel* m, mjData* d, int index,
const mjLROpt* opt, char* error, int error_sz);
//---------------------- Printing -------------------------------------------------------
// Print model to text file.
MJAPI void mj_printModel(const mjModel* m, const char* filename);
// Print data to text file.
MJAPI void mj_printData(const mjModel* m, mjData* d, const char* filename);
// Print matrix to screen.
MJAPI void mju_printMat(const mjtNum* mat, int nr, int nc);
// Print sparse matrix to screen.
MJAPI void mju_printMatSparse(const mjtNum* mat, int nr,
const int* rownnz, const int* rowadr,
const int* colind);
//---------------------- Components -----------------------------------------------------
// Run position-dependent computations.
MJAPI void mj_fwdPosition(const mjModel* m, mjData* d);
// Run velocity-dependent computations.
MJAPI void mj_fwdVelocity(const mjModel* m, mjData* d);
// Compute actuator force qfrc_actuation.
MJAPI void mj_fwdActuation(const mjModel* m, mjData* d);
// Add up all non-constraint forces, compute qacc_unc.
MJAPI void mj_fwdAcceleration(const mjModel* m, mjData* d);
// Run selected constraint solver.
MJAPI void mj_fwdConstraint(const mjModel* m, mjData* d);
// Euler integrator, semi-implicit in velocity.
MJAPI void mj_Euler(const mjModel* m, mjData* d);
// Runge-Kutta explicit order-N integrator.
MJAPI void mj_RungeKutta(const mjModel* m, mjData* d, int N);
// Run position-dependent computations in inverse dynamics.
MJAPI void mj_invPosition(const mjModel* m, mjData* d);
// Run velocity-dependent computations in inverse dynamics.
MJAPI void mj_invVelocity(const mjModel* m, mjData* d);
// Apply the analytical formula for inverse constraint dynamics.
MJAPI void mj_invConstraint(const mjModel* m, mjData* d);
// Compare forward and inverse dynamics, save results in fwdinv.
MJAPI void mj_compareFwdInv(const mjModel* m, mjData* d);
//---------------------- Sub components -------------------------------------------------
// Evaluate position-dependent sensors.
MJAPI void mj_sensorPos(const mjModel* m, mjData* d);
// Evaluate velocity-dependent sensors.
MJAPI void mj_sensorVel(const mjModel* m, mjData* d);
// Evaluate acceleration and force-dependent sensors.
MJAPI void mj_sensorAcc(const mjModel* m, mjData* d);
// Evaluate position-dependent energy (potential).
MJAPI void mj_energyPos(const mjModel* m, mjData* d);
// Evaluate velocity-dependent energy (kinetic).
MJAPI void mj_energyVel(const mjModel* m, mjData* d);
// Check qpos, reset if any element is too big or nan.
MJAPI void mj_checkPos(const mjModel* m, mjData* d);
// Check qvel, reset if any element is too big or nan.
MJAPI void mj_checkVel(const mjModel* m, mjData* d);
// Check qacc, reset if any element is too big or nan.
MJAPI void mj_checkAcc(const mjModel* m, mjData* d);
// Run forward kinematics.
MJAPI void mj_kinematics(const mjModel* m, mjData* d);
// Map inertias and motion dofs to global frame centered at CoM.
MJAPI void mj_comPos(const mjModel* m, mjData* d);
// Compute camera and light positions and orientations.
MJAPI void mj_camlight(const mjModel* m, mjData* d);
// Compute tendon lengths, velocities and moment arms.
MJAPI void mj_tendon(const mjModel* m, mjData* d);
// Compute actuator transmission lengths and moments.
MJAPI void mj_transmission(const mjModel* m, mjData* d);
// Run composite rigid body inertia algorithm (CRB).
MJAPI void mj_crb(const mjModel* m, mjData* d);
// Compute sparse L'*D*L factorizaton of inertia matrix.
MJAPI void mj_factorM(const mjModel* m, mjData* d);
// Solve linear system M * x = y using factorization: x = inv(L'*D*L)*y
MJAPI void mj_solveM(const mjModel* m, mjData* d, mjtNum* x, const mjtNum* y, int n);
// Half of linear solve: x = sqrt(inv(D))*inv(L')*y
MJAPI void mj_solveM2(const mjModel* m, mjData* d, mjtNum* x, const mjtNum* y, int n);
// Compute cvel, cdof_dot.
MJAPI void mj_comVel(const mjModel* m, mjData* d);
// Compute qfrc_passive from spring-dampers, viscosity and density.
MJAPI void mj_passive(const mjModel* m, mjData* d);
// subtree linear velocity and angular momentum
MJAPI void mj_subtreeVel(const mjModel* m, mjData* d);
// RNE: compute M(qpos)*qacc + C(qpos,qvel); flg_acc=0 removes inertial term.
MJAPI void mj_rne(const mjModel* m, mjData* d, int flg_acc, mjtNum* result);
// RNE with complete data: compute cacc, cfrc_ext, cfrc_int.
MJAPI void mj_rnePostConstraint(const mjModel* m, mjData* d);
// Run collision detection.
MJAPI void mj_collision(const mjModel* m, mjData* d);
// Construct constraints.
MJAPI void mj_makeConstraint(const mjModel* m, mjData* d);
// Compute inverse constaint inertia efc_AR.
MJAPI void mj_projectConstraint(const mjModel* m, mjData* d);
// Compute efc_vel, efc_aref.
MJAPI void mj_referenceConstraint(const mjModel* m, mjData* d);
// Compute efc_state, efc_force, qfrc_constraint, and (optionally) cone Hessians.
// If cost is not NULL, set *cost = s(jar) where jar = Jac*qacc-aref.
MJAPI void mj_constraintUpdate(const mjModel* m, mjData* d, const mjtNum* jar,
mjtNum* cost, int flg_coneHessian);
//---------------------- Support --------------------------------------------------------
// Add contact to d->contact list; return 0 if success; 1 if buffer full.
MJAPI int mj_addContact(const mjModel* m, mjData* d, const mjContact* con);
// Determine type of friction cone.
MJAPI int mj_isPyramidal(const mjModel* m);
// Determine type of constraint Jacobian.
MJAPI int mj_isSparse(const mjModel* m);
// Determine type of solver (PGS is dual, CG and Newton are primal).
MJAPI int mj_isDual(const mjModel* m);
// Multiply dense or sparse constraint Jacobian by vector.
MJAPI void mj_mulJacVec(const mjModel* m, mjData* d,
mjtNum* res, const mjtNum* vec);
// Multiply dense or sparse constraint Jacobian transpose by vector.
MJAPI void mj_mulJacTVec(const mjModel* m, mjData* d, mjtNum* res, const mjtNum* vec);
// Compute 3/6-by-nv end-effector Jacobian of global point attached to given body.
MJAPI void mj_jac(const mjModel* m, const mjData* d,
mjtNum* jacp, mjtNum* jacr, const mjtNum point[3], int body);
// Compute body frame end-effector Jacobian.
MJAPI void mj_jacBody(const mjModel* m, const mjData* d,
mjtNum* jacp, mjtNum* jacr, int body);
// Compute body center-of-mass end-effector Jacobian.
MJAPI void mj_jacBodyCom(const mjModel* m, const mjData* d,
mjtNum* jacp, mjtNum* jacr, int body);
// Compute geom end-effector Jacobian.
MJAPI void mj_jacGeom(const mjModel* m, const mjData* d,
mjtNum* jacp, mjtNum* jacr, int geom);
// Compute site end-effector Jacobian.
MJAPI void mj_jacSite(const mjModel* m, const mjData* d,
mjtNum* jacp, mjtNum* jacr, int site);
// Compute translation end-effector Jacobian of point, and rotation Jacobian of axis.
MJAPI void mj_jacPointAxis(const mjModel* m, mjData* d,
mjtNum* jacPoint, mjtNum* jacAxis,
const mjtNum point[3], const mjtNum axis[3], int body);
// Get id of object with specified name, return -1 if not found; type is mjtObj.
MJAPI int mj_name2id(const mjModel* m, int type, const char* name);
// Get name of object with specified id, return 0 if invalid type or id; type is mjtObj.
MJAPI const char* mj_id2name(const mjModel* m, int type, int id);
// Convert sparse inertia matrix M into full (i.e. dense) matrix.
MJAPI void mj_fullM(const mjModel* m, mjtNum* dst, const mjtNum* M);
// Multiply vector by inertia matrix.
MJAPI void mj_mulM(const mjModel* m, const mjData* d, mjtNum* res, const mjtNum* vec);
// Multiply vector by (inertia matrix)^(1/2).
MJAPI void mj_mulM2(const mjModel* m, const mjData* d, mjtNum* res, const mjtNum* vec);
// Add inertia matrix to destination matrix.
// Destination can be sparse uncompressed, or dense when all int* are NULL
MJAPI void mj_addM(const mjModel* m, mjData* d, mjtNum* dst,
int* rownnz, int* rowadr, int* colind);
// Apply cartesian force and torque (outside xfrc_applied mechanism).
MJAPI void mj_applyFT(const mjModel* m, mjData* d,
const mjtNum* force, const mjtNum* torque,
const mjtNum* point, int body, mjtNum* qfrc_target);
// Compute object 6D velocity in object-centered frame, world/local orientation.
MJAPI void mj_objectVelocity(const mjModel* m, const mjData* d,
int objtype, int objid, mjtNum* res, int flg_local);
// Compute object 6D acceleration in object-centered frame, world/local orientation.
MJAPI void mj_objectAcceleration(const mjModel* m, const mjData* d,
int objtype, int objid, mjtNum* res, int flg_local);
// Extract 6D force:torque for one contact, in contact frame.
MJAPI void mj_contactForce(const mjModel* m, const mjData* d, int id, mjtNum* result);
// Compute velocity by finite-differencing two positions.
MJAPI void mj_differentiatePos(const mjModel* m, mjtNum* qvel, mjtNum dt,
const mjtNum* qpos1, const mjtNum* qpos2);
// Integrate position with given velocity.
MJAPI void mj_integratePos(const mjModel* m, mjtNum* qpos, const mjtNum* qvel, mjtNum dt);
// Normalize all quaterions in qpos-type vector.
MJAPI void mj_normalizeQuat(const mjModel* m, mjtNum* qpos);
// Map from body local to global Cartesian coordinates.
MJAPI void mj_local2Global(mjData* d, mjtNum* xpos, mjtNum* xmat,
const mjtNum* pos, const mjtNum* quat,
int body, mjtByte sameframe);
// Sum all body masses.
MJAPI mjtNum mj_getTotalmass(const mjModel* m);
// Scale body masses and inertias to achieve specified total mass.
MJAPI void mj_setTotalmass(mjModel* m, mjtNum newmass);
// Return version number: 1.0.2 is encoded as 102.
MJAPI int mj_version(void);
//---------------------- Ray collisions -------------------------------------------------
// Intersect ray (pnt+x*vec, x>=0) with visible geoms, except geoms in bodyexclude.
// Return geomid and distance (x) to nearest surface, or -1 if no intersection.
// geomgroup, flg_static are as in mjvOption; geomgroup==NULL skips group exclusion.
MJAPI mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const mjtNum* vec,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
int* geomid);
// Interect ray with hfield, return nearest distance or -1 if no intersection.
MJAPI mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int geomid,
const mjtNum* pnt, const mjtNum* vec);
// Interect ray with mesh, return nearest distance or -1 if no intersection.
MJAPI mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int geomid,
const mjtNum* pnt, const mjtNum* vec);
// Interect ray with pure geom, return nearest distance or -1 if no intersection.
MJAPI mjtNum mju_rayGeom(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec, int geomtype);
// Interect ray with skin, return nearest vertex id.
MJAPI mjtNum mju_raySkin(int nface, int nvert, const int* face, const float* vert,
const mjtNum* pnt, const mjtNum* vec, int* vertid);
//---------------------- Interaction ----------------------------------------------------
// Set default camera.
MJAPI void mjv_defaultCamera(mjvCamera* cam);
// Set default perturbation.
MJAPI void mjv_defaultPerturb(mjvPerturb* pert);
// Transform pose from room to model space.
MJAPI void mjv_room2model(mjtNum* modelpos, mjtNum* modelquat, const mjtNum* roompos,
const mjtNum* roomquat, const mjvScene* scn);
// Transform pose from model to room space.
MJAPI void mjv_model2room(mjtNum* roompos, mjtNum* roomquat, const mjtNum* modelpos,
const mjtNum* modelquat, const mjvScene* scn);
// Get camera info in model space; average left and right OpenGL cameras.
MJAPI void mjv_cameraInModel(mjtNum* headpos, mjtNum* forward, mjtNum* up,
const mjvScene* scn);
// Get camera info in room space; average left and right OpenGL cameras.
MJAPI void mjv_cameraInRoom(mjtNum* headpos, mjtNum* forward, mjtNum* up,
const mjvScene* scn);
// Get frustum height at unit distance from camera; average left and right OpenGL cameras.
MJAPI mjtNum mjv_frustumHeight(const mjvScene* scn);
// Rotate 3D vec in horizontal plane by angle between (0,1) and (forward_x,forward_y).
MJAPI void mjv_alignToCamera(mjtNum* res, const mjtNum* vec, const mjtNum* forward);
// Move camera with mouse; action is mjtMouse.
MJAPI void mjv_moveCamera(const mjModel* m, int action, mjtNum reldx, mjtNum reldy,
const mjvScene* scn, mjvCamera* cam);
// Move perturb object with mouse; action is mjtMouse.
MJAPI void mjv_movePerturb(const mjModel* m, const mjData* d, int action, mjtNum reldx,
mjtNum reldy, const mjvScene* scn, mjvPerturb* pert);
// Move model with mouse; action is mjtMouse.
MJAPI void mjv_moveModel(const mjModel* m, int action, mjtNum reldx, mjtNum reldy,
const mjtNum* roomup, mjvScene* scn);
// Copy perturb pos,quat from selected body; set scale for perturbation.
MJAPI void mjv_initPerturb(const mjModel* m, const mjData* d,
const mjvScene* scn, mjvPerturb* pert);
// Set perturb pos,quat in d->mocap when selected body is mocap, and in d->qpos otherwise.
// Write d->qpos only if flg_paused and subtree root for selected body has free joint.
MJAPI void mjv_applyPerturbPose(const mjModel* m, mjData* d, const mjvPerturb* pert,
int flg_paused);
// Set perturb force,torque in d->xfrc_applied, if selected body is dynamic.
MJAPI void mjv_applyPerturbForce(const mjModel* m, mjData* d, const mjvPerturb* pert);
// Return the average of two OpenGL cameras.
MJAPI mjvGLCamera mjv_averageCamera(const mjvGLCamera* cam1, const mjvGLCamera* cam2);
// Select geom or skin with mouse, return bodyid; -1: none selected.
MJAPI int mjv_select(const mjModel* m, const mjData* d, const mjvOption* vopt,
mjtNum aspectratio, mjtNum relx, mjtNum rely,
const mjvScene* scn, mjtNum* selpnt, int* geomid, int* skinid);
//---------------------- Visualization --------------------------------------------------
// Set default visualization options.
MJAPI void mjv_defaultOption(mjvOption* opt);
// Set default figure.
MJAPI void mjv_defaultFigure(mjvFigure* fig);
// Initialize given geom fields when not NULL, set the rest to their default values.
MJAPI void mjv_initGeom(mjvGeom* geom, int type, const mjtNum* size,
const mjtNum* pos, const mjtNum* mat, const float* rgba);
// Set (type, size, pos, mat) for connector-type geom between given points.
// Assume that mjv_initGeom was already called to set all other properties.
MJAPI void mjv_makeConnector(mjvGeom* geom, int type, mjtNum width,
mjtNum a0, mjtNum a1, mjtNum a2,
mjtNum b0, mjtNum b1, mjtNum b2);
// Set default abstract scene.
MJAPI void mjv_defaultScene(mjvScene* scn);
// Allocate resources in abstract scene.
MJAPI void mjv_makeScene(const mjModel* m, mjvScene* scn, int maxgeom);
// Free abstract scene.
MJAPI void mjv_freeScene(mjvScene* scn);
// Update entire scene given model state.
MJAPI void mjv_updateScene(const mjModel* m, mjData* d, const mjvOption* opt,
const mjvPerturb* pert, mjvCamera* cam, int catmask, mjvScene* scn);
// Add geoms from selected categories.
MJAPI void mjv_addGeoms(const mjModel* m, mjData* d, const mjvOption* opt,
const mjvPerturb* pert, int catmask, mjvScene* scn);
// Make list of lights.
MJAPI void mjv_makeLights(const mjModel* m, mjData* d, mjvScene* scn);
// Update camera.
MJAPI void mjv_updateCamera(const mjModel* m, mjData* d, mjvCamera* cam, mjvScene* scn);
// Update skins.
MJAPI void mjv_updateSkin(const mjModel* m, mjData* d, mjvScene* scn);
//---------------------- OpenGL rendering -----------------------------------------------
// Set default mjrContext.
MJAPI void mjr_defaultContext(mjrContext* con);
// Allocate resources in custom OpenGL context; fontscale is mjtFontScale.
MJAPI void mjr_makeContext(const mjModel* m, mjrContext* con, int fontscale);
// Change font of existing context.
MJAPI void mjr_changeFont(int fontscale, mjrContext* con);
// Add Aux buffer with given index to context; free previous Aux buffer.
MJAPI void mjr_addAux(int index, int width, int height, int samples, mjrContext* con);
// Free resources in custom OpenGL context, set to default.
MJAPI void mjr_freeContext(mjrContext* con);
// Upload texture to GPU, overwriting previous upload if any.
MJAPI void mjr_uploadTexture(const mjModel* m, const mjrContext* con, int texid);
// Upload mesh to GPU, overwriting previous upload if any.
MJAPI void mjr_uploadMesh(const mjModel* m, const mjrContext* con, int meshid);
// Upload height field to GPU, overwriting previous upload if any.
MJAPI void mjr_uploadHField(const mjModel* m, const mjrContext* con, int hfieldid);
// Make con->currentBuffer current again.
MJAPI void mjr_restoreBuffer(const mjrContext* con);
// Set OpenGL framebuffer for rendering: mjFB_WINDOW or mjFB_OFFSCREEN.
// If only one buffer is available, set that buffer and ignore framebuffer argument.
MJAPI void mjr_setBuffer(int framebuffer, mjrContext* con);
// Read pixels from current OpenGL framebuffer to client buffer.
// Viewport is in OpenGL framebuffer; client buffer starts at (0,0).
MJAPI void mjr_readPixels(unsigned char* rgb, float* depth,
mjrRect viewport, const mjrContext* con);
// Draw pixels from client buffer to current OpenGL framebuffer.
// Viewport is in OpenGL framebuffer; client buffer starts at (0,0).
MJAPI void mjr_drawPixels(const unsigned char* rgb, const float* depth,
mjrRect viewport, const mjrContext* con);
// Blit from src viewpoint in current framebuffer to dst viewport in other framebuffer.
// If src, dst have different size and flg_depth==0, color is interpolated with GL_LINEAR.
MJAPI void mjr_blitBuffer(mjrRect src, mjrRect dst,
int flg_color, int flg_depth, const mjrContext* con);
// Set Aux buffer for custom OpenGL rendering (call restoreBuffer when done).
MJAPI void mjr_setAux(int index, const mjrContext* con);
// Blit from Aux buffer to con->currentBuffer.
MJAPI void mjr_blitAux(int index, mjrRect src, int left, int bottom,
const mjrContext* con);
// Draw text at (x,y) in relative coordinates; font is mjtFont.
MJAPI void mjr_text(int font, const char* txt, const mjrContext* con,
float x, float y, float r, float g, float b);
// Draw text overlay; font is mjtFont; gridpos is mjtGridPos.
MJAPI void mjr_overlay(int font, int gridpos, mjrRect viewport,
const char* overlay, const char* overlay2, const mjrContext* con);
// Get maximum viewport for active buffer.
MJAPI mjrRect mjr_maxViewport(const mjrContext* con);
// Draw rectangle.
MJAPI void mjr_rectangle(mjrRect viewport, float r, float g, float b, float a);
// Draw rectangle with centered text.
MJAPI void mjr_label(mjrRect viewport, int font, const char* txt,
float r, float g, float b, float a, float rt, float gt, float bt,
const mjrContext* con);
// Draw 2D figure.
MJAPI void mjr_figure(mjrRect viewport, mjvFigure* fig, const mjrContext* con);
// Render 3D scene.
MJAPI void mjr_render(mjrRect viewport, mjvScene* scn, const mjrContext* con);
// Call glFinish.
MJAPI void mjr_finish(void);
// Call glGetError and return result.
MJAPI int mjr_getError(void);
// Find first rectangle containing mouse, -1: not found.
MJAPI int mjr_findRect(int x, int y, int nrect, const mjrRect* rect);
//---------------------- UI framework ---------------------------------------------------
// Get builtin UI theme spacing (ind: 0-1).
MJAPI mjuiThemeSpacing mjui_themeSpacing(int ind);
// Get builtin UI theme color (ind: 0-3).
MJAPI mjuiThemeColor mjui_themeColor(int ind);
// Add definitions to UI.
MJAPI void mjui_add(mjUI* ui, const mjuiDef* def);
// Add definitions to UI section.
MJAPI void mjui_addToSection(mjUI* ui, int sect, const mjuiDef* def);
// Compute UI sizes.
MJAPI void mjui_resize(mjUI* ui, const mjrContext* con);
// Update specific section/item; -1: update all.
MJAPI void mjui_update(int section, int item, const mjUI* ui,
const mjuiState* state, const mjrContext* con);
// Handle UI event, return pointer to changed item, NULL if no change.
MJAPI mjuiItem* mjui_event(mjUI* ui, mjuiState* state, const mjrContext* con);
// Copy UI image to current buffer.
MJAPI void mjui_render(mjUI* ui, const mjuiState* state, const mjrContext* con);
//---------------------- Error and memory -----------------------------------------------
// Main error function; does not return to caller.
MJAPI void mju_error(const char* msg);
// Error function with int argument; msg is a printf format string.
MJAPI void mju_error_i(const char* msg, int i);
// Error function with string argument.
MJAPI void mju_error_s(const char* msg, const char* text);
// Main warning function; returns to caller.
MJAPI void mju_warning(const char* msg);
// Warning function with int argument.
MJAPI void mju_warning_i(const char* msg, int i);
// Warning function with string argument.
MJAPI void mju_warning_s(const char* msg, const char* text);
// Clear user error and memory handlers.
MJAPI void mju_clearHandlers(void);
// Allocate memory; byte-align on 8; pad size to multiple of 8.
MJAPI void* mju_malloc(size_t size);
// Free memory, using free() by default.
MJAPI void mju_free(void* ptr);
// High-level warning function: count warnings in mjData, print only the first.
MJAPI void mj_warning(mjData* d, int warning, int info);
// Write [datetime, type: message] to MUJOCO_LOG.TXT.
MJAPI void mju_writeLog(const char* type, const char* msg);
//---------------------- Standard math --------------------------------------------------
#define mjMAX(a,b) (((a) > (b)) ? (a) : (b))
#define mjMIN(a,b) (((a) < (b)) ? (a) : (b))
#ifdef mjUSEDOUBLE
#define mju_sqrt sqrt
#define mju_exp exp
#define mju_sin sin
#define mju_cos cos
#define mju_tan tan
#define mju_asin asin
#define mju_acos acos
#define mju_atan2 atan2
#define mju_tanh tanh
#define mju_pow pow
#define mju_abs fabs
#define mju_log log
#define mju_log10 log10
#define mju_floor floor
#define mju_ceil ceil
#else
#define mju_sqrt sqrtf
#define mju_exp expf
#define mju_sin sinf
#define mju_cos cosf
#define mju_tan tanf
#define mju_asin asinf
#define mju_acos acosf
#define mju_atan2 atan2f
#define mju_tanh tanhf
#define mju_pow powf
#define mju_abs fabsf
#define mju_log logf
#define mju_log10 log10f
#define mju_floor floorf
#define mju_ceil ceilf
#endif
//------------------------------ Vector math --------------------------------------------
// Set res = 0.
MJAPI void mju_zero3(mjtNum res[3]);
// Set res = vec.
MJAPI void mju_copy3(mjtNum res[3], const mjtNum data[3]);
// Set res = vec*scl.
MJAPI void mju_scl3(mjtNum res[3], const mjtNum vec[3], mjtNum scl);
// Set res = vec1 + vec2.
MJAPI void mju_add3(mjtNum res[3], const mjtNum vec1[3], const mjtNum vec2[3]);
// Set res = vec1 - vec2.
MJAPI void mju_sub3(mjtNum res[3], const mjtNum vec1[3], const mjtNum vec2[3]);
// Set res = res + vec.
MJAPI void mju_addTo3(mjtNum res[3], const mjtNum vec[3]);
// Set res = res - vec.
MJAPI void mju_subFrom3(mjtNum res[3], const mjtNum vec[3]);
// Set res = res + vec*scl.
MJAPI void mju_addToScl3(mjtNum res[3], const mjtNum vec[3], mjtNum scl);
// Set res = vec1 + vec2*scl.
MJAPI void mju_addScl3(mjtNum res[3], const mjtNum vec1[3], const mjtNum vec2[3], mjtNum scl);
// Normalize vector, return length before normalization.
MJAPI mjtNum mju_normalize3(mjtNum res[3]);
// Return vector length (without normalizing the vector).
MJAPI mjtNum mju_norm3(const mjtNum vec[3]);
// Return dot-product of vec1 and vec2.
MJAPI mjtNum mju_dot3(const mjtNum vec1[3], const mjtNum vec2[3]);
// Return Cartesian distance between 3D vectors pos1 and pos2.
MJAPI mjtNum mju_dist3(const mjtNum pos1[3], const mjtNum pos2[3]);
// Multiply vector by 3D rotation matrix: res = mat * vec.
MJAPI void mju_rotVecMat(mjtNum res[3], const mjtNum vec[3], const mjtNum mat[9]);
// Multiply vector by transposed 3D rotation matrix: res = mat' * vec.
MJAPI void mju_rotVecMatT(mjtNum res[3], const mjtNum vec[3], const mjtNum mat[9]);
// Compute cross-product: res = cross(a, b).
MJAPI void mju_cross(mjtNum res[3], const mjtNum a[3], const mjtNum b[3]);
// Set res = 0.
MJAPI void mju_zero4(mjtNum res[4]);
// Set res = (1,0,0,0).
MJAPI void mju_unit4(mjtNum res[4]);
// Set res = vec.
MJAPI void mju_copy4(mjtNum res[4], const mjtNum data[4]);
// Normalize vector, return length before normalization.
MJAPI mjtNum mju_normalize4(mjtNum res[4]);
// Set res = 0.
MJAPI void mju_zero(mjtNum* res, int n);
// Set res = vec.
MJAPI void mju_copy(mjtNum* res, const mjtNum* data, int n);
// Return sum(vec).
MJAPI mjtNum mju_sum(const mjtNum* vec, int n);
// Return L1 norm: sum(abs(vec)).
MJAPI mjtNum mju_L1(const mjtNum* vec, int n);
// Set res = vec*scl.
MJAPI void mju_scl(mjtNum* res, const mjtNum* vec, mjtNum scl, int n);
// Set res = vec1 + vec2.
MJAPI void mju_add(mjtNum* res, const mjtNum* vec1, const mjtNum* vec2, int n);
// Set res = vec1 - vec2.
MJAPI void mju_sub(mjtNum* res, const mjtNum* vec1, const mjtNum* vec2, int n);
// Set res = res + vec.
MJAPI void mju_addTo(mjtNum* res, const mjtNum* vec, int n);
// Set res = res - vec.
MJAPI void mju_subFrom(mjtNum* res, const mjtNum* vec, int n);
// Set res = res + vec*scl.
MJAPI void mju_addToScl(mjtNum* res, const mjtNum* vec, mjtNum scl, int n);
// Set res = vec1 + vec2*scl.
MJAPI void mju_addScl(mjtNum* res, const mjtNum* vec1, const mjtNum* vec2, mjtNum scl, int n);
// Normalize vector, return length before normalization.
MJAPI mjtNum mju_normalize(mjtNum* res, int n);
// Return vector length (without normalizing vector).
MJAPI mjtNum mju_norm(const mjtNum* res, int n);
// Return dot-product of vec1 and vec2.
MJAPI mjtNum mju_dot(const mjtNum* vec1, const mjtNum* vec2, const int n);
// Multiply matrix and vector: res = mat * vec.
MJAPI void mju_mulMatVec(mjtNum* res, const mjtNum* mat, const mjtNum* vec,
int nr, int nc);
// Multiply transposed matrix and vector: res = mat' * vec.
MJAPI void mju_mulMatTVec(mjtNum* res, const mjtNum* mat, const mjtNum* vec,
int nr, int nc);
// Transpose matrix: res = mat'.
MJAPI void mju_transpose(mjtNum* res, const mjtNum* mat, int nr, int nc);
// Multiply matrices: res = mat1 * mat2.
MJAPI void mju_mulMatMat(mjtNum* res, const mjtNum* mat1, const mjtNum* mat2,
int r1, int c1, int c2);
// Multiply matrices, second argument transposed: res = mat1 * mat2'.
MJAPI void mju_mulMatMatT(mjtNum* res, const mjtNum* mat1, const mjtNum* mat2,
int r1, int c1, int r2);
// Multiply matrices, first argument transposed: res = mat1' * mat2.
MJAPI void mju_mulMatTMat(mjtNum* res, const mjtNum* mat1, const mjtNum* mat2,
int r1, int c1, int c2);
// Set res = mat' * diag * mat if diag is not NULL, and res = mat' * mat otherwise.
MJAPI void mju_sqrMatTD(mjtNum* res, const mjtNum* mat, const mjtNum* diag, int nr, int nc);
// Coordinate transform of 6D motion or force vector in rotation:translation format.
// rotnew2old is 3-by-3, NULL means no rotation; flg_force specifies force or motion type.
MJAPI void mju_transformSpatial(mjtNum res[6], const mjtNum vec[6], int flg_force,
const mjtNum newpos[3], const mjtNum oldpos[3],
const mjtNum rotnew2old[9]);
//---------------------- Quaternions ----------------------------------------------------
// Rotate vector by quaternion.
MJAPI void mju_rotVecQuat(mjtNum res[3], const mjtNum vec[3], const mjtNum quat[4]);
// Conjugate quaternion, corresponding to opposite rotation.
MJAPI void mju_negQuat(mjtNum res[4], const mjtNum quat[4]);
// Muiltiply quaternions.
MJAPI void mju_mulQuat(mjtNum res[4], const mjtNum quat1[4], const mjtNum quat2[4]);
// Muiltiply quaternion and axis.
MJAPI void mju_mulQuatAxis(mjtNum res[4], const mjtNum quat[4], const mjtNum axis[3]);
// Convert axisAngle to quaternion.
MJAPI void mju_axisAngle2Quat(mjtNum res[4], const mjtNum axis[3], mjtNum angle);
// Convert quaternion (corresponding to orientation difference) to 3D velocity.
MJAPI void mju_quat2Vel(mjtNum res[3], const mjtNum quat[4], mjtNum dt);
// Subtract quaternions, express as 3D velocity: qb*quat(res) = qa.
MJAPI void mju_subQuat(mjtNum res[3], const mjtNum qa[4], const mjtNum qb[4]);
// Convert quaternion to 3D rotation matrix.
MJAPI void mju_quat2Mat(mjtNum res[9], const mjtNum quat[4]);
// Convert 3D rotation matrix to quaterion.
MJAPI void mju_mat2Quat(mjtNum quat[4], const mjtNum mat[9]);
// Compute time-derivative of quaternion, given 3D rotational velocity.
MJAPI void mju_derivQuat(mjtNum res[4], const mjtNum quat[4], const mjtNum vel[3]);
// Integrate quaterion given 3D angular velocity.
MJAPI void mju_quatIntegrate(mjtNum quat[4], const mjtNum vel[3], mjtNum scale);
// Construct quaternion performing rotation from z-axis to given vector.
MJAPI void mju_quatZ2Vec(mjtNum quat[4], const mjtNum vec[3]);
//---------------------- Poses ----------------------------------------------------------
// Multiply two poses.
MJAPI void mju_mulPose(mjtNum posres[3], mjtNum quatres[4],
const mjtNum pos1[3], const mjtNum quat1[4],
const mjtNum pos2[3], const mjtNum quat2[4]);
// Conjugate pose, corresponding to the opposite spatial transformation.
MJAPI void mju_negPose(mjtNum posres[3], mjtNum quatres[4],
const mjtNum pos[3], const mjtNum quat[4]);
// Transform vector by pose.
MJAPI void mju_trnVecPose(mjtNum res[3], const mjtNum pos[3], const mjtNum quat[4],
const mjtNum vec[3]);
//---------------------- Decompositions --------------------------------------------------
// Cholesky decomposition: mat = L*L'; return rank.
MJAPI int mju_cholFactor(mjtNum* mat, int n, mjtNum mindiag);
// Solve mat * res = vec, where mat is Cholesky-factorized
MJAPI void mju_cholSolve(mjtNum* res, const mjtNum* mat, const mjtNum* vec, int n);
// Cholesky rank-one update: L*L' +/- x*x'; return rank.
MJAPI int mju_cholUpdate(mjtNum* mat, mjtNum* x, int n, int flg_plus);
// Eigenvalue decomposition of symmetric 3x3 matrix.
MJAPI int mju_eig3(mjtNum* eigval, mjtNum* eigvec, mjtNum* quat, const mjtNum* mat);
//---------------------- Miscellaneous --------------------------------------------------
// Muscle active force, prm = (range[2], force, scale, lmin, lmax, vmax, fpmax, fvmax).
MJAPI mjtNum mju_muscleGain(mjtNum len, mjtNum vel, const mjtNum lengthrange[2],
mjtNum acc0, const mjtNum prm[9]);
// Muscle passive force, prm = (range[2], force, scale, lmin, lmax, vmax, fpmax, fvmax).
MJAPI mjtNum mju_muscleBias(mjtNum len, const mjtNum lengthrange[2],
mjtNum acc0, const mjtNum prm[9]);
// Muscle activation dynamics, prm = (tau_act, tau_deact).
MJAPI mjtNum mju_muscleDynamics(mjtNum ctrl, mjtNum act, const mjtNum prm[2]);
// Convert contact force to pyramid representation.
MJAPI void mju_encodePyramid(mjtNum* pyramid, const mjtNum* force,
const mjtNum* mu, int dim);
// Convert pyramid representation to contact force.
MJAPI void mju_decodePyramid(mjtNum* force, const mjtNum* pyramid,
const mjtNum* mu, int dim);
// Integrate spring-damper analytically, return pos(dt).
MJAPI mjtNum mju_springDamper(mjtNum pos0, mjtNum vel0, mjtNum Kp, mjtNum Kv, mjtNum dt);
// Return min(a,b) with single evaluation of a and b.
MJAPI mjtNum mju_min(mjtNum a, mjtNum b);
// Return max(a,b) with single evaluation of a and b.
MJAPI mjtNum mju_max(mjtNum a, mjtNum b);
// Return sign of x: +1, -1 or 0.
MJAPI mjtNum mju_sign(mjtNum x);
// Round x to nearest integer.
MJAPI int mju_round(mjtNum x);
// Convert type id (mjtObj) to type name.
MJAPI const char* mju_type2Str(int type);
// Convert type name to type id (mjtObj).
MJAPI int mju_str2Type(const char* str);
// Construct a warning message given the warning type and info.
MJAPI const char* mju_warningText(int warning, int info);
// Return 1 if nan or abs(x)>mjMAXVAL, 0 otherwise. Used by check functions.
MJAPI int mju_isBad(mjtNum x);
// Return 1 if all elements are 0.
MJAPI int mju_isZero(mjtNum* vec, int n);
// Standard normal random number generator (optional second number).
MJAPI mjtNum mju_standardNormal(mjtNum* num2);
// Convert from float to mjtNum.
MJAPI void mju_f2n(mjtNum* res, const float* vec, int n);
// Convert from mjtNum to float.
MJAPI void mju_n2f(float* res, const mjtNum* vec, int n);
// Convert from double to mjtNum.
MJAPI void mju_d2n(mjtNum* res, const double* vec, int n);
// Convert from mjtNum to double.
MJAPI void mju_n2d(double* res, const mjtNum* vec, int n);
// Insertion sort, resulting list is in increasing order.
MJAPI void mju_insertionSort(mjtNum* list, int n);
// Integer insertion sort, resulting list is in increasing order.
MJAPI void mju_insertionSortInt(int* list, int n);
// Generate Halton sequence.
MJAPI mjtNum mju_Halton(int index, int base);
// Call strncpy, then set dst[n-1] = 0.
MJAPI char* mju_strncpy(char *dst, const char *src, int n);
// Sigmoid function over 0<=x<=1 constructed from half-quadratics.
MJAPI mjtNum mju_sigmoid(mjtNum x);
#if defined(__cplusplus)
}
#endif
#endif // MUJOCO_MUJOCO_H_