Files
Mujoco_WASM/src/experimental/filament/compat/mjr_filament_renderer.cc
T
Haroon Qureshi 24ce1eff10 Update compat library to use public functions.
There are still a few places where the compat library is downcasting
to the internal types due to limitations in the public APIs.

PiperOrigin-RevId: 910646480
Change-Id: I1ccb6714db08a2010d9535f59338e5eba06d1d35
2026-05-05 06:33:04 -07:00

215 lines
7.7 KiB
C++

// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "experimental/filament/compat/mjr_filament_renderer.h"
#include <cstddef>
#include <cstdint>
#include <memory>
#include <math/vec4.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjvisualize.h>
#include <mujoco/mujoco.h>
#include "experimental/filament/compat/imgui_bridge.h"
#include "experimental/filament/compat/imgui_editor.h"
#include "experimental/filament/compat/scene_bridge.h"
#include "experimental/filament/filament/filament_context.h"
#include "experimental/filament/filament/model_util.h"
#include "experimental/filament/render_context_filament.h"
#include "experimental/filament/render_context_filament_cpp.h"
namespace mujoco {
MjrFilamentRenderer::MjrFilamentRenderer(const mjrFilamentConfig* config) {
filament_context_ = std::make_unique<FilamentContext>(config);
}
void MjrFilamentRenderer::Init(const mjModel* model) {
scene_bridge_ = std::make_unique<SceneBridge>(filament_context_.get(), model);
imgui_bridge_ = std::make_unique<ImguiBridge>(filament_context_.get());
mjr_defaultRenderRequest(&render_requests_[0]);
mjr_defaultRenderRequest(&render_requests_[1]);
render_requests_[0].scene = scene_bridge_->GetScene();
render_requests_[0].draw_mode = mjDRAW_MODE_COLOR;
render_requests_[1].scene = imgui_bridge_->GetScene();
render_requests_[1].draw_mode = mjDRAW_MODE_COLOR;
// The UX camera is a fixed orthographic camera. We only need to change the
// width/height based on the viewport per frame.
render_requests_[1].camera.orthographic = true;
render_requests_[1].camera.pos[0] = 0.0f;
render_requests_[1].camera.pos[1] = 0.0f;
render_requests_[1].camera.pos[2] = 1.0f;
render_requests_[1].camera.forward[0] = 0.0f;
render_requests_[1].camera.forward[1] = 0.0f;
render_requests_[1].camera.forward[2] = -1.0f;
render_requests_[1].camera.up[0] = 0.0f;
render_requests_[1].camera.up[1] = 1.0f;
render_requests_[1].camera.up[2] = 0.0f;
render_requests_[1].camera.frustum_top = 0.0f;
render_requests_[1].camera.frustum_near = 0.0f;
render_requests_[1].camera.frustum_far = 1.0f;
}
void MjrFilamentRenderer::Render(const mjrRect& viewport,
const mjvScene* scene) {
scene_bridge_->Update(viewport, scene);
// Update the UX renderable entity after processing the scene in case there
// are any elements in the scene which generate UX draw calls (e.g. labels).
if (mode_ != FrameBufferMode::OffScreen) {
imgui_bridge_->Update();
}
if (scene->flags[mjRND_SEGMENT]) {
render_requests_[0].draw_mode = mjDRAW_MODE_SEGMENTATION;
} else if (scene->flags[mjRND_DEPTH]) {
render_requests_[0].draw_mode = mjDRAW_MODE_DEPTH;
} else {
render_requests_[0].draw_mode = mjDRAW_MODE_COLOR;
}
render_requests_[0].width = viewport.width;
render_requests_[0].height = viewport.height;
render_requests_[1].width = viewport.width;
render_requests_[1].height = viewport.height;
render_requests_[0].camera =
mjv_averageCamera(scene->camera, scene->camera + 1);
render_requests_[1].camera.frustum_center = viewport.width / 2.0f;
render_requests_[1].camera.frustum_width = viewport.width / 2.0f;
render_requests_[1].camera.frustum_bottom = viewport.height;
if (mode_ == FrameBufferMode::Window) {
render_requests_[0].target = nullptr;
render_requests_[1].target = nullptr;
filament_context_->Render(render_requests_);
}
}
void MjrFilamentRenderer::SetFrameBuffer(int framebuffer) {
switch (framebuffer) {
case mjFB_WINDOW:
mode_ = FrameBufferMode::Window;
break;
case mjFB_OFFSCREEN:
mode_ = FrameBufferMode::OffScreen;
break;
case 2: // No official constant fo this.
mode_ = FrameBufferMode::OffScreenWithGui;
break;
default:
mju_error("Invalid framebuffer mode: %d", framebuffer);
}
}
void MjrFilamentRenderer::ReadPixels(mjrRect viewport, unsigned char* rgb,
float* depth) {
if (mode_ == FrameBufferMode::Window) {
mju_error("ReadPixels is only supported for offscreen rendering.");
}
render_requests_[0].width = viewport.width;
render_requests_[0].height = viewport.height;
render_requests_[1].width = viewport.width;
render_requests_[1].height = viewport.height;
if (rgb) {
mjrRenderTargetConfig config;
mjr_defaultRenderTargetConfig(&config);
config.width = viewport.width;
config.height = viewport.height;
config.color_format = mjPIXEL_FORMAT_RGB8;
config.depth_format = mjPIXEL_FORMAT_DEPTH32F;
auto target = CreateRenderTarget(filament_context_.get(), config);
render_requests_[0].target = target.get();
render_requests_[1].target = target.get();
const size_t num_requests =
(mode_ == FrameBufferMode::OffScreenWithGui) ? 2 : 1;
mjrReadPixelsRequest read_request;
mjr_defaultReadPixelsRequest(&read_request);
read_request.output = rgb;
read_request.num_bytes = viewport.width * viewport.height * 3;
const mjrFrameHandle frame = filament_context_->Render(
{&render_requests_[0], num_requests}, {&read_request, 1});
filament_context_->WaitForFrame(frame);
render_requests_[0].target = nullptr;
render_requests_[1].target = nullptr;
}
if (depth) {
mjrRenderTargetConfig config;
mjr_defaultRenderTargetConfig(&config);
config.width = viewport.width;
config.height = viewport.height;
config.color_format = mjPIXEL_FORMAT_R32F;
config.depth_format = mjPIXEL_FORMAT_DEPTH32F;
auto target = CreateRenderTarget(filament_context_.get(), config);
render_requests_[0].target = target.get();
render_requests_[1].target = target.get();
mjrDrawMode last_draw_mode = render_requests_[0].draw_mode;
render_requests_[0].draw_mode = mjDRAW_MODE_DEPTH;
mjrReadPixelsRequest read_request;
mjr_defaultReadPixelsRequest(&read_request);
read_request.output = reinterpret_cast<uint8_t*>(depth);
read_request.num_bytes = viewport.width * viewport.height * sizeof(float);
const mjrFrameHandle frame = filament_context_->Render(
{&render_requests_[0], 1}, {&read_request, 1});
filament_context_->WaitForFrame(frame);
render_requests_[0].target = nullptr;
render_requests_[1].target = nullptr;
render_requests_[0].draw_mode = last_draw_mode;
}
}
void MjrFilamentRenderer::UploadMesh(const mjModel* model, int id) {
if (!scene_bridge_) {
mju_error("SceneBridge is not initialized.");
}
scene_bridge_->UploadMesh(model, id);
}
void MjrFilamentRenderer::UploadTexture(const mjModel* model, int id) {
if (!scene_bridge_) {
mju_error("SceneBridge is not initialized.");
}
scene_bridge_->UploadTexture(model, id);
}
void MjrFilamentRenderer::UploadHeightField(const mjModel* model, int id) {
if (!scene_bridge_) {
mju_error("SceneBridge is not initialized.");
}
scene_bridge_->UploadHeightField(model, id);
}
uintptr_t MjrFilamentRenderer::UploadGuiImage(uintptr_t tex_id,
const uint8_t* pixels, int width,
int height, int bpp) {
return imgui_bridge_->UploadImage(tex_id, pixels, width, height, bpp);
}
void MjrFilamentRenderer::UpdateGui() { DrawGui(scene_bridge_.get()); }
} // namespace mujoco