Files
Mujoco_WASM/src/engine/engine_vis_visualize.h
T
Haroon Qureshi fb259a5edd Implement RenderableManager.
Similar to LightManager, the RenderableManager manages
renderables based on an mjModel and its mjData.

PiperOrigin-RevId: 941510745
Change-Id: I97b44cc857f136aa7c90ceb85a42e299fc759b73
2026-07-02 00:03:05 -07:00

83 lines
3.3 KiB
C

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SRC_ENGINE_ENGINE_VIS_VISUALIZE_H_
#define MUJOCO_SRC_ENGINE_ENGINE_VIS_VISUALIZE_H_
#include <mujoco/mjdata.h>
#include <mujoco/mjexport.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjvisualize.h>
#ifdef __cplusplus
extern "C" {
#endif
// set (type, size, pos, mat) connector-type geom between given points
// assume that mjv_initGeom was already called to set all other properties
MJAPI void mjv_connector(mjvGeom* geom, int type, mjtNum width,
const mjtNum from[3], const mjtNum to[3]);
// initialize given fields when not NULL, set the rest to their default values
MJAPI void mjv_initGeom(mjvGeom* geom, int type, const mjtNum* size,
const mjtNum* pos, const mjtNum* mat, const float* rgba);
// update entire scene
MJAPI void mjv_updateScene(const mjModel* m, mjData* d, const mjvOption* opt,
const mjvPerturb* pert, mjvCamera* cam, int catmask, mjvScene* scn);
// add geoms from selected categories to existing scene
MJAPI void mjv_addGeoms(const mjModel* m, mjData* d, const mjvOption* opt,
const mjvPerturb* pert, int catmask, mjvScene* scn);
// make list of lights only
MJAPI void mjv_makeLights(const mjModel* m, const mjData* d, mjvScene* scn);
// update camera only
MJAPI void mjv_updateCamera(const mjModel* m, const mjData* d, mjvCamera* cam, mjvScene* scn);
// update visible flexes only
MJAPI void mjv_updateActiveFlex(const mjModel* m, mjData* d, mjvScene* scn, const mjvOption* opt);
// update skins only
MJAPI void mjv_updateSkin(const mjModel* m, const mjData* d, mjvScene* scn);
// update visible skins only
MJAPI void mjv_updateActiveSkin(const mjModel* m, const mjData* d, mjvScene* scn,
const mjvOption* opt);
// computes the camera position, forward, up, and right vectors
MJAPI void mjv_cameraFrame(mjtNum headpos[3], mjtNum forward[3], mjtNum up[3], mjtNum right[3],
const mjData* d, const mjvCamera* cam);
// computes the camera frustums, i.e. vertical, horizontal, and clip planes
MJAPI void mjv_cameraFrustum(float zver[2], float zhor[2], float zclip[2], const mjModel* m,
const mjvCamera* cam);
// determines if tendon should be rendered as a catenary curve and, if so, computes its length
MJAPI int mjv_isCatenary(const mjModel* m, const mjData* d, int i, mjtNum* length);
// computes points along a catenary curve
MJAPI int mjv_catenary(const mjtNum x0[3], const mjtNum x1[3], const mjtNum gravity[3],
mjtNum length, mjtNum* catenary, int ncatenary);
// convert HSV to RGB
MJAPI void hsv2rgb(float *RGB, float H, float S, float V);
#ifdef __cplusplus
}
#endif
#endif // MUJOCO_SRC_ENGINE_ENGINE_VIS_VISUALIZE_H_