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Mujoco_WASM/model/flex/bunny_quadratic.xml
T
Alessio Quaglino 3a7aa84e53 Add quadratic stiffness to flex.
PiperOrigin-RevId: 827409919
Change-Id: I3dff8ea49fb1726fec4acf5b91138d6d52c4bfba
2025-11-03 03:01:38 -08:00

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1.4 KiB
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<!-- Copyright 2024 DeepMind Technologies Limited
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
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distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<mujoco model="Trilinear">
<include file="scene.xml"/>
<option solver="CG" tolerance="1e-6" timestep=".0005" integrator="implicitfast"/>
<size memory="100M"/>
<visual>
<map stiffness="100"/>
</visual>
<worldbody>
<body>
<joint name="press" type="slide" axis="0 0 1" damping="500"/>
<geom type="box" size=".02 .2 .2" pos="0 0 .5"/>
</body>
<flexcomp type="mesh" file="bunny.obj" pos="0 0 -.01" dim="2" euler="90 0 0"
radius=".002" rgba="0 .7 .7 1" mass=".05" name="softbody" dof="quadratic">
<elasticity young="1e3" poisson="0.1" damping="0.0001" elastic2d="stretch"/>
<contact selfcollide="none" internal="false"/>
</flexcomp>
</worldbody>
<actuator>
<position name="press" joint="press" gear="-1 0 0 0 0 0" ctrlrange="-1 1" kp="1000"/>
</actuator>
</mujoco>