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Mujoco_WASM/python/mujoco/usd/lights.py
T

60 lines
1.9 KiB
Python

from typing import List, Optional, Tuple
import numpy as np
from pxr import Gf
from pxr import Usd
from pxr import UsdGeom
from pxr import UsdLux
class USDSphereLight:
def __init__(
self, stage: Usd.Stage, obj_name: str, radius: Optional[float] = 0.3
):
self.stage = stage
xform_path = f"/World/Light_Xform_{obj_name}"
light_path = f"{xform_path}/Light_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_light = UsdLux.SphereLight.Define(stage, light_path)
self.usd_prim = stage.GetPrimAtPath(light_path)
# we assume in mujoco that all lights are point lights
self.usd_light.GetRadiusAttr().Set(radius)
self.usd_light.GetTreatAsPointAttr().Set(False)
self.usd_light.GetNormalizeAttr().Set(True)
# defining ops required by update function
self.translate_op = self.usd_xform.AddTranslateOp()
def update(self, pos: np.ndarray, intensity: int, color: np.ndarray, frame: int):
self.translate_op.Set(Gf.Vec3d(pos.tolist()), frame)
if not np.any(pos):
intensity = 0
self.usd_light.GetIntensityAttr().Set(intensity)
self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))
class USDDomeLight:
def __init__(self, stage: Usd.Stage, obj_name: str):
self.stage = stage
xform_path = f"/World/Light_Xform_{obj_name}"
light_path = f"{xform_path}/Light_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_light = UsdLux.DomeLight.Define(stage, light_path)
self.usd_prim = stage.GetPrimAtPath(light_path)
# we assume in mujoco that all lights are point lights
self.usd_light.GetNormalizeAttr().Set(True)
def update(self, intensity: int, color: np.ndarray, frame: int):
self.usd_light.GetIntensityAttr().Set(intensity)
self.usd_light.GetExposureAttr().Set(0.0)
self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))