Files
Mujoco_WASM/include/mujoco/mujoco.h
T
Kyle Bayes 73fb61e3e2 Bump version number to 2.3.1.
PiperOrigin-RevId: 493076656
Change-Id: I48c7a45b503c4a7363ea1455a4a3788262d007f7
2022-12-05 12:13:55 -08:00

1192 lines
47 KiB
C

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_MUJOCO_H_
#define MUJOCO_MUJOCO_H_
#include <mujoco/mjexport.h>
// this is a C-API
#if defined(__cplusplus)
extern "C" {
#endif
// header version; should match the library version as returned by mj_version()
#define mjVERSION_HEADER 231
// needed to define size_t, fabs and log10
#include <stdlib.h>
#include <math.h>
// type definitions
#include <mujoco/mjdata.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjplugin.h>
#include <mujoco/mjrender.h>
#include <mujoco/mjtnum.h>
#include <mujoco/mjui.h>
#include <mujoco/mjvisualize.h>
// macros
#define mjMARKSTACK int _mark = d->pstack;
#define mjFREESTACK d->pstack = _mark;
#define mjDISABLED(x) (m->opt.disableflags & (x))
#define mjENABLED(x) (m->opt.enableflags & (x))
// user error and memory handlers
MJAPI extern void (*mju_user_error)(const char*);
MJAPI extern void (*mju_user_warning)(const char*);
MJAPI extern void* (*mju_user_malloc)(size_t);
MJAPI extern void (*mju_user_free)(void*);
// callbacks extending computation pipeline
MJAPI extern mjfGeneric mjcb_passive;
MJAPI extern mjfGeneric mjcb_control;
MJAPI extern mjfConFilt mjcb_contactfilter;
MJAPI extern mjfSensor mjcb_sensor;
MJAPI extern mjfTime mjcb_time;
MJAPI extern mjfAct mjcb_act_dyn;
MJAPI extern mjfAct mjcb_act_gain;
MJAPI extern mjfAct mjcb_act_bias;
// collision function table
MJAPI extern mjfCollision mjCOLLISIONFUNC[mjNGEOMTYPES][mjNGEOMTYPES];
// string names
MJAPI extern const char* mjDISABLESTRING[mjNDISABLE];
MJAPI extern const char* mjENABLESTRING[mjNENABLE];
MJAPI extern const char* mjTIMERSTRING[mjNTIMER];
MJAPI extern const char* mjLABELSTRING[mjNLABEL];
MJAPI extern const char* mjFRAMESTRING[mjNFRAME];
MJAPI extern const char* mjVISSTRING[mjNVISFLAG][3];
MJAPI extern const char* mjRNDSTRING[mjNRNDFLAG][3];
//---------------------------------- Virtual file system -------------------------------------------
// Initialize VFS to empty (no deallocation).
MJAPI void mj_defaultVFS(mjVFS* vfs);
// Add file to VFS, return 0: success, 1: full, 2: repeated name, -1: failed to load.
MJAPI int mj_addFileVFS(mjVFS* vfs, const char* directory, const char* filename);
// Make empty file in VFS, return 0: success, 1: full, 2: repeated name.
MJAPI int mj_makeEmptyFileVFS(mjVFS* vfs, const char* filename, int filesize);
// Return file index in VFS, or -1 if not found in VFS.
MJAPI int mj_findFileVFS(const mjVFS* vfs, const char* filename);
// Delete file from VFS, return 0: success, -1: not found in VFS.
MJAPI int mj_deleteFileVFS(mjVFS* vfs, const char* filename);
// Delete all files from VFS.
MJAPI void mj_deleteVFS(mjVFS* vfs);
//---------------------------------- Parse and compile ---------------------------------------------
// Parse XML file in MJCF or URDF format, compile it, return low-level model.
// If vfs is not NULL, look up files in vfs before reading from disk.
// If error is not NULL, it must have size error_sz.
MJAPI mjModel* mj_loadXML(const char* filename, const mjVFS* vfs,
char* error, int error_sz);
// Update XML data structures with info from low-level model, save as MJCF.
// If error is not NULL, it must have size error_sz.
MJAPI int mj_saveLastXML(const char* filename, const mjModel* m,
char* error, int error_sz);
// Free last XML model if loaded. Called internally at each load.
MJAPI void mj_freeLastXML(void);
// Print internal XML schema as plain text or HTML, with style-padding or &nbsp;.
MJAPI int mj_printSchema(const char* filename, char* buffer, int buffer_sz,
int flg_html, int flg_pad);
//---------------------------------- Main simulation -----------------------------------------------
// Advance simulation, use control callback to obtain external force and control.
MJAPI void mj_step(const mjModel* m, mjData* d);
// Advance simulation in two steps: before external force and control is set by user.
MJAPI void mj_step1(const mjModel* m, mjData* d);
// Advance simulation in two steps: after external force and control is set by user.
MJAPI void mj_step2(const mjModel* m, mjData* d);
// Forward dynamics: same as mj_step but do not integrate in time.
MJAPI void mj_forward(const mjModel* m, mjData* d);
// Inverse dynamics: qacc must be set before calling.
MJAPI void mj_inverse(const mjModel* m, mjData* d);
// Forward dynamics with skip; skipstage is mjtStage.
MJAPI void mj_forwardSkip(const mjModel* m, mjData* d, int skipstage, int skipsensor);
// Inverse dynamics with skip; skipstage is mjtStage.
MJAPI void mj_inverseSkip(const mjModel* m, mjData* d, int skipstage, int skipsensor);
//---------------------------------- Initialization ------------------------------------------------
// Set default options for length range computation.
MJAPI void mj_defaultLROpt(mjLROpt* opt);
// Set solver parameters to default values.
MJAPI void mj_defaultSolRefImp(mjtNum* solref, mjtNum* solimp);
// Set physics options to default values.
MJAPI void mj_defaultOption(mjOption* opt);
// Set visual options to default values.
MJAPI void mj_defaultVisual(mjVisual* vis);
// Copy mjModel, allocate new if dest is NULL.
MJAPI mjModel* mj_copyModel(mjModel* dest, const mjModel* src);
// Save model to binary MJB file or memory buffer; buffer has precedence when given.
MJAPI void mj_saveModel(const mjModel* m, const char* filename, void* buffer, int buffer_sz);
// Load model from binary MJB file.
// If vfs is not NULL, look up file in vfs before reading from disk.
MJAPI mjModel* mj_loadModel(const char* filename, const mjVFS* vfs);
// Free memory allocation in model.
MJAPI void mj_deleteModel(mjModel* m);
// Return size of buffer needed to hold model.
MJAPI int mj_sizeModel(const mjModel* m);
// Allocate mjData correponding to given model.
// If the model buffer is unallocated the initial configuration will not be set.
MJAPI mjData* mj_makeData(const mjModel* m);
// Copy mjData.
// m is only required to contain the size fields from MJMODEL_INTS.
MJAPI mjData* mj_copyData(mjData* dest, const mjModel* m, const mjData* src);
// Reset data to defaults.
MJAPI void mj_resetData(const mjModel* m, mjData* d);
// Reset data to defaults, fill everything else with debug_value.
MJAPI void mj_resetDataDebug(const mjModel* m, mjData* d, unsigned char debug_value);
// Reset data, set fields from specified keyframe.
MJAPI void mj_resetDataKeyframe(const mjModel* m, mjData* d, int key);
// Allocate array of specified size on mjData stack. Call mju_error on stack overflow.
MJAPI mjtNum* mj_stackAlloc(mjData* d, int size);
// Free memory allocation in mjData.
MJAPI void mj_deleteData(mjData* d);
// Reset all callbacks to NULL pointers (NULL is the default).
MJAPI void mj_resetCallbacks(void);
// Set constant fields of mjModel, corresponding to qpos0 configuration.
MJAPI void mj_setConst(mjModel* m, mjData* d);
// Set actuator_lengthrange for specified actuator; return 1 if ok, 0 if error.
MJAPI int mj_setLengthRange(mjModel* m, mjData* d, int index,
const mjLROpt* opt, char* error, int error_sz);
//---------------------------------- Printing ------------------------------------------------------
// Print mjModel to text file, specifying format.
// float_format must be a valid printf-style format string for a single float value.
MJAPI void mj_printFormattedModel(const mjModel* m, const char* filename, const char* float_format);
// Print model to text file.
MJAPI void mj_printModel(const mjModel* m, const char* filename);
// Print mjData to text file, specifying format.
// float_format must be a valid printf-style format string for a single float value
MJAPI void mj_printFormattedData(const mjModel* m, mjData* d, const char* filename,
const char* float_format);
// Print data to text file.
MJAPI void mj_printData(const mjModel* m, mjData* d, const char* filename);
// Print matrix to screen.
MJAPI void mju_printMat(const mjtNum* mat, int nr, int nc);
// Print sparse matrix to screen.
MJAPI void mju_printMatSparse(const mjtNum* mat, int nr,
const int* rownnz, const int* rowadr, const int* colind);
//---------------------------------- Components ----------------------------------------------------
// Run position-dependent computations.
MJAPI void mj_fwdPosition(const mjModel* m, mjData* d);
// Run velocity-dependent computations.
MJAPI void mj_fwdVelocity(const mjModel* m, mjData* d);
// Compute actuator force qfrc_actuator.
MJAPI void mj_fwdActuation(const mjModel* m, mjData* d);
// Add up all non-constraint forces, compute qacc_unc.
MJAPI void mj_fwdAcceleration(const mjModel* m, mjData* d);
// Run selected constraint solver.
MJAPI void mj_fwdConstraint(const mjModel* m, mjData* d);
// Euler integrator, semi-implicit in velocity.
MJAPI void mj_Euler(const mjModel* m, mjData* d);
// Runge-Kutta explicit order-N integrator.
MJAPI void mj_RungeKutta(const mjModel* m, mjData* d, int N);
// Run position-dependent computations in inverse dynamics.
MJAPI void mj_invPosition(const mjModel* m, mjData* d);
// Run velocity-dependent computations in inverse dynamics.
MJAPI void mj_invVelocity(const mjModel* m, mjData* d);
// Apply the analytical formula for inverse constraint dynamics.
MJAPI void mj_invConstraint(const mjModel* m, mjData* d);
// Compare forward and inverse dynamics, save results in fwdinv.
MJAPI void mj_compareFwdInv(const mjModel* m, mjData* d);
//---------------------------------- Sub components ------------------------------------------------
// Evaluate position-dependent sensors.
MJAPI void mj_sensorPos(const mjModel* m, mjData* d);
// Evaluate velocity-dependent sensors.
MJAPI void mj_sensorVel(const mjModel* m, mjData* d);
// Evaluate acceleration and force-dependent sensors.
MJAPI void mj_sensorAcc(const mjModel* m, mjData* d);
// Evaluate position-dependent energy (potential).
MJAPI void mj_energyPos(const mjModel* m, mjData* d);
// Evaluate velocity-dependent energy (kinetic).
MJAPI void mj_energyVel(const mjModel* m, mjData* d);
// Check qpos, reset if any element is too big or nan.
MJAPI void mj_checkPos(const mjModel* m, mjData* d);
// Check qvel, reset if any element is too big or nan.
MJAPI void mj_checkVel(const mjModel* m, mjData* d);
// Check qacc, reset if any element is too big or nan.
MJAPI void mj_checkAcc(const mjModel* m, mjData* d);
// Run forward kinematics.
MJAPI void mj_kinematics(const mjModel* m, mjData* d);
// Map inertias and motion dofs to global frame centered at CoM.
MJAPI void mj_comPos(const mjModel* m, mjData* d);
// Compute camera and light positions and orientations.
MJAPI void mj_camlight(const mjModel* m, mjData* d);
// Compute tendon lengths, velocities and moment arms.
MJAPI void mj_tendon(const mjModel* m, mjData* d);
// Compute actuator transmission lengths and moments.
MJAPI void mj_transmission(const mjModel* m, mjData* d);
// Run composite rigid body inertia algorithm (CRB).
MJAPI void mj_crb(const mjModel* m, mjData* d);
// Compute sparse L'*D*L factorizaton of inertia matrix.
MJAPI void mj_factorM(const mjModel* m, mjData* d);
// Solve linear system M * x = y using factorization: x = inv(L'*D*L)*y
MJAPI void mj_solveM(const mjModel* m, mjData* d, mjtNum* x, const mjtNum* y, int n);
// Half of linear solve: x = sqrt(inv(D))*inv(L')*y
MJAPI void mj_solveM2(const mjModel* m, mjData* d, mjtNum* x, const mjtNum* y, int n);
// Compute cvel, cdof_dot.
MJAPI void mj_comVel(const mjModel* m, mjData* d);
// Compute qfrc_passive from spring-dampers, viscosity and density.
MJAPI void mj_passive(const mjModel* m, mjData* d);
// subtree linear velocity and angular momentum
MJAPI void mj_subtreeVel(const mjModel* m, mjData* d);
// RNE: compute M(qpos)*qacc + C(qpos,qvel); flg_acc=0 removes inertial term.
MJAPI void mj_rne(const mjModel* m, mjData* d, int flg_acc, mjtNum* result);
// RNE with complete data: compute cacc, cfrc_ext, cfrc_int.
MJAPI void mj_rnePostConstraint(const mjModel* m, mjData* d);
// Run collision detection.
MJAPI void mj_collision(const mjModel* m, mjData* d);
// Construct constraints.
MJAPI void mj_makeConstraint(const mjModel* m, mjData* d);
// Compute inverse constaint inertia efc_AR.
MJAPI void mj_projectConstraint(const mjModel* m, mjData* d);
// Compute efc_vel, efc_aref.
MJAPI void mj_referenceConstraint(const mjModel* m, mjData* d);
// Compute efc_state, efc_force, qfrc_constraint, and (optionally) cone Hessians.
// If cost is not NULL, set *cost = s(jar) where jar = Jac*qacc-aref.
MJAPI void mj_constraintUpdate(const mjModel* m, mjData* d, const mjtNum* jar,
mjtNum cost[1], int flg_coneHessian);
//---------------------------------- Support -------------------------------------------------------
// Add contact to d->contact list; return 0 if success; 1 if buffer full.
MJAPI int mj_addContact(const mjModel* m, mjData* d, const mjContact* con);
// Determine type of friction cone.
MJAPI int mj_isPyramidal(const mjModel* m);
// Determine type of constraint Jacobian.
MJAPI int mj_isSparse(const mjModel* m);
// Determine type of solver (PGS is dual, CG and Newton are primal).
MJAPI int mj_isDual(const mjModel* m);
// Multiply dense or sparse constraint Jacobian by vector.
MJAPI void mj_mulJacVec(const mjModel* m, mjData* d, mjtNum* res, const mjtNum* vec);
// Multiply dense or sparse constraint Jacobian transpose by vector.
MJAPI void mj_mulJacTVec(const mjModel* m, mjData* d, mjtNum* res, const mjtNum* vec);
// Compute 3/6-by-nv end-effector Jacobian of global point attached to given body.
MJAPI void mj_jac(const mjModel* m, const mjData* d, mjtNum* jacp, mjtNum* jacr,
const mjtNum point[3], int body);
// Compute body frame end-effector Jacobian.
MJAPI void mj_jacBody(const mjModel* m, const mjData* d, mjtNum* jacp, mjtNum* jacr, int body);
// Compute body center-of-mass end-effector Jacobian.
MJAPI void mj_jacBodyCom(const mjModel* m, const mjData* d, mjtNum* jacp, mjtNum* jacr, int body);
// Compute subtree center-of-mass end-effector Jacobian.
MJAPI void mj_jacSubtreeCom(const mjModel* m, mjData* d, mjtNum* jacp, int body);
// Compute geom end-effector Jacobian.
MJAPI void mj_jacGeom(const mjModel* m, const mjData* d, mjtNum* jacp, mjtNum* jacr, int geom);
// Compute site end-effector Jacobian.
MJAPI void mj_jacSite(const mjModel* m, const mjData* d, mjtNum* jacp, mjtNum* jacr, int site);
// Compute translation end-effector Jacobian of point, and rotation Jacobian of axis.
MJAPI void mj_jacPointAxis(const mjModel* m, mjData* d, mjtNum* jacPoint, mjtNum* jacAxis,
const mjtNum point[3], const mjtNum axis[3], int body);
// Get id of object with specified name, return -1 if not found; type is mjtObj.
MJAPI int mj_name2id(const mjModel* m, int type, const char* name);
// Get name of object with specified id, return 0 if invalid type or id; type is mjtObj.
MJAPI const char* mj_id2name(const mjModel* m, int type, int id);
// Convert sparse inertia matrix M into full (i.e. dense) matrix.
MJAPI void mj_fullM(const mjModel* m, mjtNum* dst, const mjtNum* M);
// Multiply vector by inertia matrix.
MJAPI void mj_mulM(const mjModel* m, const mjData* d, mjtNum* res, const mjtNum* vec);
// Multiply vector by (inertia matrix)^(1/2).
MJAPI void mj_mulM2(const mjModel* m, const mjData* d, mjtNum* res, const mjtNum* vec);
// Add inertia matrix to destination matrix.
// Destination can be sparse uncompressed, or dense when all int* are NULL
MJAPI void mj_addM(const mjModel* m, mjData* d, mjtNum* dst, int* rownnz, int* rowadr, int* colind);
// Apply cartesian force and torque (outside xfrc_applied mechanism).
MJAPI void mj_applyFT(const mjModel* m, mjData* d, const mjtNum force[3], const mjtNum torque[3],
const mjtNum point[3], int body, mjtNum* qfrc_target);
// Compute object 6D velocity in object-centered frame, world/local orientation.
MJAPI void mj_objectVelocity(const mjModel* m, const mjData* d,
int objtype, int objid, mjtNum res[6], int flg_local);
// Compute object 6D acceleration in object-centered frame, world/local orientation.
MJAPI void mj_objectAcceleration(const mjModel* m, const mjData* d,
int objtype, int objid, mjtNum res[6], int flg_local);
// Extract 6D force:torque given contact id, in the contact frame.
MJAPI void mj_contactForce(const mjModel* m, const mjData* d, int id, mjtNum result[6]);
// Compute velocity by finite-differencing two positions.
MJAPI void mj_differentiatePos(const mjModel* m, mjtNum* qvel, mjtNum dt,
const mjtNum* qpos1, const mjtNum* qpos2);
// Integrate position with given velocity.
MJAPI void mj_integratePos(const mjModel* m, mjtNum* qpos, const mjtNum* qvel, mjtNum dt);
// Normalize all quaternions in qpos-type vector.
MJAPI void mj_normalizeQuat(const mjModel* m, mjtNum* qpos);
// Map from body local to global Cartesian coordinates.
MJAPI void mj_local2Global(mjData* d, mjtNum xpos[3], mjtNum xmat[9], const mjtNum pos[3],
const mjtNum quat[4], int body, mjtByte sameframe);
// Sum all body masses.
MJAPI mjtNum mj_getTotalmass(const mjModel* m);
// Scale body masses and inertias to achieve specified total mass.
MJAPI void mj_setTotalmass(mjModel* m, mjtNum newmass);
// Return a config attribute value of a plugin instance;
// NULL: invalid plugin instance ID or attribute name
MJAPI const char* mj_getPluginConfig(const mjModel* m, int plugin_id, const char* attrib);
// Load a dynamic library. The dynamic library is assumed to register one or more plugins.
MJAPI void mj_loadPluginLibrary(const char* path);
// Scan a directory and load all dynamic libraries. Dynamic libraries in the specified directory
// are assumed to register one or more plugins. Optionally, if a callback is specified, it is called
// for each dynamic library encountered that registers plugins.
MJAPI void mj_loadAllPluginLibraries(const char* directory, mjfPluginLibraryLoadCallback callback);
// Return version number: 1.0.2 is encoded as 102.
MJAPI int mj_version(void);
// Return the current version of MuJoCo as a null-terminated string.
MJAPI const char* mj_versionString();
//---------------------------------- Ray collisions ------------------------------------------------
// Intersect ray (pnt+x*vec, x>=0) with visible geoms, except geoms in bodyexclude.
// Return distance (x) to nearest surface, or -1 if no intersection and output geomid.
// geomgroup, flg_static are as in mjvOption; geomgroup==NULL skips group exclusion.
MJAPI mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum pnt[3], const mjtNum vec[3],
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
int geomid[1]);
// Interect ray with hfield, return nearest distance or -1 if no intersection.
MJAPI mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int geomid,
const mjtNum pnt[3], const mjtNum vec[3]);
// Interect ray with mesh, return nearest distance or -1 if no intersection.
MJAPI mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int geomid,
const mjtNum pnt[3], const mjtNum vec[3]);
// Interect ray with pure geom, return nearest distance or -1 if no intersection.
MJAPI mjtNum mju_rayGeom(const mjtNum pos[3], const mjtNum mat[9], const mjtNum size[3],
const mjtNum pnt[3], const mjtNum vec[3], int geomtype);
// Interect ray with skin, return nearest distance or -1 if no intersection,
// and also output nearest vertex id.
MJAPI mjtNum mju_raySkin(int nface, int nvert, const int* face, const float* vert,
const mjtNum pnt[3], const mjtNum vec[3], int vertid[1]);
//---------------------------------- Interaction ---------------------------------------------------
// Set default camera.
MJAPI void mjv_defaultCamera(mjvCamera* cam);
// Set default free camera.
MJAPI void mjv_defaultFreeCamera(const mjModel* m, mjvCamera* cam);
// Set default perturbation.
MJAPI void mjv_defaultPerturb(mjvPerturb* pert);
// Transform pose from room to model space.
MJAPI void mjv_room2model(mjtNum modelpos[3], mjtNum modelquat[4], const mjtNum roompos[3],
const mjtNum roomquat[4], const mjvScene* scn);
// Transform pose from model to room space.
MJAPI void mjv_model2room(mjtNum roompos[3], mjtNum roomquat[4], const mjtNum modelpos[3],
const mjtNum modelquat[4], const mjvScene* scn);
// Get camera info in model space; average left and right OpenGL cameras.
MJAPI void mjv_cameraInModel(mjtNum headpos[3], mjtNum forward[3], mjtNum up[3],
const mjvScene* scn);
// Get camera info in room space; average left and right OpenGL cameras.
MJAPI void mjv_cameraInRoom(mjtNum headpos[3], mjtNum forward[3], mjtNum up[3],
const mjvScene* scn);
// Get frustum height at unit distance from camera; average left and right OpenGL cameras.
MJAPI mjtNum mjv_frustumHeight(const mjvScene* scn);
// Rotate 3D vec in horizontal plane by angle between (0,1) and (forward_x,forward_y).
MJAPI void mjv_alignToCamera(mjtNum res[3], const mjtNum vec[3], const mjtNum forward[3]);
// Move camera with mouse; action is mjtMouse.
MJAPI void mjv_moveCamera(const mjModel* m, int action, mjtNum reldx, mjtNum reldy,
const mjvScene* scn, mjvCamera* cam);
// Move perturb object with mouse; action is mjtMouse.
MJAPI void mjv_movePerturb(const mjModel* m, const mjData* d, int action, mjtNum reldx,
mjtNum reldy, const mjvScene* scn, mjvPerturb* pert);
// Move model with mouse; action is mjtMouse.
MJAPI void mjv_moveModel(const mjModel* m, int action, mjtNum reldx, mjtNum reldy,
const mjtNum roomup[3], mjvScene* scn);
// Copy perturb pos,quat from selected body; set scale for perturbation.
MJAPI void mjv_initPerturb(const mjModel* m, const mjData* d,
const mjvScene* scn, mjvPerturb* pert);
// Set perturb pos,quat in d->mocap when selected body is mocap, and in d->qpos otherwise.
// Write d->qpos only if flg_paused and subtree root for selected body has free joint.
MJAPI void mjv_applyPerturbPose(const mjModel* m, mjData* d, const mjvPerturb* pert,
int flg_paused);
// Set perturb force,torque in d->xfrc_applied, if selected body is dynamic.
MJAPI void mjv_applyPerturbForce(const mjModel* m, mjData* d, const mjvPerturb* pert);
// Return the average of two OpenGL cameras.
MJAPI mjvGLCamera mjv_averageCamera(const mjvGLCamera* cam1, const mjvGLCamera* cam2);
// Select geom or skin with mouse, return bodyid; -1: none selected.
MJAPI int mjv_select(const mjModel* m, const mjData* d, const mjvOption* vopt,
mjtNum aspectratio, mjtNum relx, mjtNum rely,
const mjvScene* scn, mjtNum selpnt[3], int geomid[1], int skinid[1]);
//---------------------------------- Visualization -------------------------------------------------
// Set default visualization options.
MJAPI void mjv_defaultOption(mjvOption* opt);
// Set default figure.
MJAPI void mjv_defaultFigure(mjvFigure* fig);
// Initialize given geom fields when not NULL, set the rest to their default values.
MJAPI void mjv_initGeom(mjvGeom* geom, int type, const mjtNum size[3],
const mjtNum pos[3], const mjtNum mat[9], const float rgba[4]);
// Set (type, size, pos, mat) for connector-type geom between given points.
// Assume that mjv_initGeom was already called to set all other properties.
MJAPI void mjv_makeConnector(mjvGeom* geom, int type, mjtNum width,
mjtNum a0, mjtNum a1, mjtNum a2,
mjtNum b0, mjtNum b1, mjtNum b2);
// Set default abstract scene.
MJAPI void mjv_defaultScene(mjvScene* scn);
// Allocate resources in abstract scene.
MJAPI void mjv_makeScene(const mjModel* m, mjvScene* scn, int maxgeom);
// Free abstract scene.
MJAPI void mjv_freeScene(mjvScene* scn);
// Update entire scene given model state.
MJAPI void mjv_updateScene(const mjModel* m, mjData* d, const mjvOption* opt,
const mjvPerturb* pert, mjvCamera* cam, int catmask, mjvScene* scn);
// Add geoms from selected categories.
MJAPI void mjv_addGeoms(const mjModel* m, mjData* d, const mjvOption* opt,
const mjvPerturb* pert, int catmask, mjvScene* scn);
// Make list of lights.
MJAPI void mjv_makeLights(const mjModel* m, mjData* d, mjvScene* scn);
// Update camera.
MJAPI void mjv_updateCamera(const mjModel* m, mjData* d, mjvCamera* cam, mjvScene* scn);
// Update skins.
MJAPI void mjv_updateSkin(const mjModel* m, mjData* d, mjvScene* scn);
//---------------------------------- OpenGL rendering ----------------------------------------------
// Set default mjrContext.
MJAPI void mjr_defaultContext(mjrContext* con);
// Allocate resources in custom OpenGL context; fontscale is mjtFontScale.
MJAPI void mjr_makeContext(const mjModel* m, mjrContext* con, int fontscale);
// Change font of existing context.
MJAPI void mjr_changeFont(int fontscale, mjrContext* con);
// Add Aux buffer with given index to context; free previous Aux buffer.
MJAPI void mjr_addAux(int index, int width, int height, int samples, mjrContext* con);
// Free resources in custom OpenGL context, set to default.
MJAPI void mjr_freeContext(mjrContext* con);
// Upload texture to GPU, overwriting previous upload if any.
MJAPI void mjr_uploadTexture(const mjModel* m, const mjrContext* con, int texid);
// Upload mesh to GPU, overwriting previous upload if any.
MJAPI void mjr_uploadMesh(const mjModel* m, const mjrContext* con, int meshid);
// Upload height field to GPU, overwriting previous upload if any.
MJAPI void mjr_uploadHField(const mjModel* m, const mjrContext* con, int hfieldid);
// Make con->currentBuffer current again.
MJAPI void mjr_restoreBuffer(const mjrContext* con);
// Set OpenGL framebuffer for rendering: mjFB_WINDOW or mjFB_OFFSCREEN.
// If only one buffer is available, set that buffer and ignore framebuffer argument.
MJAPI void mjr_setBuffer(int framebuffer, mjrContext* con);
// Read pixels from current OpenGL framebuffer to client buffer.
// Viewport is in OpenGL framebuffer; client buffer starts at (0,0).
MJAPI void mjr_readPixels(unsigned char* rgb, float* depth,
mjrRect viewport, const mjrContext* con);
// Draw pixels from client buffer to current OpenGL framebuffer.
// Viewport is in OpenGL framebuffer; client buffer starts at (0,0).
MJAPI void mjr_drawPixels(const unsigned char* rgb, const float* depth,
mjrRect viewport, const mjrContext* con);
// Blit from src viewpoint in current framebuffer to dst viewport in other framebuffer.
// If src, dst have different size and flg_depth==0, color is interpolated with GL_LINEAR.
MJAPI void mjr_blitBuffer(mjrRect src, mjrRect dst,
int flg_color, int flg_depth, const mjrContext* con);
// Set Aux buffer for custom OpenGL rendering (call restoreBuffer when done).
MJAPI void mjr_setAux(int index, const mjrContext* con);
// Blit from Aux buffer to con->currentBuffer.
MJAPI void mjr_blitAux(int index, mjrRect src, int left, int bottom, const mjrContext* con);
// Draw text at (x,y) in relative coordinates; font is mjtFont.
MJAPI void mjr_text(int font, const char* txt, const mjrContext* con,
float x, float y, float r, float g, float b);
// Draw text overlay; font is mjtFont; gridpos is mjtGridPos.
MJAPI void mjr_overlay(int font, int gridpos, mjrRect viewport,
const char* overlay, const char* overlay2, const mjrContext* con);
// Get maximum viewport for active buffer.
MJAPI mjrRect mjr_maxViewport(const mjrContext* con);
// Draw rectangle.
MJAPI void mjr_rectangle(mjrRect viewport, float r, float g, float b, float a);
// Draw rectangle with centered text.
MJAPI void mjr_label(mjrRect viewport, int font, const char* txt,
float r, float g, float b, float a, float rt, float gt, float bt,
const mjrContext* con);
// Draw 2D figure.
MJAPI void mjr_figure(mjrRect viewport, mjvFigure* fig, const mjrContext* con);
// Render 3D scene.
MJAPI void mjr_render(mjrRect viewport, mjvScene* scn, const mjrContext* con);
// Call glFinish.
MJAPI void mjr_finish(void);
// Call glGetError and return result.
MJAPI int mjr_getError(void);
// Find first rectangle containing mouse, -1: not found.
MJAPI int mjr_findRect(int x, int y, int nrect, const mjrRect* rect);
//---------------------------------- UI framework --------------------------------------------------
// Get builtin UI theme spacing (ind: 0-1).
MJAPI mjuiThemeSpacing mjui_themeSpacing(int ind);
// Get builtin UI theme color (ind: 0-3).
MJAPI mjuiThemeColor mjui_themeColor(int ind);
// Add definitions to UI.
MJAPI void mjui_add(mjUI* ui, const mjuiDef* def);
// Add definitions to UI section.
MJAPI void mjui_addToSection(mjUI* ui, int sect, const mjuiDef* def);
// Compute UI sizes.
MJAPI void mjui_resize(mjUI* ui, const mjrContext* con);
// Update specific section/item; -1: update all.
MJAPI void mjui_update(int section, int item, const mjUI* ui,
const mjuiState* state, const mjrContext* con);
// Handle UI event, return pointer to changed item, NULL if no change.
MJAPI mjuiItem* mjui_event(mjUI* ui, mjuiState* state, const mjrContext* con);
// Copy UI image to current buffer.
MJAPI void mjui_render(mjUI* ui, const mjuiState* state, const mjrContext* con);
//---------------------------------- Error and memory ----------------------------------------------
// Main error function; does not return to caller.
MJAPI void mju_error(const char* msg);
// Error function with int argument; msg is a printf format string.
MJAPI void mju_error_i(const char* msg, int i);
// Error function with string argument.
MJAPI void mju_error_s(const char* msg, const char* text);
// Main warning function; returns to caller.
MJAPI void mju_warning(const char* msg);
// Warning function with int argument.
MJAPI void mju_warning_i(const char* msg, int i);
// Warning function with string argument.
MJAPI void mju_warning_s(const char* msg, const char* text);
// Clear user error and memory handlers.
MJAPI void mju_clearHandlers(void);
// Allocate memory; byte-align on 64; pad size to multiple of 64.
MJAPI void* mju_malloc(size_t size);
// Free memory, using free() by default.
MJAPI void mju_free(void* ptr);
// High-level warning function: count warnings in mjData, print only the first.
MJAPI void mj_warning(mjData* d, int warning, int info);
// Write [datetime, type: message] to MUJOCO_LOG.TXT.
MJAPI void mju_writeLog(const char* type, const char* msg);
//---------------------------------- Activation ----------------------------------------------------
// Return 1 (for backward compatibility).
MJAPI int mj_activate(const char* filename);
// Do nothing (for backward compatibility).
MJAPI void mj_deactivate(void);
//---------------------------------- Standard math -------------------------------------------------
#define mjMAX(a,b) (((a) > (b)) ? (a) : (b))
#define mjMIN(a,b) (((a) < (b)) ? (a) : (b))
#ifdef mjUSEDOUBLE
#define mju_sqrt sqrt
#define mju_exp exp
#define mju_sin sin
#define mju_cos cos
#define mju_tan tan
#define mju_asin asin
#define mju_acos acos
#define mju_atan2 atan2
#define mju_tanh tanh
#define mju_pow pow
#define mju_abs fabs
#define mju_log log
#define mju_log10 log10
#define mju_floor floor
#define mju_ceil ceil
#else
#define mju_sqrt sqrtf
#define mju_exp expf
#define mju_sin sinf
#define mju_cos cosf
#define mju_tan tanf
#define mju_asin asinf
#define mju_acos acosf
#define mju_atan2 atan2f
#define mju_tanh tanhf
#define mju_pow powf
#define mju_abs fabsf
#define mju_log logf
#define mju_log10 log10f
#define mju_floor floorf
#define mju_ceil ceilf
#endif
//---------------------------------- Vector math ---------------------------------------------------
// Set res = 0.
MJAPI void mju_zero3(mjtNum res[3]);
// Set res = vec.
MJAPI void mju_copy3(mjtNum res[3], const mjtNum data[3]);
// Set res = vec*scl.
MJAPI void mju_scl3(mjtNum res[3], const mjtNum vec[3], mjtNum scl);
// Set res = vec1 + vec2.
MJAPI void mju_add3(mjtNum res[3], const mjtNum vec1[3], const mjtNum vec2[3]);
// Set res = vec1 - vec2.
MJAPI void mju_sub3(mjtNum res[3], const mjtNum vec1[3], const mjtNum vec2[3]);
// Set res = res + vec.
MJAPI void mju_addTo3(mjtNum res[3], const mjtNum vec[3]);
// Set res = res - vec.
MJAPI void mju_subFrom3(mjtNum res[3], const mjtNum vec[3]);
// Set res = res + vec*scl.
MJAPI void mju_addToScl3(mjtNum res[3], const mjtNum vec[3], mjtNum scl);
// Set res = vec1 + vec2*scl.
MJAPI void mju_addScl3(mjtNum res[3], const mjtNum vec1[3], const mjtNum vec2[3], mjtNum scl);
// Normalize vector, return length before normalization.
MJAPI mjtNum mju_normalize3(mjtNum res[3]);
// Return vector length (without normalizing the vector).
MJAPI mjtNum mju_norm3(const mjtNum vec[3]);
// Return dot-product of vec1 and vec2.
MJAPI mjtNum mju_dot3(const mjtNum vec1[3], const mjtNum vec2[3]);
// Return Cartesian distance between 3D vectors pos1 and pos2.
MJAPI mjtNum mju_dist3(const mjtNum pos1[3], const mjtNum pos2[3]);
// Multiply vector by 3D rotation matrix: res = mat * vec.
MJAPI void mju_rotVecMat(mjtNum res[3], const mjtNum vec[3], const mjtNum mat[9]);
// Multiply vector by transposed 3D rotation matrix: res = mat' * vec.
MJAPI void mju_rotVecMatT(mjtNum res[3], const mjtNum vec[3], const mjtNum mat[9]);
// Compute cross-product: res = cross(a, b).
MJAPI void mju_cross(mjtNum res[3], const mjtNum a[3], const mjtNum b[3]);
// Set res = 0.
MJAPI void mju_zero4(mjtNum res[4]);
// Set res = (1,0,0,0).
MJAPI void mju_unit4(mjtNum res[4]);
// Set res = vec.
MJAPI void mju_copy4(mjtNum res[4], const mjtNum data[4]);
// Normalize vector, return length before normalization.
MJAPI mjtNum mju_normalize4(mjtNum res[4]);
// Set res = 0.
MJAPI void mju_zero(mjtNum* res, int n);
// Set res = val.
MJAPI void mju_fill(mjtNum* res, mjtNum val, int n);
// Set res = vec.
MJAPI void mju_copy(mjtNum* res, const mjtNum* data, int n);
// Return sum(vec).
MJAPI mjtNum mju_sum(const mjtNum* vec, int n);
// Return L1 norm: sum(abs(vec)).
MJAPI mjtNum mju_L1(const mjtNum* vec, int n);
// Set res = vec*scl.
MJAPI void mju_scl(mjtNum* res, const mjtNum* vec, mjtNum scl, int n);
// Set res = vec1 + vec2.
MJAPI void mju_add(mjtNum* res, const mjtNum* vec1, const mjtNum* vec2, int n);
// Set res = vec1 - vec2.
MJAPI void mju_sub(mjtNum* res, const mjtNum* vec1, const mjtNum* vec2, int n);
// Set res = res + vec.
MJAPI void mju_addTo(mjtNum* res, const mjtNum* vec, int n);
// Set res = res - vec.
MJAPI void mju_subFrom(mjtNum* res, const mjtNum* vec, int n);
// Set res = res + vec*scl.
MJAPI void mju_addToScl(mjtNum* res, const mjtNum* vec, mjtNum scl, int n);
// Set res = vec1 + vec2*scl.
MJAPI void mju_addScl(mjtNum* res, const mjtNum* vec1, const mjtNum* vec2, mjtNum scl, int n);
// Normalize vector, return length before normalization.
MJAPI mjtNum mju_normalize(mjtNum* res, int n);
// Return vector length (without normalizing vector).
MJAPI mjtNum mju_norm(const mjtNum* res, int n);
// Return dot-product of vec1 and vec2.
MJAPI mjtNum mju_dot(const mjtNum* vec1, const mjtNum* vec2, const int n);
// Multiply matrix and vector: res = mat * vec.
MJAPI void mju_mulMatVec(mjtNum* res, const mjtNum* mat, const mjtNum* vec, int nr, int nc);
// Multiply transposed matrix and vector: res = mat' * vec.
MJAPI void mju_mulMatTVec(mjtNum* res, const mjtNum* mat, const mjtNum* vec, int nr, int nc);
// Multiply square matrix with vectors on both sides: returns vec1' * mat * vec2.
MJAPI mjtNum mju_mulVecMatVec(const mjtNum* vec1, const mjtNum* mat, const mjtNum* vec2, int n);
// Transpose matrix: res = mat'.
MJAPI void mju_transpose(mjtNum* res, const mjtNum* mat, int nr, int nc);
// Symmetrize square matrix res = (mat + mat')/2.
MJAPI void mju_symmetrize(mjtNum* res, const mjtNum* mat, int n);
// Set mat to the identity matrix.
MJAPI void mju_eye(mjtNum* mat, int n);
// Multiply matrices: res = mat1 * mat2.
MJAPI void mju_mulMatMat(mjtNum* res, const mjtNum* mat1, const mjtNum* mat2,
int r1, int c1, int c2);
// Multiply matrices, second argument transposed: res = mat1 * mat2'.
MJAPI void mju_mulMatMatT(mjtNum* res, const mjtNum* mat1, const mjtNum* mat2,
int r1, int c1, int r2);
// Multiply matrices, first argument transposed: res = mat1' * mat2.
MJAPI void mju_mulMatTMat(mjtNum* res, const mjtNum* mat1, const mjtNum* mat2,
int r1, int c1, int c2);
// Set res = mat' * diag * mat if diag is not NULL, and res = mat' * mat otherwise.
MJAPI void mju_sqrMatTD(mjtNum* res, const mjtNum* mat, const mjtNum* diag, int nr, int nc);
// Coordinate transform of 6D motion or force vector in rotation:translation format.
// rotnew2old is 3-by-3, NULL means no rotation; flg_force specifies force or motion type.
MJAPI void mju_transformSpatial(mjtNum res[6], const mjtNum vec[6], int flg_force,
const mjtNum newpos[3], const mjtNum oldpos[3],
const mjtNum rotnew2old[9]);
//---------------------------------- Quaternions ---------------------------------------------------
// Rotate vector by quaternion.
MJAPI void mju_rotVecQuat(mjtNum res[3], const mjtNum vec[3], const mjtNum quat[4]);
// Conjugate quaternion, corresponding to opposite rotation.
MJAPI void mju_negQuat(mjtNum res[4], const mjtNum quat[4]);
// Multiply quaternions.
MJAPI void mju_mulQuat(mjtNum res[4], const mjtNum quat1[4], const mjtNum quat2[4]);
// Multiply quaternion and axis.
MJAPI void mju_mulQuatAxis(mjtNum res[4], const mjtNum quat[4], const mjtNum axis[3]);
// Convert axisAngle to quaternion.
MJAPI void mju_axisAngle2Quat(mjtNum res[4], const mjtNum axis[3], mjtNum angle);
// Convert quaternion (corresponding to orientation difference) to 3D velocity.
MJAPI void mju_quat2Vel(mjtNum res[3], const mjtNum quat[4], mjtNum dt);
// Subtract quaternions, express as 3D velocity: qb*quat(res) = qa.
MJAPI void mju_subQuat(mjtNum res[3], const mjtNum qa[4], const mjtNum qb[4]);
// Convert quaternion to 3D rotation matrix.
MJAPI void mju_quat2Mat(mjtNum res[9], const mjtNum quat[4]);
// Convert 3D rotation matrix to quaternion.
MJAPI void mju_mat2Quat(mjtNum quat[4], const mjtNum mat[9]);
// Compute time-derivative of quaternion, given 3D rotational velocity.
MJAPI void mju_derivQuat(mjtNum res[4], const mjtNum quat[4], const mjtNum vel[3]);
// Integrate quaternion given 3D angular velocity.
MJAPI void mju_quatIntegrate(mjtNum quat[4], const mjtNum vel[3], mjtNum scale);
// Construct quaternion performing rotation from z-axis to given vector.
MJAPI void mju_quatZ2Vec(mjtNum quat[4], const mjtNum vec[3]);
//---------------------------------- Poses ---------------------------------------------------------
// Multiply two poses.
MJAPI void mju_mulPose(mjtNum posres[3], mjtNum quatres[4],
const mjtNum pos1[3], const mjtNum quat1[4],
const mjtNum pos2[3], const mjtNum quat2[4]);
// Conjugate pose, corresponding to the opposite spatial transformation.
MJAPI void mju_negPose(mjtNum posres[3], mjtNum quatres[4],
const mjtNum pos[3], const mjtNum quat[4]);
// Transform vector by pose.
MJAPI void mju_trnVecPose(mjtNum res[3], const mjtNum pos[3], const mjtNum quat[4],
const mjtNum vec[3]);
//--------------------------------- Decompositions / Solvers ---------------------------------------
// Cholesky decomposition: mat = L*L'; return rank, decomposition performed in-place into mat.
MJAPI int mju_cholFactor(mjtNum* mat, int n, mjtNum mindiag);
// Solve mat * res = vec, where mat is Cholesky-factorized
MJAPI void mju_cholSolve(mjtNum* res, const mjtNum* mat, const mjtNum* vec, int n);
// Cholesky rank-one update: L*L' +/- x*x'; return rank.
MJAPI int mju_cholUpdate(mjtNum* mat, mjtNum* x, int n, int flg_plus);
// Eigenvalue decomposition of symmetric 3x3 matrix.
MJAPI int mju_eig3(mjtNum eigval[3], mjtNum eigvec[9], mjtNum quat[4], const mjtNum mat[9]);
// minimize 0.5*x'*H*x + x'*g s.t. lower <= x <= upper, return rank or -1 if failed
// inputs:
// n - problem dimension
// H - SPD matrix n*n
// g - bias vector n
// lower - lower bounds n
// upper - upper bounds n
// res - solution warmstart n
// return value:
// nfree <= n - rank of unconstrained subspace, -1 if failure
// outputs (required):
// res - solution n
// R - subspace Cholesky factor nfree*nfree allocated: n*(n+7)
// outputs (optional):
// index - set of free dimensions nfree allocated: n
// notes:
// the initial value of res is used to warmstart the solver
// R must have allocatd size n*(n+7), but only nfree*nfree values are used in output
// index (if given) must have allocated size n, but only nfree values are used in output
// only the lower triangles of H and R and are read from and written to, respectively
// the convenience function mju_boxQPmalloc allocates the required data structures
MJAPI int mju_boxQP(mjtNum* res, mjtNum* R, int* index, const mjtNum* H, const mjtNum* g, int n,
const mjtNum* lower, const mjtNum* upper);
// allocate heap memory for box-constrained Quadratic Program
// as in mju_boxQP, index, lower, and upper are optional
// free all pointers with mju_free()
MJAPI void mju_boxQPmalloc(mjtNum** res, mjtNum** R, int** index, mjtNum** H, mjtNum** g, int n,
mjtNum** lower, mjtNum** upper);
//---------------------- Miscellaneous -------------------------------------------------------------
// Muscle active force, prm = (range[2], force, scale, lmin, lmax, vmax, fpmax, fvmax).
MJAPI mjtNum mju_muscleGain(mjtNum len, mjtNum vel, const mjtNum lengthrange[2],
mjtNum acc0, const mjtNum prm[9]);
// Muscle passive force, prm = (range[2], force, scale, lmin, lmax, vmax, fpmax, fvmax).
MJAPI mjtNum mju_muscleBias(mjtNum len, const mjtNum lengthrange[2],
mjtNum acc0, const mjtNum prm[9]);
// Muscle activation dynamics, prm = (tau_act, tau_deact).
MJAPI mjtNum mju_muscleDynamics(mjtNum ctrl, mjtNum act, const mjtNum prm[2]);
// Convert contact force to pyramid representation.
MJAPI void mju_encodePyramid(mjtNum* pyramid, const mjtNum* force, const mjtNum* mu, int dim);
// Convert pyramid representation to contact force.
MJAPI void mju_decodePyramid(mjtNum* force, const mjtNum* pyramid, const mjtNum* mu, int dim);
// Integrate spring-damper analytically, return pos(dt).
MJAPI mjtNum mju_springDamper(mjtNum pos0, mjtNum vel0, mjtNum Kp, mjtNum Kv, mjtNum dt);
// Return min(a,b) with single evaluation of a and b.
MJAPI mjtNum mju_min(mjtNum a, mjtNum b);
// Return max(a,b) with single evaluation of a and b.
MJAPI mjtNum mju_max(mjtNum a, mjtNum b);
// Clip x to the range [min, max].
MJAPI mjtNum mju_clip(mjtNum x, mjtNum min, mjtNum max);
// Return sign of x: +1, -1 or 0.
MJAPI mjtNum mju_sign(mjtNum x);
// Round x to nearest integer.
MJAPI int mju_round(mjtNum x);
// Convert type id (mjtObj) to type name.
MJAPI const char* mju_type2Str(int type);
// Convert type name to type id (mjtObj).
MJAPI int mju_str2Type(const char* str);
// Return human readable number of bytes using standard letter suffix.
MJAPI const char* mju_writeNumBytes(const size_t nbytes);
// Construct a warning message given the warning type and info.
MJAPI const char* mju_warningText(int warning, size_t info);
// Return 1 if nan or abs(x)>mjMAXVAL, 0 otherwise. Used by check functions.
MJAPI int mju_isBad(mjtNum x);
// Return 1 if all elements are 0.
MJAPI int mju_isZero(mjtNum* vec, int n);
// Standard normal random number generator (optional second number).
MJAPI mjtNum mju_standardNormal(mjtNum* num2);
// Convert from float to mjtNum.
MJAPI void mju_f2n(mjtNum* res, const float* vec, int n);
// Convert from mjtNum to float.
MJAPI void mju_n2f(float* res, const mjtNum* vec, int n);
// Convert from double to mjtNum.
MJAPI void mju_d2n(mjtNum* res, const double* vec, int n);
// Convert from mjtNum to double.
MJAPI void mju_n2d(double* res, const mjtNum* vec, int n);
// Insertion sort, resulting list is in increasing order.
MJAPI void mju_insertionSort(mjtNum* list, int n);
// Integer insertion sort, resulting list is in increasing order.
MJAPI void mju_insertionSortInt(int* list, int n);
// Generate Halton sequence.
MJAPI mjtNum mju_Halton(int index, int base);
// Call strncpy, then set dst[n-1] = 0.
MJAPI char* mju_strncpy(char *dst, const char *src, int n);
// Sigmoid function over 0<=x<=1 constructed from half-quadratics.
MJAPI mjtNum mju_sigmoid(mjtNum x);
//---------------------- Derivatives ---------------------------------------------------------------
// Finite differenced transition matrices (control theory notation)
// d(x_next) = A*dx + B*du
// d(sensor) = C*dx + D*du
// required output matrix dimensions:
// A: (2*nv+na x 2*nv+na)
// B: (2*nv+na x nu)
// D: (nsensordata x 2*nv+na)
// C: (nsensordata x nu)
MJAPI void mjd_transitionFD(const mjModel* m, mjData* d, mjtNum eps, mjtByte centered,
mjtNum* A, mjtNum* B, mjtNum* C, mjtNum* D);
//---------------------- Plugins -------------------------------------------------------------------
// Set default plugin definition.
MJAPI void mjp_defaultPlugin(mjpPlugin* plugin);
// Globally register a plugin. This function is thread-safe.
// If an identical mjpPlugin is already registered, this function does nothing.
// If a non-identical mjpPlugin with the same name is already registered, an mju_error is raised.
// Two mjpPlugins are considered identical if all member function pointers and numbers are equal,
// and the name and attribute strings are all identical, however the char pointers to the strings
// need not be the same.
MJAPI int mjp_registerPlugin(const mjpPlugin* plugin);
// Return the number of globally registered plugins.
MJAPI int mjp_pluginCount();
// Look up a plugin by name. If slot is not NULL, also write its registered slot number into it.
MJAPI const mjpPlugin* mjp_getPlugin(const char* name, int* slot);
// Look up a plugin by the registered slot number that was returned by mjp_registerPlugin.
MJAPI const mjpPlugin* mjp_getPluginAtSlot(int slot);
#if defined(__cplusplus)
}
#endif
#endif // MUJOCO_MUJOCO_H_